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Courtyard (VCMI)
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== Spells == {| class="sortable wikitable whiteSortArrows" style="background-color:#{{Teal 4}};" |- style="font-weight:bold; vertical-align:center;" ! style="background-color:#{{Teal 2}}A0!important;" | Name ! style="background-color:#{{Teal 2}}A0!important;" | School ! style="background-color:#{{Teal 2}}A0!important;" | Effect ! style="background-color:#{{Teal 2}}A0!important;" | Spell Scroll |- | style="background-color:#{{Teal 3}};" | [[File:Spell VCMI Courtyard Pacifism.png]] Pacifism | style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]] | style="background-color:#{{Teal 3}};" | Unit becomes unable to attack and moves in the direction of other closest unit. | style="background-color:#{{Teal 3}}; text-align:center" | [[File:Scroll VCMI Courtyard Pacifism.png]] |- | style="background-color:#{{Teal 3}};" | [[File:Spell VCMI Courtyard Quagmire.png]] Quagmire | style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]] | style="background-color:#{{Teal 3}};" | Prevents heroes from escaping the battlefield. | style="background-color:#{{Teal 3}}; text-align:center" | [[File:Scroll VCMI Courtyard Quagmire.png]] |- | style="background-color:#{{Teal 3}};" | [[File:Spell VCMI Courtyard Death Grasp.png]] Death Grasp | style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]] | style="background-color:#{{Teal 3}};" | Kills units from selected stack. | style="background-color:#{{Teal 3}}; text-align:center" | [[File:Scroll VCMI Courtyard Death Grasp.png]] |- | style="background-color:#{{Teal 3}};" | [[File:Spell VCMI Courtyard Rapid Strikes.png]] Flurry of Strikes | style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]] | style="background-color:#{{Teal 3}};" | Grants unit additional attack and [[Preemptive Strike|Preemptive Retaliation]], but decreases unit's damage by 30%. | style="background-color:#{{Teal 3}}; text-align:center" | [[File:Scroll VCMI Courtyard Rapid Strikes.png]] |- | style="background-color:#{{Teal 3}};" | [[File:Spell VCMI Courtyard Immolation.png]] Immolation | style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]] | style="background-color:#{{Teal 3}};" | Sets enemy unit aflame, dealing damage to it at the beginning of each round of combat. | style="background-color:#{{Teal 3}}; text-align:center" | [[File:Scroll VCMI Courtyard Immolation.png]] |- | style="background-color:#{{Teal 3}};" | [[File:Spell VCMI Courtyard Enchanted Weapon.png]] Enchanted Weapon | style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]] | style="background-color:#{{Teal 3}};" | Increases damage dealt by friendly unit by 20%. | style="background-color:#{{Teal 3}}; text-align:center" | [[File:Scroll VCMI Courtyard Enchanted Weapon.png]] |- | style="background-color:#{{Teal 3}};" | [[File:Spell VCMI Courtyard Reconstruction.png]] Reconstruction | style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]] | style="background-color:#{{Teal 3}};" | Restores a [[non-living]] units to functionality until the end of the battle. | style="background-color:#{{Teal 3}}; text-align:center" | [[File:Scroll VCMI Courtyard Reconstruction.png]] |}
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