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= [[Heroes]] = Heroes can be found in Tools -> Objects -> Heroes, on the Mode bar (helmet icon), or by pressing F {{withmapedhota}}. Heroes (selected by [[Hero class|class]]) may not be placed without first assigning a player in the [[Map Editor#Tools and options|Player setting]], (or by pressing Ctrl+1, Ctrl+2, etc. appropriately for each respective player). Heroes may not be placed on water (changed in HotA {{withmapedhota}}, where heroes placed on water are automatically placed inside a ship). Instead of selecting a hero by class, a Random Hero or a Hero Placeholder may be used. Note, that only one of each hero identity may exist on the map. If a hero is located in a Prison, Hero Camp, or are located somewhere on the map, there may not be a second hero with the same identity added. {{clear|both}} == Hero Properties == <span class="mw-customtoggle-heroprop" style="color:blue">''' List of Hero Properties'''</span> <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-heroprop"> <gallery mode="packed-overlay" heights=200px> File:Hero properties.png|Hero properties > General File:Hero properties 2.png|Hero properties > Biography File:Hero properties 3.png|Hero properties > Creatures File:Hero properties 4.png|Hero properties > Primary Skills File:Hero properties 5.png|Hero properties > Secondary Skills File:Hero properties 6.png|Hero properties > Artifacts File:Hero properties 7.png|Hero properties > Spells </gallery> * General: ** Class: Hero's class may ''not'' be altered. Instead, remove the hero from the map and replace him with one of the appropriate class. ** Player: By default, this is set to the chosen player with the Player setting when placing the hero. ** Identity: A specific hero out of the chosen class may be assigned, as long as they're allowed in the Map Specifications. ** [[Experience]]: The amount of experience when starting the game may be assigned. *** Level {{withmapedhota}}: The hero's exact level may be set, instead of choosing to assign the experience points. An assigned level can cross the hero experience limit, as long as "Hero can't gain experience" is set to true. *** Always add skills {{withmapedhota}}: By default set to true, this setting allows for the automatic levelling up of a higher-level hero when the map is generated or restarted to no longer add any secondary skills. As a result, no matter the hero level, they will always have only the starting secondary and primary skills (be it customized or default). *** Hero can't gain experience {{withmapedhota}}: This hero's level will never change (and may cross the maximum level threshold). ** Portrait: A portrait for any of the heroes in the game, including campaign heroes, may be chosen. In [[HotA|HotA 1.7.0]] {{withmapedhota}} portraits of all campaign heroes, including those from [[Heroes Chronicles]] {{withhc}} (such as [[Tarnum]]), have been added to the map Editor and are accessible for heroes. Portraits are organized by town, with Campaign heroes placed at the end. ** Gender: The hero's gender only changes their outward appearance on the adventure map. ** Patrol: Patrol is an invisible statistic that does not apply to human players. AI will only move heroes with a set value of patrol onto tiles within the range of their Patrol. In other words, if an AI Hero has a patrol of 9, he can only move within the area with the center of his placement on the map, and the radius of 9 tiles. The maximum value of Patrol is 10 (changed in HotA {{withmapedhota}} for 99). * Biography * Creatures: Hero's starting army may be replaced. By default, the creatures will be appropriate to the hero's identity. If customized, only the creatures added in this tab will appear as the starting army. Ballista and First Aid Tent will still be given to heroes with appropriate specialties, even if their starting armies are customized. * Primary skills: The starting primary skills may be replaced. Note, that hero's with greater experience than 0 and experience level than 1 will gain primary skills as a result of leveling up. * Secondary skills: The starting secondary skills may be replaced. Note, that hero's with a great experience than 0 or an experience level above 1 will gain secondary skills as if levelled up by AI when the map is generated or restarted. This can be avoided with the "Always add skills" setting. * Artifacts: Hero's starting artifacts (including the [[Spell Book]], [[War Machine]]s and artifacts in the [[Backpack]]) may be customized. The added artifacts don't have to be allowed in the Map Specifications. The Grail may ''not'' be added to a hero's backpack. * Spells: Hero's starting spells may be customized. They will appear in their spellbook at the beginning of the game. </div> {{clear|both}} == Random Heroes == Instead of placing a hero, a Random hero may be chosen. Random heroes will be randomly chosen from the available heroes of the player's faction when the scenario is started or restarted. Note, that one Random Hero may be customized by a player before the start of the game, during scenario selection. If there isn't enough available hero's from the player's faction to replace all Random heroes, a random available hero from any faction will be chosen. Random heroes may be customized just like normal heroes, except for their class, identity, name, portrait, gender and biography. Instead of adding specific creatures to the army of a Random Hero, instead the mapmaker may add random creatures of a chosen level (upgraded or unupgraded) to the hero's army. These creatures will be replaced with the appropriate creatures from the Town the random hero belongs to. {{clear|both}} == Hero Placeholder == Hero Placeholders are used in campaign maps, following the first one, to allow a Hero to move on from one map to another, while retaining everything chosen in [[Campaign Editor|Crossover Options]]. When a scenario with Hero Placeholders is started or restarted, the heroes from the previous map will be replace the Hero Placeholders. When used outside of the campaign, Hero Placeholders are removed from the map when the scenario is started or restarted. The player's starting hero, however, may not be a Hero assigned to a Hero Placeholder, ''even if the hero Placeholder will be removed from the map anyway''. As a result, in non-campaign scenarios, Hero Placeholders may be used to limit the starting Hero pool without placing heroes in Prisons or Hero Camps. Hero placeholders may be customized only in the following ways: * General: ** Owner: See: [[Map Editor - Objects#Hero Properties|Hero Properties]] ** Identity: See: [[Map Editor - Objects#Hero Properties|Hero Properties]] *** Any Hero -> Power rating: This option allows for placement of heroes in a next map of a campaign in order of their power, calculated using their experience level and primary skills. *** Specific Hero: Here, a hero may be chosen (by class and identity). * Creatures: See: [[Map Editor - Objects#Hero Properties|Hero Properties]] * Artifacts: See: [[Map Editor - Objects#Hero Properties|Hero Properties]]. Note that unlike normal heroes, Hero placeholders may ''not'' be given [[War Machine]]s as artifacts, but may instead start with [[Spell Scroll]]s. {{clear|both}}
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