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=== Aristocrats === {{HeroNew | name = Auk | picture = VCMI Courtyard Auk | class = Aristocrat | class_link = Courtyard (VCMI) | gender = Male | race = Dodo | atk = 2 | def = 1 | sp = 1 | know = 2 | biography = Governor Auk likes pies. | specialty = VCMI Courtyard Dodo | spec_link = | s_text = All types of Dodos gain +1 Speed. Doubles the efficiency of Battle Dodos' Magic Resistance Aura and they gain a 33% chance to resist hostile spells. Grand Dodos gain +2 Morale. | skill_1 = Basic Armorer | skill_2 = Basic Offense | troop_1 = VCMI Courtyard Marble Cupid | troop_1_nam = Marble Cupids | troop_1_link = Courtyard (VCMI) | troop_2 = VCMI Courtyard Homunculus | troop_2_nam = Homunculi | troop_2_link = Courtyard (VCMI) | troop_3 = VCMI Courtyard Salamander | troop_3_nam = Salamanders | troop_3_link = Courtyard (VCMI) | nmb_1 = 10β18 | nmb_2 = 5β11 | nmb_3 = 3β5 | chance_2 = (100%) | chance_3 = (100%) }} {{HeroNew | name = Caballe | picture = VCMI Courtyard Caballe | class = Aristocrat | class_link = Courtyard (VCMI) | gender = Female | race = {{gl|Human}} | atk = 2 | def = 1 | sp = 1 | know = 2 | biography = In her slumbersome dreams, young lady Caballe often finds herself at a feast with beverages of fantastical properties. Although she never tasted any of them herself, she always wakes up with precise knowledge of how to create such drinks. | specialty = VCMI Courtyard Potion | spec_link = | s_text = Good-aligned creatures gain +1 Morale when under the effect of potions. Neutral-aligned creatures gain +1 Luck when under the effect of potions. | skill_1 = Basic First Aid | skill_2 = Basic Tactics | troop_1 = VCMI Courtyard Marble Cupid | troop_1_nam = Marble Cupids | troop_1_link = Courtyard (VCMI) | troop_2 = VCMI Courtyard Potion Cart | troop_2_nam = Potion Cart | troop_2_link = Courtyard (VCMI) | troop_3 = VCMI Courtyard Homunculus | troop_3_nam = Homunculi | troop_3_link = Courtyard (VCMI) | nmb_1 = 10β18 | nmb_2 = 1 | nmb_3 = 5β11 | chance_2 = (100%) | chance_3 = (100%) | spell = Cure }} {{HeroNew | name = Kanim | picture = VCMI Courtyard Kanim | class = Aristocrat | class_link = Courtyard (VCMI) | gender = Male | race = {{gl|Human}} | atk = 2 | def = 1 | sp = 1 | know = 2 | biography = Kanim once was a highwayman robbing {{gl|elves}} on the contested lands of {{gl|Harmondale}}, excusing himself with abhorrent humanist ideology. This changed when he was ambushed by {{gl|Kreegan}}s only to be saved by despised elves, an event that changed his outlook. Today many reformed fugitives from {{gl|Jadame}} join his mercenary company. | specialty = VCMI Courtyard Arquebusier | spec_link = | s_text = Increases the Speed of allied Arquebusiers and Musketeers by 1, their Shots by 5, and their Attack and Defense skills by 5% for every 4 levels (rounded up). | skill_1 = Advanced Archery | troop_1 = VCMI Courtyard Marble Cupid | troop_1_nam = Marble Cupids | troop_1_link = Courtyard (VCMI) | troop_2 = VCMI Courtyard Homunculus | troop_2_nam = Homunculi | troop_2_link = Courtyard (VCMI) | troop_3 = VCMI Courtyard Arquebusier | troop_3_nam = Arquebusiers | troop_3_link = Courtyard (VCMI) | nmb_1 = 10β18 | nmb_2 = 5β11 | nmb_3 = 2β4 | chance_2 = (100%) | chance_3 = (100%) }} {{clear|left}} {{HeroNew | name = Lumiere | picture = VCMI Courtyard Lumiere | class = Aristocrat | class_link = Courtyard (VCMI) | gender = Female | race = {{gl|Elf}} | atk = 2 | def = 1 | sp = 1 | know = 2 | biography = Lumiere had to abandon luxury of elven nobility and live among hunters of {{gl|Tularean Forest}} to escape war. She quickly learned the art of guerilla warfare, impressing even experienced rangers with her elaborate traps. Despite mingling back into the high society when she left to Larnia, Lumiere still has no qualms using dirty tricks on the battlefield. | specialty = VCMI Courtyard Trap | spec_link = | s_text = Arquebusiers and Musketeers randomly place Land Mines, Quicksand, or Force Fields upon the battlefield every few rounds. | skill_1 = Basic Pathfinding | skill_2 = Basic Archery | troop_1 = VCMI Courtyard Marble Cupid | troop_1_nam = Marble Cupids | troop_1_link = Courtyard (VCMI) | troop_2 = VCMI Courtyard Homunculus | troop_2_nam = Homunculi | troop_2_link = Courtyard (VCMI) | troop_3 = VCMI Courtyard Arquebusier | troop_3_nam = Arquebusiers | troop_3_link = Courtyard (VCMI) | nmb_1 = 10β18 | nmb_2 = 5β11 | nmb_3 = 2β4 | chance_2 = (100%) | chance_3 = (100%) | spell = Land Mine }} {{HeroNew | name = Dizheel | picture = VCMI Courtyard Dizheel | class = Aristocrat | class_link = Courtyard (VCMI) | gender = Female | race = {{gl|Human}} | atk = 2 | def = 1 | sp = 1 | know = 2 | biography = The noblewoman known as Dizheel is a charismatic leader. Wherever she appears, it is not rare for common folk, mercenaries and even lesser lords to join her cause whatever it might be. | specialty = Diplomacy | s_text = Receives a 1% per 4 levels bonus to Diplomacy skill percentage. | skill_1 = Basic Diplomacy | skill_2 = Basic Logistics | troop_1 = VCMI Courtyard Marble Cupid | troop_1_nam = Marble Cupids | troop_1_link = Courtyard (VCMI) | troop_2 = VCMI Courtyard Homunculus | troop_2_nam = Homunculi | troop_2_link = Courtyard (VCMI) | troop_3 = VCMI Courtyard Salamander | troop_3_nam = Salamanders | troop_3_link = Courtyard (VCMI) | nmb_1 = 10β18 | nmb_2 = 5β11 | nmb_3 = 3β5 | chance_2 = (100%) | chance_3 = (100%) }} {{HeroNew | name = Raphus | picture = VCMI Courtyard Styven | class = Aristocrat | class_link = Courtyard (VCMI) | gender = Male | race = {{gl|Human}} | atk = 2 | def = 1 | sp = 1 | know = 2 | biography = Upon finding himself unsuccessful in {{gl|Bracadan Academy|The School of Sorcery in Bracada}}, Raphus abandoned his formal education. However the practical skill in {{gl|golem}} enchanting and his creativity made him a renowned mage-artist in Larnia, popular for the expressive living statues he sculpts. | specialty = VCMI Courtyard Cupid | spec_link = | s_text = Increases the Speed of allied Marble and Granite Cupids by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). Casts Expert Reconstruction. | skill_1 = Basic Luck | skill_2 = Basic Estates | troop_1 = VCMI Courtyard Marble Cupid | troop_1_nam = Marble Cupids | troop_1_link = Courtyard (VCMI) | troop_2 = VCMI Courtyard Marble Cupid | troop_2_nam = Marble Cupids | troop_2_link = Courtyard (VCMI) | troop_3 = VCMI Courtyard Homunculus | troop_3_nam = Homunculi | troop_3_link = Courtyard (VCMI) | nmb_1 = 10β18 | nmb_2 = 10β18 | nmb_3 = 5β11 | chance_2 = (100%) | chance_3 = (100%) | spell = Reconstruction | spell_pic = VCMI Courtyard Reconstruction | s_link = Courtyard (VCMI) }} {{clear|left}} {{HeroNew | name = Ophrys | picture = VCMI Courtyard Ophrys | class = Aristocrat | class_link = Courtyard (VCMI) | gender = Female | race = Mandrake | atk = 2 | def = 1 | sp = 1 | know = 2 | biography = Other mandrakes consider Ophrys' voice to be quiet and weak and they do not regard her highly. This however makes her voice bearable to human ears, allowing her to coordinate efforts between them and her capricious kin. | specialty = VCMI Courtyard Mandrake | spec_link = | s_text = Increases the Health of Mandrakes and Regal Mandrakes by 5. Increases the Speed of Vines by 1 and grants them Preemptive Retaliation. | skill_1 = Basic Diplomacy | skill_2 = Basic Tactics | troop_1 = VCMI Courtyard Marble Cupid | troop_1_nam = Marble Cupids | troop_1_link = Courtyard (VCMI) | troop_2 = VCMI Courtyard Homunculus | troop_2_nam = Homunculi | troop_2_link = Courtyard (VCMI) | troop_3 = VCMI Courtyard Salamander | troop_3_nam = Salamanders | troop_3_link = Courtyard (VCMI) | nmb_1 = 10β18 | nmb_2 = 5β11 | nmb_3 = 3β5 | chance_2 = (100%) | chance_3 = (100%) }} {{HeroNew | name = Teophrast | picture = VCMI Courtyard Teophrast | class = Aristocrat | class_link = Courtyard (VCMI) | gender = Male | race = {{gl|Dark Elf}} | atk = 2 | def = 1 | sp = 1 | know = 2 | biography = Unlike most of the dark elves of {{gl|Jadame}}, Theophrast didn't arrive as a refugee or exile. This industrious man sees Larnia for what it is, growing settlements that need to be built and expanded, and he is the one who can provide the building materials cheap thanks to his trade contacts. | specialty = VCMI Courtyard Wood Ore | spec_link = Resource | s_text = Increases kingdom's wood and ore production by 1 per day for every 7 levels. | skill_1 = Advanced Estates | troop_1 = VCMI Courtyard Marble Cupid | troop_1_nam = Marble Cupids | troop_1_link = Courtyard (VCMI) | troop_2 = VCMI Courtyard Homunculus | troop_2_nam = Homunculi | troop_2_link = Courtyard (VCMI) | troop_3 = VCMI Courtyard Salamander | troop_3_nam = Salamanders | troop_3_link = Courtyard (VCMI) | nmb_1 = 10β18 | nmb_2 = 5β11 | nmb_3 = 3β5 | chance_2 = (100%) | chance_3 = (100%) }} {{clear|left}}
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