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= [[Artifact]]s = Artifacts can be accessed by using Tools -> Objects -> Artifacts, on the Mode bar (trophy icon), or by pressing G {{withmapedhota}}. Artifacts placed on the map don't have to be allowed with the Map Specifications. {{clear|both}} == Artifact Properties == <gallery mode="packed-overlay" heights=200px> File:Artifact properties 1.png|Artifact properties > General File:Artifact properties 2.png|Artifact properties > Guardians </gallery> * General: ** Message: This message will play out every time the artifact is interacted with. If the artifact is guarded, the player will be able to choose yes/no. The message should be worded in such a way, where answering "yes" should designate combat for the artifact, and "no" backing out. In [[Shadow of Death]], this feature is bugged and as a result the player may only choose to initiate combat ''(fixed in {{hota}} {{withmapedhota}})''.<sup>{{unk}}</sup> ** Special artifact pickup conditions {{withmapedhota}}: The artifact may be made inaccessible to heroes without a certain skill (Wisdom or Leadership), or require payment of gold (and possibly resources). Each special artifact pickup condition chosen will be added to a pool, and one of the available conditions will be randomly chosen at the start (or restart) of a scenario. Note, that if "Combat with monsters" is not the applying pickup condition, the guards will not attack. * Guardians: Here, the artifact's guardians may be added. They will attack once combat is initiated, following an agreement to the artifact's message. {{clear|both}} == [[Spell Scroll]]s == On top of normal properties, Spell Scroll's spell may be customized (including spells banned on the map). By default, it's a random spell allowed in the Map Specifications. {{clear|both}} == Random Artifacts == Instead of a specific artifact, a Random Artifact may be chosen. Random Artifacts are replaced with a random, available on the map artifact when the scenario is started (or restarted), while the Random Artifacts of a specified level (1-4, where 1 is treasure, 2 is minor, 3 is major and 4 is relic) are instead replaced by a random artifact available on the map of the appropriate level. They may be customized, just like any other artifact. It is recommended to avoid using Random Artifacts without a specified level, as they're a source of extraordinary variance (a Random Artifact may be replaced with a [[Centaur's Axe]] or an [[Armageddon's Blade (artifact)|Armageddon's Blade]], provided both are allowed in the Map Specifications). {{clear|both}} == The Grail == The Grail, even though technically an artifact, differs from others. It may ''not'' be placed freely or guarded on the map; it may ''not'' be placed in any other object, as owned by a hero, or in any other way like all other artifacts. The Grail also may not be placed on Water. The only way to place it is to place it buried. The Grail will be available to dig-up from the spot it is placed on or any random, non-occupied, non-visitable, non-blocked by an obstacle spot within the "allowable placement radius", 0 by default. The Grail is placed once the scenario is started or restarted. Note, that allowed cells are those that are neither red nor yellow when checking for [[Map Editor#Tools and options|Passability]] and may be unreachable by players if a hole exists between different obstacles and the Grail randomly spawns there. There may be only 1 Grail on the map. Remember, that in order to uncover and dig out the Grail, the players will need to visit Obelisks. Obelisks uncover 1/N part of the puzzle, where N is the number of Obelisks. {{clear|both}}
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