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| {{inhota}} | | {{inhota}} |
| {{Factory creatures}}{{Creature | | {{Factory creatures}}{{Creature |
| | AI_Value = 669 | | | AI_Value = ? |
| | Name = Automaton | | | Name = Automaton |
| | Attack = 12 | | | Attack = 12 |
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| | Damage = 7 | | | Damage = 7 |
| | Health = 30 | | | Health = 30 |
| | Size = 2
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| | Cost = 350 | | | Cost = 350 |
| | Special = • [[Mechanical]]<br>• [[Detonation]] at death | | | Special = • Mechanical<br>• Detonation at death |
| | U_AI_Value= 947 | | | U_AI_Value= ? |
| | U_name = Sentinel Automaton | | | U_name = Sentinel Automaton |
| | U_speed = '''9''' | | | U_speed = '''9''' |
| | U_damage = '''9''' | | | U_damage = '''9''' |
| | U_cost = 450 | | | U_cost = 450 |
| | U_special = • [[Mechanical]]<br>• [[Detonation]] at death<br>• '''No enemy retaliation''' | | | U_special = • Mechanical<br>• Detonation at death<br>• '''No enemy retaliation''' |
| | No_shots = | | | No_shots = |
| | No_ushots = | | | No_ushots = |
| }} | | }} |
| | | <!--- |
| {{Cram|Manufactory|Automaton|Sentinel Automaton|no_dwelling=}} | | {{Cram|TBC|Automaton|UPG. Automaton|no_dwelling=}} |
| | | ---> |
| '''Automatons and Sentinel Automatons''' are the level 4 creatures of [[Factory]]. They are recruited from the [[Manufactory]]. | | '''Automatons and UPG. Automatons''' are level 4 creatures of [[Factory]]. |
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| {{clear|left}}
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| == Heroes with a specialty ==
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| *{{H|Todd|Artificer}} has Automatons as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any Automatons or Sentinel Automatons for each level attained after 4th level, and gives them a [[speed]] bonus of 1.
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| *{{H|Frederick|Artificer}} {{withmapedhota}} has Automatons as a [[Specialty#Creature_specialties|specialty]], which increases the damage dealt by the explosion of Automatons and Sentinel Automatons by 5% for every level (rounded up).
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| ==Special Ability: Detonation==
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| [[File:Detonation.png]] If Detonation is on when the stack dies, the automatons explode, dealing damage to all adjacent creatures. Detonation removes the corpse from the battlefield, making the Automatons impossible to [[repair]]. Detonation can be turned on without using a turn. Once it is turned on, it can not be turned off. Detonation deals damage equal to 70 + 5x. X is the number of Automatons that remained in the stack before they were destroyed in one attack.
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| Detonation works on [[Clone]]d Automatons.
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| Protection from fire doesn't reduce damage.
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| == Official Renders ==
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| <gallery mode="packed-hover">
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| Automaton render.png
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| Sentinel Automaton render.png
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| </gallery>
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| == Trivia ==
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| The first concept for the automaton was a flying creature. This design can still be seen on the top-left corner of the Factory's [[obelisk#Factory|puzzle map]].
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| {{user commentary|
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| The Clone spell may be the best way to use the Detonation ability, as a clone stack is guaranteed to be entirely destroyed at the first hit, provoking the best explosion damage the stack can provide. It may even be useful to keep a stack of non-upgraded Automatons so that their clones can attack, provoking retaliation and subsequent detonation. [[Eovacius]], with his Cloning specialty, provides an especially interesting synergy.
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| }}{{end of user commentary}}
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| {{creature 'see also'}} | | {{creature 'see also'}} |
| * [[Comparison of Level 4 Creatures]]
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| [[Category: Creatures]] | | [[Category: Creatures]] |
| __NOTOC__ | | __NOTOC__ |