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= All-Terrain Objects = This category of objects includes all [[Creature Dwelling]]s, non-terrain specific [[List of adventure map objects|Adventure map locations]], Random Creature generators, [[Creature Bank]]s, [[Monolith]]s, [[Garrison]]s, [[Border Guard]]s and [[Border Gate|Gates]], [[Quest Guard]]s and [[Quest Guard|Gates]], [[Terrain#Magical Terrains|Magical Terrains]], and [[Event]]s. In HotA {{withmapedhota}}, the All-Terrain objects are divided into 5 categories: "Miscellaneous active objects" (A), "Creature Generators" (J), "Teleporters" (K), "Garrisons, Border Guards and Tents" (L), as well as "Magical Terrain" (;). Note that many all-terrain objects have their terrain-specific counterparts in Terrain Object sections. <span class="mw-customtoggle-TerrainObjects" style="color:blue">'''<big>List of All-Terrain Objects and their properties</big>'''</span> <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-TerrainObjects"> {{clear|both}} == Decorations == Each Terrain has a number of decorations, usually of the same size for each terrain, including mountain ranges, forests, as well as singular tress or rocks. In HotA {{withmapedhota}}, All-Terrain decorations are available under the "Miscellaneous decorations". These include bridges, fences, walls, pillars, [[Map Editor#River Delta|river deltas]], waterfalls, fire, burnt structures, as well as crates, sacks and various animals. {{clear|both}} == [[Sign]]s and [[Ocean Bottle]]s == [[File:Ocean bottle properties.png|thumb|Ocean bottle properties]] Signs, when visited, display a customized message. By default a random message appears. Usually, instead of Signs, Ocean Bottles are used on Water. They display a custom message as well (no message as default), but disappear once opened. The AI is unable to interact with the Ocean Bottles. As a result, they can be used to block an area from the AI. Note that Signs may be placed on Water and Ocean bottles may be placed on land. {{clear|both}} == [[Creature Bank]]s == [[File:Creature bank properties.png|thumb|Creature bank properties]] In HotA {{withmapedhota}}, all Creature Banks can be customized in regards to guard size and the reward obtained, including customization of the randomly obtained artifacts (and artifacts banned in the Map Specifications may be selected). <span class="mw-customtoggle-Rewards" style="color:blue">'''List of Creature Banks'''</span> <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Rewards"> All terrains: * [[Cyclops Stockpile]] * [[Dwarven Treasury]] * [[Griffin Conservatory]] * [[Imp Cache]] * [[Medusa Stores]] * [[Naga Bank]] * [[Dragon Fly Hive]] * [[Mansion]] {{withmapedhota}} * [[Red Tower]] {{withmapedhota}} * [[Black Tower]] {{withmapedhota}} * [[Churchyard]] {{withmapedhota}} * [[Experimental Shop]] {{withmapedhota}} * [[Wolf Raider Picket]] {{withmapedhota}} * [[Dragon Utopia]] * [[Ancient Altar]] {{withmapedhota}} Dirt, Sand, Grass, Snow and Swamp only: * [[Crypt]] Sand and Snow only: * [[Ivory Tower]] {{withmapedhota}} Swamp only: * [[Spit]] {{withmapedhota}} Rough only: * [[Pirate Cavern]] {{withmapedhota}} Highlands {{withmapedhota}} only: * [[Ruins]] {{withmapedhota}} Water only: * [[Beholders' Sanctuary]] {{withmapedhota}} * [[Temple of the Sea]] {{withmapedhota}} * [[Shipwreck]] * [[Derelict Ship]] </div> {{clear|both}} == [[Witch Hut]]s == [[File:Witch hut properties.png|thumb|Witch Hut properties]] Witch Huts can be customized to give a chosen skill, or a random skill out of a chosen pool. If a skill offered by the Witch Hut is unavailable on the map (see: [[Map Editor#Map Specifications|Map Specifications]]), the Witch Hut will instead display a message regarding its abandonment by the previous tenant, the witch. Note, that Witch Huts can be used to teach a hero otherwise unavailable skills, such as [[Water Magic]] to [[Mercenary|Mercenaries]]. {{clear|both}} == [[Black Market]]s == In Hota {{withmapedhota}}, the Black Market can be customized to offer specific artifacts. {{clear|both}} == [[Warrior's Tomb]]s == In HotA {{withmapedhota}}, Warrior's Tombs random artifact can be customized. {{clear|both}} == [[University|Universities]] == [[File:University properties.png|thumb|University properties]] In HotA {{withmapedhota}}, Universities can be customized. The allowed skill can be chosen. By default, Resistance and Necromancy are unmarked and do not contribute to the random skill pool. Note, that Universities cannot teach heroes skills that are otherwise unavailable for them, i.e. they have 0% chance of obtaining them (such as [[Water Magic]] for [[Mercenary|Mercenaries]]). Skills banned on the Map may still be allowed in the University. {{clear|both}} == [[Prison]]s and [[Hero Camp]]s == [[File:Prison properties.png|thumb|Prison properties]] Prison and Hero camps {{withmapedhota}} can be customized to contain a specific hero. If either of these two objects is ''not'' customized, the hero will be randomly chosen ''when the object is placed on the map'', and not when the scenario is started or restarted. This is in contrast to all other objects. Heroes in Prisons and Hero camps can be customized just like any other Hero. See: [[Map Editor - Objects#Hero Properties|Hero Properties]]. {{clear|both}} == [[Tree of Knowledge|Trees of Knowledge]] == In HotA {{withmapedhota}}, the Trees of Knowledge price can be customized. {{clear|both}} == [[Campfire]]s == See: [[Map Editor - Objects#Campfires]]. {{clear|both}} == [[Shrine|Shrines of Magic]] == Shrines of Magic include the [[Shrine of Magic Incantation]], the [[Shrine of Magic Gesture]], the [[Shrine of Magic Thought]] and the [[Shrine of Magic Mystery]], for spells of levels 1 to 4 respectively. By default they teach a randomly chosen available spell; when customized, they instead teach a chosen spell, including those banned by the Map Specifications. {{clear|both}} == [[Abandoned Mine]]s == [[File:Abandoned mine properties.png|thumb|Abandoned mine properties]] Abandoned Mines are always unassigned to any player at the start of a map. The resource they provide, once their guards are defeated, is randomly chosen from a list (which, by default, includes all resources except for wood {{W}}). The list of possible resources obtained from an Abandoned Mine can be customized. At least one resource must be selected. In HotA {{withmapedhota}}, Abandoned Mine's guards may be customized. Unlike all other monster, army or guard customizations, only one unit type is allowed and their number range may be selected manually. The resulting army will be of random size from the selected range. {{clear|both}} == Flaggable structures == [[File:Mine properties.png|thumb|Mine properties]] Flaggable structures are adventure map objects that can be owned by a player (or be unaligned), but cannot be customized. Instead, their Properties can be altered to assign them to a chosen player or unassign their ownership. <span class="mw-customtoggle-allterrainunedit" style="color:blue">'''List of flaggable structures'''</span> <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-allterrainunedit"> * [[Mine]]s, * [[Lighthouse]]s, * [[Shipyard]]s, * [[Airship Yard]]s {{withmapedhota}}, * [[Creature dwelling]]s. {{clear|both}} == [[Mine]]s == Mines with different graphics appear as objects for each Terrain. {{clear|both}} == [[Shipyard]]s == Shipyards may ''not'' be placed on Water, Rock or in-land. They may be only placed on shore. Correct placement of a Shipyard is such that at least one of the tiles neighbouring it (including diagonals) is a Water tile. Once again, note, that tiles that are half-land and half-water count as water tiles. {{clear|both}} == Random Creature Generator == <span style='float:right;'> [[File:Random dwelling 6 properties.png|x200px|Random dwelling level 6 properties]] [[File:Random dwelling properties.png|x200px|Random dwelling of any level properties]] </span> Random Creature Generators can belong to a specific {{withmapedhota}} or non-specific town and a specified or a non-specified level. Specified level creature generators with an unspecified town will choose a random town and replace the creature generator with the one of appropriate level of the same town, when the scenario is started or restarted. Neutral town may not be chosen, therefore a random creature generator can never be a dwelling of [[Neutral creature]]s, with the exception of the [[Golem Factory]] (which is considered a level 3 creature dwelling, for all Map Editor uses). If a town has more than 1 dwelling of a specific level (this only applies to Rampart with two different version of the [[Unicorn Glade]] and Factory {{withmapedhota}} and their two level 7 units ([[Dreadnought]]s available in the [[Gantry]] and the [[Couatl]]s available in the [[Serpentarium]] as well as their two level 1 creature generators, [[Halfling Adobe]] and the [[Thatched Hut]]), a random dwelling out of the available ones from that town will be chosen. Non-specified level creature generators work the same way, except a random creature level is chosen from the available pool. The minimum and maximum level can be chosen by checking the object properties. Specified town creature generators {{withmapedhota}} work just like non-specified level random creature generators, except the town cannot be customized and is instead the one chosen for the object. All types of random creature generators can be assigned to be of a random alignment out of a chosen pool, or to be the same as a chosen Town on the map. Choosing random alignment on a map without some of the Towns available causes the map to randomly choose between the random alignments allowed and all new, non-banned alignments available in the played version of the game. As a result, choosing random alignment to be one of "Castle" in the [[Shadow of Death]] mapmaker will cause the dwelling to be assigned, randomly, to either Castle, Cove or Factory, provided the map is generated or restarted in [[Horn of the Abyss]]. Random Creature Generators, unless their level range is restricted, are often frowned upon. Note, that Random Creature Generators will never be replaced with the [[Elemental Conflux]]. </div> {{clear|both}} == [[Subterranean Gate]], [[Monolith]] and [[Whirlpool]] == Subterranean Gates always connect in pairs. If the number of underground gates on the map is odd, the lonely, unlinked gate will display a message describing how the gate is blocked with rubble. The underground gates connect to the nearest, in coordinates, gate on the other side of the map. Coordinates to the left and top of the map are always prioritized when the connection is established. <sup>{{unk}}</sup> Two-way monoliths always connect to all other two-way monoliths of the same color on the map. One way entrance monoliths connect to all one way exit monoliths on the map of the same color (a random exit will be chosen whenever a hero enters the entrance). Whirlpools work the same way as Water Two-Way Monoliths {{withmapedhota}}, except a player using it loses half the creatures in the stack with the lowest number of hit points in his army. Whirlpools and Water Monoliths {{withmapedhota}} may not be placed on land and vice-versa. {{clear|both}} == [[Garrison]]s == Garrisons's army can be customized. Its ownership may be assigned to a chosen player. The "Troops are removable" option allows any player who controls the garrison to remove creatures from the garrison; it does '''not''' forbid placement of creatures in the Garrison. As a result, assigned garrisons with "troops are removable" set to true can serve as a reinforcement for the owner or an outpost; meanwhile neutral garrisons with "troops are removable", can, once defeated, serve as an outpost for any Hero's units. Two Garrison types are available: standard Garrisons and [[Anti-Magic Garrison]]s (the latter available only in the {{sod}} and {{hota}} Map Editors). The latter block access to all spells during combat. Garrisons can also be horizontal or vertical. This only changes their placement on the map. {{clear|both}} == [[Quest Guard]], [[Quest Gate|Quest Gate]], and [[Seer's Hut]] == === Quests === Quest Guards and Quest Gates {{withmapedhota}} can be customized to require a completion of one quest. <span class="mw-customtoggle-Quests" style="color:blue">'''List of available Quests'''</span> <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Quests"> <span style='float:right;'> [[File:Quest guard properties.png|Quest guard properties]] [[File:Edit quest.png|Editing quest screen]] </span> * None (the first hero to approach it fulfills the condition) * Achieve experience level, * Achieve primary skill level, (4 values, one for each primary skill) * Defeat a specific hero (the hero has to already be placed somewhere on the map, in [[Prison]] or in a [[Hero Camp]] {{-wh)). Only the first time the hero is defeated is required), * Defeat a specific monster (the specific monster refers to a Wandering Monster on a specified map coordinate. The monster has to already be placed somewhere on the map), * Belong to a specific class (more than one may be selected) {{withmapedhota}}, * Return with artifact(s) (the artifacts don't have to be available on the map at all), * Return with creature(s) (the creatures don't have to be available on the map at all), * Return with resources (they don't have to be available at all), * Be a specific hero (the hero doesn't have to be available on the map at all), * Belong to a specific player (the player doesn't have to be available on the map at all). * Return not before a date (the quest will fail on the start of the chosen date) {{withmapedhota}}. </div> Seer's Huts quests have the same properties as Quest Guard passage requirements. Quests can be customized to have a deadline. If a player approaches a Quest Guard, a Quest Gate, or a Seer's Hut after the deadline, their quest will be unavailable and the player will never be allowed to complete it. In [[HotA]] {{withmapedhota}}, Seer's Huts can offer more than one quest. The quests can be ordered, and the Seer's Hut will only offer one quest at a time, starting from the top of the list. Once all one-time quests have been fulfilled, the Seer's Hut will offer the multiple quests, one by one, starting from the top of the list. Once all multiple quests have been fulfilled, the Seer's Hut will offer all multiple quests, starting from the top of the list, again. This way, fulfillment of some quests higher up the list can be a requirement to fulfill quests lower in the list. As a result, quests with multiple rewards or requirements, divided into subsequent quests, can be created. If a quest's deadline expires, it cannot be completed, and neither can any quest further down the list in a Seer's Hut. {{clear|both}} === Rewards === Seer's Huts can offer only one reward for each quest. <span class="mw-customtoggle-Rewards" style="color:blue">'''List of available Rewards'''</span> <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Rewards"> * None (this can be useful to create quests with multiple requirements {{withmapedhota}}), * Experience, * Spell points, * Morale, * Luck, * Resource * Primary Skill, * Secondary Skill, * Artifact (Including those banned in the Map Specifications), * Spell (Including those banned in the Map Specifications), * Creatures. </div> {{clear|both}} == [[Scholar]]s == See: [[Map Editor - Objects#Scholars]]. {{clear|both}} == [[Event]]s and [[Pandora's Box]]es == Despite the fact that Events are available as an All-Terrain object, while Pandora's Boxes can be found in the Artifacts tab of the Map Editor, they serve the same purpose. Events are activated when a hero lands (even briefly) on a tile with an Event, stopping the hero's movement. Pandora's Boxes are activated once a hero picks up a Pandora's Box, and following the message, decides to open it. Events and Pandora's Boxes can be customized as follows: * General ** Message: Pandora's Box message plays ''before'' the player decides whether to open it or not; Events message plays ''before'' other effects, but the event cannot be avoided after the message is played. ** Players allowed to trigger event (only for Events): Only the chosen players will be able to interact with the event. ** Allow human to trigger event (only for Events): Human players will also be able to interact with the event (as long as they belong to the Players listed above) ** Allow computer to trigger event (only for Events): AI will also be able to interact with the event (as long as they belong to the Players listed above) ** Cancel event after first visit (only for Events): If unchecked, the event will play out whenever the appropriate player's hero enter or re-enters the cell, forever. It is highly recommended to turn ''on'' this option. * Guardians: Immediately after the player opens the Pandora's Box or the Event's message is accepted, the Guardians will attack the player's Hero. * Contents: After the guardians are defeated (provided there are any), or after the message is accepted (and the box opened, in case of the Pandora's Box) the player will be rewarded with all of the Events or Pandora's Boxes contents. Below is a list of all possible Pandora's Box and Event contents: <span class="mw-customtoggle-Rewards" style="color:blue">'''List of available Event and Pandora's Box contents'''</span> <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Rewards"> * Experience, * Spell points (the player may receive them or lose them), * Morale (including negative morale), * Luck (including negative luck), * Resources (the player may receive them or lose them), * Primary Skills, * Secondary Skills, * Artifacts (Including those banned in the Map Specifications), * Spells (Including those banned in the Map Specifications), * Creatures, * Movement points {{withmapedhota}} ([[Movement#Pandora Boxes and Events altering movement points|the player may gain them, have them taken, set, replenished, or nullified]]). </div> Note, that if not customized, Events and Pandora's Boxes will not reward the player at all. Keep in mind that multiple contents can be selected across various tabs. All will apply to the hero (f.e. a hero may gain 1000 XP ''and'' 2 Archangels), one by one (from top to bottom of the list). Still, only one content type may be selected per tab (i.e. the player can receive experience once, or can ''either'' have their movement points replenished or gained, etc.). When using the map editor from {{hota}} 1.7.1 or newer, the difficulty setting for which Pandora's Boxes or Events will spawn can be customized. They will simply not be placed on the map at all if the map is generated with a different difficulty chosen. {{clear|both}} == [[Terrain|Special Terrain]]s == Special Terrains, despite suggestive belonging to some terrains, can be placed anywhere and belong to the All-Terrain objects (in Tools- -> Objects) in the Map Editor (Tools -> Objects -> Magical Terrains tab in {{hota}} {{withmapedhota}}, accessible by pressing the ; (semicolon) button. All special terrains contain identical-sized patches of the magical terrain (x-coordinate first): 8x6, 6x4, 6x6, 8x3, 3x6, 3x3, 5x2 and 2x5. Special Terrains cannot be edited or customized. Multiple magical terrains may be placed on top of each other, for all effects to apply and for the most recently placed terrain to be visible. == Uneditable all-terrain objects == Some objects may not be edited in any way. <span class="mw-customtoggle-allterrainunedit" style="color:blue">'''List of uneditable objects for all terrains'''</span> <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-allterrainunedit"> * [[Airship]] {{withmapedhota}} (Note: While Airships may be placed on water, unless they are on the shore, they will be inaccessible), * [[Town Gate]] {{withmapedhota}}, * [[Tavern]], * [[Sanctuary]], * [[War Machine Factory]], * [[Cannon Yard]] {{withmapedhota}}, * [[Refugee Camp]], * [[Arena]], * [[Colosseum of the Magi]] {{withmapedhota}}, * [[Mercenary Camp]], * [[Marletto Tower]], * [[Star Axis]], * [[Garden of Revelation]], * [[Learning Stone]], * [[School of Magic]], * [[School of War]], * [[Library of Enlightenment]], * [[Altar of Sacrifice]], * [[Idol of Fortune]], * [[Rally Flag]], * [[Temple]], * [[Temple of Loyalty]] {{withmapedhota}}, * [[Magic Well]], * [[Market of Time]] (Note: This object does not work and cannot be selected in the Map Editor; It does, however, appear in the [[Titan's Winter]] scenario and may be copied from it and pasted into other maps) * [[Windmill]], * [[Warehouse of Wood]] {{withmapedhota}}, * [[Warehouse of Mercury]] {{withmapedhota}}, * [[Warehouse of Ore]] {{withmapedhota}}, * [[Warehouse of Sulfur]] {{withmapedhota}}, * [[Warehouse of Crystal]] {{withmapedhota}}, * [[Warehouse of Gems]] {{withmapedhota}}, * [[Warehouse of Gold]] {{withmapedhota}}, * [[Freelancer's Guild]], * [[Den of Thieves]], * [[Redwood Observatory]], * [[Cover of Darkness]], * [[Hut of the Magi]], * [[Eye of the Magi]], * [[Cartographer|Cartographer (Surface)]], * [[Border Guard]], * [[Keymaster's Tent]]. </div> {{clear|both}} === [[River|River Delta]] === River deltas are purely decorational, non-interactable objects. There are 4 river delta types (clear, icy, muddy, lava) in 4 directions. Different river deltas may be found in Terrain objects, f.e. clear and muddy river deltas in "Dirt Objects". {{clear|both}} === [[Obelisk]]s === Each terrain has its own Obelisk model, with a different color. </div> {{clear|both}}
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