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== Spell specialties == All heroes who specialize in a spell start with it. === Common spell specialty === The normal/common spell specialty increases the efficiency of the spell (after spell power and base spell effect is calculated) by 3% per level, divided by target creature's level. It can be visualised with the following formula: C*(1+0.03 * ''L'' / ''n'') , where ''n'' is the creature's level, ''L'' is the hero's level and C is the base effect of the spell (including spell power and the appropriate magic skill's effects). <span class="mw-customtoggle-StdSpHeroes" style="color:blue">'''<big>List of Common spell specialty Heroes</big>'''</span> <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-StdSpHeroes"> {| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 4}}; margin-right:20px; float:left;" |- style="background-color:#{{Green 1}}; color: white;" ! Hero ! Spell |- | {{Hn|Ziph|0=}}{{-wh}} | {{Sn|Lightning Bolt}} |- | {{Hn|Dargem|0=}}{{-wh}} | {{Sn|Air Shield}} |- | {{Hn|Astral|0=}} | {{Sn|Hypnotize}} |- | {{Hn|Solmyr|0=}} | {{Sn|Chain Lightning}} |- | {{Hn|Septienna|0=}} | {{Sn|Death Ripple}} |- | {{Hn|Thant|0=}} | {{Sn|Animate Dead}} |- | {{Hn|Aislinn|0=}}<br>{{Hn|Deemer|0=}} | {{Sn|Meteor Shower}} |- | {{Hn|Alamar|0=}}<br>{{Hn|Jeddite|0=}} | {{Sn|Resurrection}} |- | {{Hn|Xarfax|0=}}<br>{{Hn|Manfred|0=}}{{-wh}} | {{Sn|Fireball}} |- | {{Hn|Victoria|0=}}{{-wh}} | {{Sn|Land Mine}} |- | {{Hn|Wrathmont|0=}}{{-wh}} | {{Sn|Frenzy}} |- | {{Hn|Xyron|0=}} | {{Sn|Inferno}} |- | {{Hn|Uland|0=}}<br>{{Hn|Astra|0=}}{{-wh}} | {{Sn|Cure}} |- | {{Hn|Alagar|0=}} | {{Sn|Ice Bolt}} |- | {{Hn|Adelaide|0=}} | {{Sn|Frost Ring}} |} {{clear|left}} </div> === Unique spell specialty === The spell specialty of some heroes changes the base spell in a unique way. <span class="mw-customtoggle-UnqSpHeroes" style="color:blue">'''<big>List of Unique spell specialty Heroes</big>'''</span> <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-UnqSpHeroes"> {| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 4}}; margin-right:20px; float:left;" |- style="background-color:#{{Green 1}}; color: white;" ! Hero ! Spell ! Effect |- | {{Hn|Adela|0=}} | {{Sn|Bless}} | In addition to the normal effect, the spell also increases damage of the target unit based on the following equation: * base damage * 0.03 * hero level / unit level Example: At level 18 [[Adela]] will provide a 54% damage bonus to [[halberdier]]s, 27% to [[marksman|marksmen]],<br> 18% to [[royal griffin]]s, 13.5% to [[crusader]]s, 10.8% to [[zealot]]s, 9% to [[champion]]s, and 7.1% to [[archangel]]s. |- | {{Hn|Cyra|0=}}<br>{{Hn|Terek|0=}}<br>{{Hn|Brissa|0=}} | {{Sn|Haste}} | rowspan=6 | Regardless of hero level, increases the effect of the spell: * +3 points to the effect for level 1-2 creatures * +2 points to the effect for level 3-4 creatures * +1 point to the effect for level 5-6 creatures |- | {{Hn|Loynis|0=}} | {{Sn|Prayer}} |- | {{Hn|Zubin|0=}} | {{Sn|Precision}} |- | {{Hn|Xsi|0=}}<br>{{Hn|Darkstorn|0=}}<br>{{Hn|Merist|0=}}<br>{{Hn|Labetha|0=}} | {{Sn|Stone Skin}} |- | {{Hn|Ash|0=}}<br>{{Hn|Inteus|0=}} | {{Sn|Bloodlust}} |- | {{Hn|Cuthbert|0=}}<br>{{Hn|Olema|0=}}<br>{{Hn|Mirlanda|0=}}<br>{{Hn|Eanswythe|0=}}{{-wh}} | {{Sn|Weakness}} |- | {{Hn|Daremyth|0=}}<br>{{Hn|Melodia|0=}} | {{Sn|Fortune}} | Always give +3 luck, regardless of the Air Magic expertise or hero level. |- | {{Hn|Ciele|0=}} | {{Sn|Magic Arrow}} | Increases the damage of the spell by 50%, regardless of hero level. |- | {{Hn|Luna|0=}} | {{Sn|Fire Wall}} | Increases the damage of the spell by 100% (25%{{-wh}}), regardless of hero level. |- | {{Hn|Aenain|0=}} | {{Sn|Disrupting Ray}} | +2 points to the effect, regardless of hero level. |- | {{Hn|Eovacius|0=}}{{-wh}} | {{Sn|Clone}} | The first time it is cast in a given battle, an extra clone appears. |- | {{Hn|Coronius|0=}} | {{Sn|Slayer}} | Regardless of hero level, increases the effect of the spell: * +4 points to the effect for level 1 creatures * +3 points to the effect for level 2 creatures * +2 points to the effect for level 3 creatures * +1 point to the effect for level 4 creatures |- | {{Hn|Zilare|0=}}{{-wh}} | {{Sn|Forgetfulness}} | Spell duration is doubled. |} {{clear|left}} </div>
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