Courtyard (VCMI)

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Fully upgraded Courtyard

Overview[edit | hide | hide all]

Courtyard is a VCMI town created by Trith, with special thanks to avatar, Kammer, Andruids, AmiDaDeer and Mod Design Team (MDT). Its architecture and theme is heavily influenced by the Baroque movement of the 17th and 18th centuries, with additional inspiration from alchemy and whimsical tales.

Courtyard is a Good alignment town, home to the Aristocrat and Philosopher hero classes.

Courtyard represents Larnia, an island designed to fit within the existing Heroes of Might and Magic III lore. Originally settled as a penal colony, the discovery of vast veins of philosopher's stone has turned it into a haven for alchemists and researchers, leading to the rapid development of a new nation and attracting many adventurers and merchants.

The native terrain of Courtyard is Grass.

Courtyard's Blacksmith sells Potion Carts, its Mage Guild reaches level 5, and its Resource Silo provides wood and ore.

Creatures[edit | hide]

Marble Cupid
Level 1
3
6
1–2
8
6
Move
Flying
Size
1
Growth
12
75
70
Cost

70

Granite Cupid
Level 1
3
10
1–3
11
9
Move
Flying
Size
1
Growth
12
110
110
Cost

95

Bloodless. Flies. Mind spell immunity. Stunning attack.
Homunculus
Level 2
8
4
1–4
16
5
Move
Ground
Size
1
Growth
8
127
135
Cost

100

Regenerating (7 Health).
Gilded Homunculus
Level 2
9
6
3–4
20
5
Move
Ground
Size
1
Growth
8
205
182
Cost

155

Regenerating (10 Health). Increases hero spell damage by 15.
Salamander
Level 3
6
6
4–6
24
3
Move
Ground
Size
1
Growth
6
230
235
Cost

210

Shiny Salamander
Level 3
6
8
6
27
6
Move
Ground
Size
1
Growth
6
230
260
Cost

260

Arquebusier
Level 4
10
8
Shots
10
5–11
30
4
Move
Ground
Size
1
Growth
5
690
807
Cost

200

Shoots. Ignores 15% of enemy Defense skill.
Musketeer
Level 4
13
9
Shots
20
8–11
30
6
Move
Ground
Size
1
Growth
5
1001
990
Cost

200

Shoots. Ignores 30% of enemy Defense skill.
Dodo
Level 5
9
9
6–12
55
5
Move
Ground
Size
1
Growth
3
903
888
Cost

400

Fearless. Permanent Slayer.
Battle Dodo
Level 5
9
17
6–12
70
5
Move
Ground
Size
1
Growth
3
1319
1171
Cost

750

Fearless. Permanent Slayer. Increases nearby units' chances to resist hostile magic by 20%. +5 Defense while defending. Physical Damage reduced by 25%.
Grand Dodo
Level 5
17
9
10–18
60
7
Move
Ground
Size
1
Growth
3
1319
1171
Cost

750

Mandrake
Level 6
20
8
10–30
70
5
Move
Ground
Size
1
Growth
2
1840
1654
Cost

850

Summons Tangle Vines at the start of combat equal to 200% of the Mandrakes in the stack.
Regal Mandrake
Level 6
22
9
12–35
77
6
Move
Ground
Size
1
Growth
2
2422
1852
Cost

1000

Summons Strangle Vines at the start of combat equal to 400% of the Regal Mandrakes in the stack. Spellcaster: Regrowth.
Jabberwock
Level 7
19
15
30–40
160
9
Move
Flying
Size
2
Growth
1
4419
3251
Cost

2000

Flies.
Monstrous Jabberwock
Level 7
27
25
35–45
245
13
Move
Flying
Size
2
Growth
1
8076
5830
Cost

4500

2

Flies. Fear. Destruction (25%).
Hackbutter (Commander)
5+
5+
Shots
0+
6–12+
40+
4+
Move
Ground
Size
1
Growth
N/A
130
140
Cost

1000

Commanders are In the Wake of Gods creatures that serve as a "troop leader" on the battlefield. VCMI supports this feature if the WoG VCMI mod is enabled.
Tangle Vine
Level 1
2
1
1–2
2
4
Move
Burrowing
Size
1
Growth
25
22
30
Cost

20

Moves underground. Binds enemies in place. Mind spell immunity. Unaffected by Morale.
Strangle Vine
Level 1
4
1
2–3
2
5
Move
Burrowing
Size
1
Growth
25
26
40
Cost

25

Moves underground. Binds enemies in place. Mind spell immunity. Unaffected by Morale.
Ephemeral Apparition
Level 3
5
0
0
3
5
Move
Teleporting
Size
1
Growth
1
200
120
Cost

150

Undead. Teleports. Fear. Cannot be reanimated. Immune to Earth Magic. Damage from spells reduced by 98%. Physical Damage reduced by 95%.

War Machines[edit | hide]

Potion Cart
Level 0
0
5
0
125
0
Move
Size
1
Growth
2500
2500
Cost

1500

War Machine. Provides potions to creatures.
Camera Obscura
Level 0
0
5
0
125
0
Move
Size
1
Growth
2500
2500
Cost

3000

War Machine. Ages enemies. Summons Ephemeral Apparitions.

Heroes[edit | hide]

Aristocrats[edit | hide]

Auk the Aristocrat
AukAuk
Male
Dodo
2
1
1
2
Governor Auk likes pies.
All types of Dodos gain +1 Speed. Doubles the efficiency of Battle Dodos' Magic Resistance Aura and they gain a 33% chance to resist hostile spells. Grand Dodos gain +2 Morale.
Basic
Basic
10–18 Marble Cupids (100%)
5–11 Homunculi (100%)
3–5 Salamanders (100%)
Caballe the Aristocrat
CaballeCaballe
Female
2
1
1
2
In her slumbersome dreams, young lady Caballe often finds herself at a feast with beverages of fantastical properties. Although she never tasted any of them herself, she always wakes up with precise knowledge of how to create such drinks.
Good-aligned creatures gain +1 Morale when under the effect of potions. Neutral-aligned creatures gain +1 Luck when under the effect of potions.
Basic
Basic
10–18 Marble Cupids (100%)
1 Potion Cart (100%)
5–11 Homunculi (100%)
Cure
Kanim the Aristocrat
KanimKanim
Male
2
1
1
2
Kanim once was a highwayman robbing elves on the contested lands of Harmondale, excusing himself with abhorrent humanist ideology. This changed when he was ambushed by Kreegans only to be saved by despised elves, an event that changed his outlook. Today many reformed fugitives from Jadame join his mercenary company.
Increases the Speed of allied Arquebusiers and Musketeers by 1, their Shots by 5, and their Attack and Defense skills by 5% for every 4 levels (rounded up).
Advanced
10–18 Marble Cupids (100%)
5–11 Homunculi (100%)
2–4 Arquebusiers (100%)
Lumiere the Aristocrat
LumiereLumiere
Female
2
1
1
2
Lumiere had to abandon luxury of elven nobility and live among hunters of Tularean Forest to escape war. She quickly learned the art of guerilla warfare, impressing even experienced rangers with her elaborate traps. Despite mingling back into the high society when she left to Larnia, Lumiere still has no qualms using dirty tricks on the battlefield.
Arquebusiers and Musketeers randomly place Land Mines, Quicksand, or Force Fields upon the battlefield every few rounds.
Basic
Basic
10–18 Marble Cupids (100%)
5–11 Homunculi (100%)
2–4 Arquebusiers (100%)
Land Mine
Dizheel the Aristocrat
DizheelDizheel
Female
2
1
1
2
The noblewoman known as Dizheel is a charismatic leader. Wherever she appears, it is not rare for common folk, mercenaries and even lesser lords to join her cause whatever it might be.
Receives a 1% per 4 levels bonus to Diplomacy skill percentage.
Basic
Basic
10–18 Marble Cupids (100%)
5–11 Homunculi (100%)
3–5 Salamanders (100%)
Raphus the Aristocrat
RaphusRaphus
Male
2
1
1
2
Upon finding himself unsuccessful in The School of Sorcery in Bracada, Raphus abandoned his formal education. However the practical skill in golem enchanting and his creativity made him a renowned mage-artist in Larnia, popular for the expressive living statues he sculpts.
Increases the Speed of allied Marble and Granite Cupids by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). Casts Expert Reconstruction.
Basic
Basic
10–18 Marble Cupids (100%)
10–18 Marble Cupids (100%)
5–11 Homunculi (100%)
Reconstruction
Ophrys the Aristocrat
OphrysOphrys
Female
Mandrake
2
1
1
2
Other mandrakes consider Ophrys' voice to be quiet and weak and they do not regard her highly. This however makes her voice bearable to human ears, allowing her to coordinate efforts between them and her capricious kin.
Increases the Health of Mandrakes and Regal Mandrakes by 5. Increases the Speed of Vines by 1 and grants them Preemptive Retaliation.
Basic
Basic
10–18 Marble Cupids (100%)
5–11 Homunculi (100%)
3–5 Salamanders (100%)
Teophrast the Aristocrat
TeophrastTeophrast
Male
2
1
1
2
Unlike most of the dark elves of Jadame, Theophrast didn't arrive as a refugee or exile. This industrious man sees Larnia for what it is, growing settlements that need to be built and expanded, and he is the one who can provide the building materials cheap thanks to his trade contacts.
Increases kingdom's wood and ore production by 1 per day for every 7 levels.
Advanced
10–18 Marble Cupids (100%)
5–11 Homunculi (100%)
3–5 Salamanders (100%)

Philosophers[edit | hide]

Audred the Philosopher
AudredAudred
Male
1
0
1
3
This prodigy alchemist, while still too young to even attend magical university, turned to research in artifical creation of life prohibited in Bracada. After one horrible accident he blames on having to work in secrecy, he fled to Larnia to be quickly accepted as the lead Homunculi researcher.
Increases the Speed of Homunculi and Gilded Homunculi by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up).
Basic
Basic
10–18 Marble Cupids (100%)
5–11 Homunculi (100%)
5–11 Homunculi (100%)
Shield
Migdigravia the Philosopher
MigdigraviaMigdigravia
Female
1
0
1
3
Despite her gentle and warm personality, Migdigravia's past-time involves designing contraptions of horrid curses. When she was denied a Warlock title in Nighon, she simply left in disapproval of its culture. In Larnia she is admired for her carefree attitude, even if at the same time feared for her dreadful devices.
The Camera Obscura gains 3 additional spell casts and can revive dead units as Ephemeral Apparitions.
Basic
Basic
10–18 Marble Cupids (100%)
5–11 Homunculi (100%)
Blind
Vogundessi the Philosopher
VogundessiVogundessi
Male
1
0
1
3
When alchemists were unsuccessful prying out secrets of Vogundessi's craft from him, they announced him a fraud to ruin his reputation and sentenced to shameful execution. He escaped this sordid fate supposedly by striking a deal with devils, but barely anyone believe these accusations in Larnia.
Increases kingdom's income by 50 gold per level per day.
Basic
Basic
10–18 Marble Cupids (100%)
5–11 Homunculi (100%)
3–5 Salamanders (100%)
View Earth
Nefefareen the Philosopher
NefefareenNefefareen
Female
1
0
1
3
Given her old age even for an efreet, it was surprising that Nefefareen travelled beyond the Plane of Fire, especially that she wasn't interested in wars waged by devils. It is not known what is the purpose of her meddling in Larnia, but she's the one who popularized keeping Salamanders as pets and servants.
All types of Salamanders are susceptible to positive Fire spells. When under Fire Shield, they gain +2 Speed & Damage, +1 Morale, and a 33% chance to cast Immolation after attack.
Basic
Basic
10–18 Marble Cupids (100%)
3–5 Salamanders (100%)
3–5 Salamanders (100%)
Fire Shield
Hanester the Philosopher
HanesterHanester
Female
1
0
1
3
Hanester initially was not interested in much beside researching philosopher stone in peace, until she realized how easily it can bring out the worst qualities of people. Seeing the increasing greed and madness over this precious mineral, this bright scientist decided to intervene.
Lowers the Power skill of the enemy hero by 15%, and by an additional 1% for every 2 levels.
Basic
Basic
12–25 Marble Cupids (100%)
5–11 Homunculi (100%)
3–5 Salamanders (100%)
Anti-Magic
Dictamnus the Philosopher
DictamnusDictamnus
Male
Mandrake
1
0
1
3
When asked why plantfolk would use conjured flames, Dictamnus always asks in return if fire is any less deadly to humans and if it ever stopped them from wielding it. He had sworn to his clan to fight any invasive species threatening Larnia, especially floral ones. And for that, fire is especially useful.
Receives a 5% per level bonus to offensive Fire Magic spells.
Basic
Basic
10–18 Marble Cupids (100%)
5–11 Homunculi (100%)
3–5 Salamanders (100%)
Immolation
Zana the Philosopher
ZanaZana
Female
1
0
1
3
Nobody in their sane mind would believe Zana's improbable stories of travels to places like Vori or Fiery Moon, if not for a fact that she has uncanny habit of being found whimsically treading places most unexpected, and she has extensive knowledge of many secret areas. This granted her the position of Larnia's Royal Cartographer.
Always casts Dimension Door at expert level.
Basic
Basic
10–18 Marble Cupids (100%)
5–11 Homunculi (100%)
3–5 Salamanders (100%)
Dimension Door
Zazzerpan the Philosopher
ZazzerpanZazzerpan
Male
1
0
1
3
The only thing more legendary than Zazzerpan's magic skill was his complacency. When he was defeated by a student in a magic duel, he revoked all his academic titles, and fled Bracada abruptly in shame. Among Larnians he still insists not to be called professor, as he has not yet recovered from his sense of failure.
Negates the natural spell immunities of all creatures in combat.
Basic
Basic
10–18 Marble Cupids (100%)
5–11 Homunculi (100%)
3–5 Salamanders (100%)
Enchanted Weapon

Spells[edit | hide]

Name School Effect Spell Scroll
Pacifism Unit becomes unable to attack and moves in the direction of other closest unit.
Quagmire Prevents heroes from escaping the battlefield.
Death Grasp Kills units from selected stack.
Flurry of Strikes Grants unit additional attack and Preemptive Retaliation, but decreases unit's damage by 30%.
Immolation Sets enemy unit aflame, dealing damage to it at the beginning of each round of combat.
Enchanted Weapon Increases damage dealt by friendly unit by 20%.
Reconstruction Restores a non-living units to functionality until the end of the battle.

Town Names[edit | hide]

Unless specified by the mapmaker, towns will generate with a random name. Courtyard towns will use one of these following names:

Verdina Smaragdina Burg Brennen Burg Grels Red Gate
Painted Gate Blackstone Ark Greenvalt Colonnyal
Mor Dulce Red Stone East Mansion New Coronia
Esteta Evening Star Xanthine Stone Furnace Gate
Al Londe

If there are more Courtyard towns on the map than possible names, they will use names taken from other towns.

Gallery[edit | hide]