From Heroes 3 wiki
Jump to navigation Jump to search
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Master of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword

Like fields of wheat, the peasants of this area are harvested to swell the ranks of the undead. There's no need to ask yourself why the undead would do such a thing. Why pretend to know the ways of evil? However, you can't shake the suspicion that something far more sinister is at work. Harvest Shadow of Death
2 Total Players / 1 Human Player
Underground disabled Size 2 (72×72) - M
Yog must defeat the Necromancers creating havoc in this part of Erathia to win the scenario. However, if Yog is defeated in combat, the scenario is lost. Yog is limited to level 30 but will carry his experience and skills on to his next scenario.
Victory condition:
Defeat All Enemies
Loss condition:
Lose Hero: Yog
Allies: Blue Enemies: Tan
Choose a bonus:
Start with 40 Goblin(s)
Start with 2 Cyclops(s)
Start with 4 Roc(s)
Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability.
Carried to next scenario:
Max level:


Yog Yog: A Necromancer is at work here. Peasants all throughout this land are turning up as walking corpses. But no noble or lord has come forward to put a stop to this. I will take it upon myself to destroy this menace!


Timed events[edit]

Day Title Message
Day 1 Intro A few days ago you heard a rumor about the Necromancers invading Erathia. Since you aren't doing anything more interesting, you are going to check out the rumors. Apparently the Necromancers of Deyja have moved a great deal of their forces into Erathia. Having a strong dislike of undead and the Necromancer's black magic, you are going to lend your leadership abilities and drive them out of Erathia.
Day 1 At (AI):
Enemy stuff
(Repeats every 7 days)
Effect: Wood +15 Wood, Mercury +10 Mercury, Ore +15 Ore, Gold +10000 Gold



Location Message
11, 66, 0 As you approach the town you notice that the people are in rather good spirits. Wondering why this is so, you question a peasant in the area. He explains, "Why, sir, it is because you are here to rescue us. Not only that, in my sister's town there is another Barbarian helping them out against the Necromancers. This means Erathia and Krewlod may be making peace, right?" You just nod and wander away, not wanting to dash his hopes. But you do make a mental note to check out the other barbarian who is having trouble with Necromancers as well.
22, 17, 0 Standing on a small cliff and looking out, you see that the road splits further up. Beyond the split in the road there is decaying trees, evidence of Necromancer influence. This is not a good thing, and you set out to investigate the decay from a better vantage point.

-1 Morale

32, 58, 0 You quickly call your army to a stop. As you stand on the edge of the Necromancer's newly claimed domain you close your eyes and clench your fists, rage and hatred flowing through you. Despite your best efforts to raise an army to defeat these vile creatures, it seems you cannot work fast enough to stop their growing areas of influence.
34, 28, 0 Traveling down the road, you stop suddenly as you come across a Necromancer's castle. It stands on the ruins of an old Erathian town. Some of the walls are still evident, crumbling underneath the Necropolis' shadow. The stench of death causes you to gag and hardens your resolve to help these people.
37, 8, 0 Feeling the horses need a rest, you pull over to the edge of the road and call a halt for a few minutes. As you take a drink of water you make a mental note of your surroundings and what the evil necromancers have done to what once was a beautiful land. Whoever did this will pay, and they will pay dearly.


Location Color Type Name
4, 25, 0 Blue Stronghold
11, 64, 0 Stronghold
26, 45, 0 Necropolis
33, 26, 0 Necropolis
49, 8, 0 Tan Necropolis
52, 67, 0 Necropolis
55, 43, 0 Necropolis
67, 17, 0 Tan Necropolis


Location Color Hero
4, 26, 0 Blue Yog Yog the Barbarian
39, 67, 0 Imprisoned Xsi Xsi the Necromancer
49, 10, 0 Tan Isra Isra the Necromancer
67, 18, 0 Tan Aislinn Aislinn the Necromancer

Seer's Huts[edit]

Location Quest Reward Messages

3, 20, 0
Return with:
Buckler of the Gnoll KingBuckler of the Gnoll King
Targ of the Rampaging OgreTarg of the Rampaging Ogre Proposal: (none)
Progress: (none)
Completion: (none)

50, 22, 0
Return with:
100 Skeleton Skeletons
20 Vampire Lord Vampire Lords Proposal: (none)
Progress: (none)
Completion: (none)

47, 71, 0
Return with:
15 Cyclops King Cyclops Kings
Angel WingsAngel Wings Proposal: (none)
Progress: (none)
Completion: (none)