Dragon Slayer
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Dragon Slayer
Campaign Description
To prove himself a Dragon Slayer. Dracon must first defeat the Crystal Golem Dragon. From there he will seek out the Azure Dragon, with plans of defeating the greatest Dragon to ever live. In his quest for perfection he will find, and destroy the Purple and Rust Dragons.
Additional Information
Tower campaign.
Key Factions & Heroes
Manual description[edit | hide | hide all]
The wizard Dracon sets out to specialize in the field of Dragon Slaying. He will gain training and cut his teeth as a slayer by destroying a Crystal Dragon. In an effort to make a name for himself, Dracon hopes to find and slay the greatest dragon to ever live, the Azure Dragon.
Maps[edit | hide]
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Difficulty | Max Lvl | Carry Over |
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Crystal Dragons | ![]() |
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5 3 |
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To pass the test you must kill the Crystal Dragon. Fail to kill the dragon within two months and you will not become a Dragon Slayer. Dracon, his skills, spells, experience and remaining troops will transfer to the next scenario along with the Diplomat's Ring. Dracon will be limited to level eight. | |||||||||
Rust Dragons | ![]() |
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1 4 |
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Rust dragons have invaded the area, halting mine production. Flag all of the mines within six months, but do not lose the Dragon Slayer or your cause will be lost. Dracon, his skills, spells and Experience up to level 24 will carry over to the next scenario. | |||||||||
Faerie Dragons | ![]() |
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You have six months to find and defeat the Faerie Dragons to cleanse this territory. If Dracon dies, the quest is over. Dracon, his skills, spells and Experience up to level 24 will carry over to the next scenario. | |||||||||
Azure Dragons | ![]() |
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2 10000 10 |
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Defeat the great Azure Dragons within six months for eternal fame. Once you have slain this ancient beast you will have proven yourself to be a Dragon Slayer extraordinaire. Failure means death of Dracon and eternal branding as a foolish child. |
Note: The second and third scenarios can be completed in either order.
User Commentary
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- This campaign is dedicated to Tower, with the exception of three Stronghold enemy towns in the second scenario.
- You need to have very high Knowledge in this campaign because there are some battles with immeasurable amounts of wandering monsters, and in the final scenario towns don't have Mage Guilds. Build Wall of Knowledge in every Tower town you have.
- In the first scenario, visit every Witch Hut near your starting town, as they provide all Magic School secondary skills.
- Don't waste mana in the final scenario. Try to kill weaker monsters completely without magic.
- In the second scenario, defeat the enemies first, as they are way weaker than Rust Dragons.
- Having captured Stronghold towns, build Hall of Valhalla in each so as to get +3 Attack skill.
- Prior to the decisive battle against Faerie Dragons in the third scenario, save your progress as there are three monsters stacks, of which only one is your aim.
- Berserk or Force Field spells will help very much when fighting legions of Nagas in the Faerie Dragons scenario, and, prior to that, mass Slow is essential.
- Defeat Diamond Golems who guard tomes of spells in the first scenario, as afterwards you will be able to pass garrisons using Dimension Door or Fly spells.
- Visit Refugee Camps as you will be able to hire a fast creature, like Gold Dragon or Phoenix, who will give you the first turn in battles against most neutral monsters.