Automaton and Sentinel Automaton

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Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Automaton
12
10
7
30
8
Move
Ground
Size
2
Growth
5
669
398
Cost

350

Sentinel Automaton
12
10
9
30
9
Move
Ground
Size
2
Growth
5
947
631
Cost

450

Mechanical. No enemy retaliation. Detonation at death.

Automatons and Sentinel Automatons are the level 4 creatures of Factory. They are recruited from the Manufactory.

Dwellings & Portraits[edit | hide | hide all]

Manufactory

Heroes with a specialty[edit | hide]

Special Ability: Detonation[edit | hide]

If Detonation is on when the stack dies, the Automatons explode, dealing 90 + 5N damage to all adjacent creatures (where N is the number of Automatons in the stack at the time of detonation). Detonation removes the corpse from the battlefield, making the Automatons impossible to repair. Detonation can be turned on without using a turn. Once it is turned on, it cannot be turned off.

Detonation works on Cloned Automatons.

Protection from fire doesn't reduce damage.

Official Renders[edit | hide]

Trivia[edit | hide]

The first concept for the automaton was a flying creature. This design can still be seen on the top-left corner of the Factory's puzzle map.

User Commentary

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The Clone spell may be the best way to use the Detonation ability, as a clone stack is guaranteed to be entirely destroyed at the first hit, provoking the best explosion damage the stack can provide. It may even be useful to keep a stack of non-upgraded Automatons so that their clones can attack, provoking retaliation and subsequent detonation. Eovacius, with his Cloning specialty, provides an especially interesting synergy.


See Also:[edit | hide]