Theodorus

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Wizards
AstralAstral Astral
HalonHalon Halon
SerenaSerena Serena
DaremythDaremyth Daremyth
TheodorusTheodorus Theodorus
SolmyrSolmyr Solmyr
AineAine Aine
CyraCyra Cyra
DraconDracon Dracon Armageddon's Blade Map Editor
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Theodorus the Wizard
Basic information:
TheodorusTheodorus Class: Wizard
Gender: Male
Race: Human
Theodorus is easily one of the best spellcasters ever seen in Bracada. As a result, journeyman mages often seek to learn from him, embarking on a pilgrimage of sorts in the hopes that they can bask in his wisdom.
Specialty: Magi
Specialty MagiSpecialty Magi Increases the speed of any Magi or Arch Magi by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
Starting Level:
  Level  
Starting primary skills:
Attack 0 Defense 0 Spell Power 2 Knowledge 3
Starting secondary skills:
Wisdom Basic Wisdom
Ballistics Basic Ballistics
[[File:{{{skill_3}}} _small.png link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Gremlin Gremlin 30–40 Always
Stone Gargoyle Stone Gargoyle 3–5 88%
Stone Golem Stone Golem 2–3 25%
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting troops Horn of the Abyss:
Gremlin Gremlin 30–40 Always
Stone Gargoyle Stone Gargoyle 5-7 Always
Stone Golem Stone Golem 4-5 Always
Starting spell:
Shield Shield
Starting movement points:
Minimum Maximum HotA Horn of the Abyss
1500 1560 1500

Theodorus the Wizard is a Tower hero. Theodorus starts with a spell book and the spell Shield.

Story[edit | hide | hide all]

Theodorus does not appear in the story text of any campaign levels.

Lost Lore Lost Lore[edit | hide]

Theodorus is a member of the Royal Erathian Military Command.

Trivia[edit | hide]

Specialty[edit | hide]

The in-game description "Increases the Attack and Defense skills of any Magi or Arch Magi for each level attained after 4th level." is erroneous in "each level attained" moment, and lacks the speed bonus information. (Description is fixed in HotA Horn of the Abyss).

Unlike the native terrain speed bonus, the creature specialty speed bonus can affect the hero's movement points in case the creature is the slowest one in the army.

Theodorus Mage Arch Mage
Level Attack Defense Attack Defense
Level 11 8 12 9
4 +1 +1 +1 +1
8 +2 +1 +2 +1
12 +2 +2 +2 +2
16 +3 +2 +3 +2
20 +3 +2 +3 +3
24 +4 +3 +4 +3
28 +4 +3 +5 +4
32 +5 +4 +5 +4
36 +5 +4 +6 +5
40 +6 +4 +6 +5
44 +7 +5 +7 +5
48 +7 +5 +8 +6
52 +8 +6 +8 +6
56 +8 +6 +9 +7
60 +9 +6 +9 +7
64 +9 +7 +10 +8
68 +10 +7 +11 +8
72 +10 +8 +11 +9
75/88 +13 +9 +14 +10

See also:[edit | hide]


User commentary

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Some may find the information in this section subjective or irrelevant.

Magi and Arch Magi have good damage output thanks to their high attack and lack of a melee penalty, but suffer from below average speed and are somewhat fragile due to their low defense and health. Theodorus will not only mitigate these weaknesses as he levels up but also further improve their offensive capabilities. If playing on impossible difficulty it may be a while before you can utilize the specialty since the Mage Tower is considerably expensive early game unless you find an external dwelling.

The specialty results in Arch Magi having speed 8, tying with the Cyclops King and Storm Elemental. This is fast for a ranged unit (only Sharpshooters, Enchanters, and Titans are faster) which allows Arch Magi to act before many strong enemy troops such as Basilisks and Pit Lords.

Theodorus doesn't start with Sorcery or Scholar allowing him to learn other skills that may be more desirable (note that as a Wizard he does still have a high chance to learn those skills). Ballistics has some synergy with Tower troops as due to their low speed (fastest troops are Master Genies and Titans with speed 11) you may not get the first cast in a battle. During a siege however, as long as there isn't a defending hero with Artillery you will get the first move thanks to the catapult enabling you to buff your army or cripple the enemy troops.