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Map Editor - Objects
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= Treasures = Available through Tools -> Objects -> Treasures, on the Mode bar (Treasure chest icon), or by pressing H {{withmapedhota}}, this tab is primarily comprised of resources. {{clear|both}} == [[Campfire]]s == In the [[Shadow of Death]] Map Editor {{withmaped}}, campfires are only available as Terrain Objects and cannot be edited, always providing the default 400-600 gold and 4-6 of a random resource other than gold. In HotA, campfires are available as Treasures and may be customized to provide a chosen amount of gold and chosen amount of a single resource (minimum 1, maximum 32767) and the exact amount of a chosen resource other than gold (again, minimum 1, maximum 32767). Additional campfires with different graphics appear as a Sand, Snow, Subterranean and Lava objects. {{clear|both}} == [[Treasure Chest]]s == Without HotA{{-wh}}, Treasure Chests may not be customized and instead provide the default reward of 32% chance of 1000 gold {{G}} or 500 XP {{Exp}}, 32% chance of 1500 gold {{G}}or 1000 XP {{Exp}}, 31% chance of 2000 gold {{G}} or 1500 XP {{Exp}} and 5% chance of a random [[Artifact#Class|Treasure class artifact]]. With HotA, one of the aforementioned rewards can be chosen to always appear, and if the Treasure Artifact is chosen, it can be chosen to be Random or customized, including artifacts that are not allowed in the Map Specifications. Note, that unlike other resource-providing objects, the exact reward may ''not'' be customized. {{clear|both}} == [[Ancient Lamp]]s == This object allows a player to hire [[Master Genie]]s. Once all of them have been recruited, it will disappear from the map. This can be used to block/open a path. The number of available Master Genies is by default 4-7, but can be customized to be any value from 1 to 32767. {{clear|both}} == [[Scholar]]s == Scholars provide to the first visiting hero a random [[Spell]], [[Primary Skill|Primary]] or [[Secondary Skill]]. The reward can be customized, including banned Spells and banned Secondary Skills in the Map Specifications. Without HotA{{-wh}}, Scholars are available as All-Terrain objects {{withmaped}}. {{clear|both}} == [[Resource]]s == Resources include [[Wood]] {{W}}, [[Mercury]] {{M}}, [[Ore]] {{O}}, [[Sulfur]] {{S}}, [[Crystal]] {{C}}, [[Gems]] {{Gem}} and [[Gold]] {{G}}. They can be customized in the following ways: General: * Quantity: By default, "Random" is chosen and corresponds to 5-10 Wood {{W}} and Ore {{O}}, 3-6 Rare Resources or 500 - 1000 Gold {{G}}. Instead, the value may be customized to equal a chosen amount of the particular resource, from 1 to 99999. Note, that for gold the chosen value will be multiplied by 100. * Message: This message will play out every time the resource is interacted with. If the resources is guarded, the player will be able to choose yes/no. The message should be worded in such a way, where answering "yes" should designate combat for the resource, and "no" backing out. In [[Shadow of Death]] {{withmaped}}, this feature is bugged and as a result the player may only choose to initiate combat ''(fixed in {{hota}} {{withmapedhota}})''.<sup>{{unk}}</sup> Guardians: Here, the resource's guardians may be added. They will attack once combat is initiated, following an agreement to the message. {{clear|both}} == Random resources == Random resources are replaced by a randomly chosen resource when the scenario is created or restarted. They can be customized the same way Resources are customized. {{Fanopinion| Maximum amount of resources for some of the objects, 32767, is most likely due to a limit of 15 bits used to code the number of resources. This is supported by the fact, that 32767 decimal {{=}} 1111111111111 in binary. }}<!-- end of fan opinion -->
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