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=== Objects === ==== Events ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Message |- | style="text-align:center;" | 11, 66, 0 | style="padding-left:7px; padding-right:5px;" | As you approach the town you notice that the people are in rather good spirits. Wondering why this is so, you question a [[peasant]] in the area. He explains, "Why, sir, it is because you are here to rescue us. Not only that, in my sister's town there is another [[Barbarian]] helping them out against the [[Necromancer]]s. This means [[Erathia]] and [[Krewlod]] may be making peace, right?" You just nod and wander away, not wanting to dash his hopes. But you do make a mental note to check out the other [[barbarian]] who is having trouble with [[Necromancer]]s as well. |- | style="text-align:center;" | 22, 17, 0 | style="padding-left:7px; padding-right:5px;" | Standing on a small cliff and looking out, you see that the road splits further up. Beyond the split in the road there is decaying trees, evidence of [[Necromancer]] influence. This is not a good thing, and you set out to investigate the decay from a better vantage point.<p><center>{{Morale|-1}}</center></p> |- | style="text-align:center;" | 32, 58, 0 | style="padding-left:7px; padding-right:5px;" | You quickly call your army to a stop. As you stand on the edge of the [[Necromancer]]'s newly claimed domain you close your eyes and clench your fists, rage and hatred flowing through you. Despite your best efforts to raise an army to defeat these vile creatures, it seems you cannot work fast enough to stop their growing areas of influence. |- | style="text-align:center;" | 34, 28, 0 | style="padding-left:7px; padding-right:5px;" | Traveling down the road, you stop suddenly as you come across a [[Necromancer]]'s castle. It stands on the ruins of an old [[Erathia]]n town. Some of the walls are still evident, crumbling underneath the [[Necropolis]]' shadow. The stench of death causes you to gag and hardens your resolve to help these people. |- | style="text-align:center;" | 37, 8, 0 | style="padding-left:7px; padding-right:5px;" | Feeling the horses need a rest, you pull over to the edge of the road and call a halt for a few minutes. As you take a drink of water you make a mental note of your surroundings and what the evil [[necromancer]]s have done to what once was a beautiful land. Whoever did this will pay, and they will pay dearly. |} ==== Towns ==== {{Town header}} {{Town row|4, 25, 0|blue|Stronghold}} {{Town row|49, 8, 0|tan|Necropolis}} {{Town row|67, 17, 0|tan|Necropolis}} {{Town row|11, 64, 0||Stronghold|nofort=y}} {{Town row|26, 45, 0||Necropolis}} {{Town row|33, 26, 0||Necropolis|nofort=y}} {{Town row|52, 67, 0||Necropolis}} {{Town row|55, 43, 0||Necropolis|nofort=y}} |} ==== Heroes ==== {{hero header}} {{hero row|4, 26, 0|blue|Yog|Barbarian}} {{hero row|39, 67, 0|{{imprisoned}}|Xsi|Necromancer}} {{hero row|49, 10, 0|tan|Isra|Necromancer}} {{hero row|67, 18, 0|tan|Aislinn|Necromancer}} |} ==== Seer's Huts ==== {{SorQheader}} {{SorQrow|seer=2|loc=3, 20, 0|quest=Return with:<br>{{An|Buckler of the Gnoll King}}</br>|rew={{An|Targ of the Rampaging Ogre}}}} {{SorQrow|seer=1|loc=50, 22, 0|quest=Return with:<br>100 {{Cn|Skeleton}}s</br>|rew=20 {{Cn|Vampire Lord}}s}} {{SorQrow|seer=3|loc=47, 71, 0|quest=Return with:<br>15 {{Cn|Cyclops King}}s</br>|rew={{An|Angel Wings}}}} |} [[Category: Campaign scenarios]]
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