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== Specialty == {{hcs table | hero = Theodorus | cr = Mage | ucr = Arch Mage | batt = 11 | bdef = 8 | ubatt= 12 | ubdef= 9 | herospec=Increases the Attack and Defense skills of any Magi or Arch Magi for each level attained after 4th level. }} {{hcs_table_row|4 |1 |1 |1 |1}} {{hcs_table_row|8 |2 |1 |2 |1 |b=1 |d=1}} {{hcs_table_row|12 |2 |2 |2 |2 |a=1 |c=1}} {{hcs_table_row|16 |3 |2 |3 |2 |b=1 |d=1}} {{hcs_table_row|20 |3 |2 |3 |3 |a=1 |b=1 |c=1}} {{hcs_table_row|24 |4 |3 |4 |3 |d=1}} {{hcs_table_row|28 |4 |3 |5 |4 |a=1 |b=1}} {{hcs_table_row|32 |5 |4 |5 |4 |c=1 |d=1}} {{hcs_table_row|36 |5 |4 |6 |5 |a=1 |b=1}} {{hcs_table_row|40 |6 |4 |6 |5 |b=1 |c=1 |d=1}} {{hcs_table_row|44 |7 |5 |7 |5 |d=1}} {{hcs_table_row|48 |7 |5 |8 |6 |a=1 |b=1}} {{hcs_table_row|52 |8 |6 |8 |6 |c=1 |d=1}} {{hcs_table_row|56 |8 |6 |9 |7 |a=1 |b=1}} {{hcs_table_row|60 |9 |6 |9 |7 |b=1 |c=1 |d=1}} {{hcs_table_row|64 |9 |7 |10 |8 |a=1}} {{hcs_table_row|68 |10 |7 |11 |8 |b=1 |d=1}} {{hcs_table_row|72 |10 |8 |11 |9 |a=1 |c=1}} {{hcs_table_row|75/88 |13 |9 |14 |10}} |} {{hero 'see also'}} {{fanopinion| Magi and Arch Magi have good damage output thanks to their high attack and lack of a melee penalty, but suffer from below average speed and are somewhat fragile due to their low defense and [[health]]. Theodorus will not only mitigate these weaknesses as he levels up but also further improve their offensive capabilities. If playing on impossible [[difficulty]] it may be a while before you can utilize the specialty since the [[Mage Tower]] is considerably expensive early game unless you find an external dwelling. The specialty results in Arch Magi having speed 8, tying with the [[Cyclops King]] and [[Storm Elemental]]. This is fast for a ranged unit (only [[Sharpshooters]], [[Enchanters]], and [[Titans]] are faster) which allows Arch Magi to act before many strong enemy troops such as [[Basilisks]] and [[Pit Fiend and Pit Lord|Pit Lords]]. Theodorus doesn't start with [[Sorcery]] or [[Scholar]] allowing him to learn other skills that may be more desirable (note that as a Wizard he does still have a high chance to learn those skills). Ballistics has some synergy with Tower troops as due to their low speed (fastest troops are [[Genie and Master Genie|Master Genies]] and Titans with speed 11) you may not get the first cast in a battle. During a siege however, as long as there isn't a defending hero with [[Artillery]] you will get the first move thanks to the catapult enabling you to buff your army or cripple the enemy troops. }}<!-- end of fan opinion --> [[Category: Wizards]] __NOTOC__
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