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{{Earth spells}}{{Spell|35|24|32|24|17|25|24|35|40|35|30|24 | school = Earth Magic | level = 3rd | cost = 15/12 | duration = 1 rnd/sp | b_effect = Target, allied troop can only be affected by level 4 or 5 spells. | a_effect = Target, allied troop can only be affected by level 5 spells. | e_effect = Target, allied troop is immune to spell effects. }} It makes the target, allied [[troop]] immune to [[spell]]s below certain level. Additionally, it removes negative spell effects (e.g. [[curse]]) but not positive spell effects (e.g. [[bless]]). The only spell powerful enough to pierce through anti-magic spell's protection is advanced/expert [[dispel]]. [[Master Genie]]s are known to cast anti-magic from time to time (about 1 in 21 casts). '''Creatures immune to Anti-Magic:''' {{immune|spell123=1|spell1234=1|spell12345=1}} '''Creatures capable of casting Anti-Magic:''' * {{Cn|Master Genie}}s (advanced level) {{user commentary| Anti-magic can limit the number of creature stacks available for negative spells, which one of the most common ones is [[blind]]. However, the downside for anti-magic is, that you can not cast [[resurrection]] (or [[animate dead]]) to bring back lost creatures, unless the stack is completely dead. Even though dispel can cancel the effect of anti-magic, it uses enemy hero's spellcasting for that combat round. Also, dispel at expert level can have some unwanted affects. }}{{end of user commentary}} {{spell 'see also'}} [[Category: Spells]]
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