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| | Size = 2 | | | Size = 2 |
| | Cost = 1500 | | | Cost = 1500 |
| | Special = • Attack reduces enemy's defense by 40% and 1 point temporarily | | | Special = • Attack reduces enemy's defense by 40% temporarily |
| | U_AI_Value= 6168 | | | U_AI_Value= 6168 |
| | U_name = Ancient Behemoth | | | U_name = Ancient Behemoth |
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| | U_ResCost = 1 | | | U_ResCost = 1 |
| | U_cost = 3000 | | | U_cost = 3000 |
| | U_special = • Attack reduces enemy's defense by '''80%''' and 1 point temporarily | | | U_special = • Attack reduces enemy's defense by 80% temporarily |
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| {{Cram|Behemoth Crag|Behemoth|Ancient Behemoth|no_dwelling=|pad=7px 3px 3px 9px}} | | {{Cram|Behemoth Crag|Behemoth|Ancient Behemoth|no_dwelling=|pad=7px 3px 3px 9px}} |
| '''Behemoths and Ancient Behemoths''' are the level 7 creatures of [[Stronghold]]. They are recruited from the [[Behemoth Lair]]. On the [[adventure map]], their external dwelling is instead called the Behemoth Crag. | | '''Behemoths and Ancient Behemoths''' are level 7 creatures of [[Stronghold town]]. They are recruited from the [[Behemoth Lair]] (while the external dwelling is Behemoth Crag). |
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| ''"The attack of these giant creatures is so overwhelming it reduces their target's ability to mount further defenses. The attack of the behemoth reduces target defense value by 40%. Ancient behemoth attacks reduce it by 80%."{{-}}<sup>[[Restoration of Erathia Manual Page 111|RoE manual]]''</sup> | | ''"The attack of these giant creatures is so overwhelming it reduces their target's ability to mount further defenses. The attack of the behemoth reduces target defense value by 40%. Ancient behemoth attacks reduce it by 80%."{{-}}<sup>[[Restoration of Erathia Manual Page 111|RoE manual]]''</sup> |
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| == Heroes with a specialty == | | == Heroes with a specialty == |
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| *{{H|Kilgor|Barbarian}} {{withmaped}} has behemoths as a [[Specialty#Creature_specialties|specialty]], which gives them +5 Attack, +5 Defense and +10 Damage. | | *{{H|Kilgor|Barbarian}} has behemoths as a [[Specialty#Creature_specialties|specialty]], which gives them +5 Attack, +5 Defense and +10 Damage. |
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| == Appearance == | | == Tactics and info == |
| A Behemoth appears at the beginning of the [[Razor Claw]] scenario from the [[Festival of Life]] campaign in {{ab}}.
| | {{Fanopinion}} |
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| {{video|AB CD-Heroes3-DATA-Heroes3 vid-H3ABfl1-smk-H3ABfl1|550px}}
| | The defense is reduced only for the behemoths' attack, and is returned to normal immediately after that. |
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| == Official Renders ==
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| <gallery mode="packed-hover">
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| Ancient Behemoth render.gif
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| </gallery>
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| {{user commentary|
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| The defense is reduced only for the Behemoth's attack, and is returned to normal immediately after that. | |
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| The Behemoths deal incredibly high melee damage thanks to their special ability. They seem resilient having 160-300 [[Health]], but are quite fragile due to very low (for a 7th level unit) [[Defense]], thus being "glass cannon" unit that both hits hard and gets hit hard in return.
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| 30-50 damage range means they are good targets for [[Bless]] and [[Curse]] [[spells]].
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| Being quite slow walkers, [[Haste]], [[Teleport]] and [[Prayer]] are great buffs to cast on Behemoths. Conversely [[Slow]] combined with ranged troops works well when fighting them.
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| The best defense against Behemoths is keeping them out of melee. They hit hard, but also take a lot of damage themselves that is only mitigated by their high [[Health]], so use [[Slow]], ranged troops, [[Blind]] or [[Berserk]] while you deal with other stacks.
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| Their own [[Attack]] is very low. Reducing it with spells like [[Weakness]] so their attack value doesn't exceed opposing unit's [[Defense]] as much as it normally would takes away a lot of their damage potential. Increasing Attack usually isn't as high priority as increasing their damage and speed, as it is compared to only 60%/20% of opposing stack's Defense.
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| Behemoths also have very low [[Defense]]. When using them, consider patching this vulnerability with [[Shield]] or [[Stone Skin]] [[spells]] or [[Armorer]]. When fighting them, exploit it - they can dish out damage very well, but aren't as great in taking it.
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| In melee, do not use [[Stone Skin]] against Behemoths as they ignore most of the bonus defense anyway. Use [[Shield]] spell instead, as it's not defense buff but flat damage taken reduction, and it greatly reduces Behemoths' killing power. [[Fire Shield]] is good defensive buff too, as it reflects part of damage dealt before mitigations, and Behemoths deal very high melee damage.
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| Because [[Defense]] works only partially against Behemoths, don't use Defend command in melee against them, as it sacrifices your stack's turn and possible attack for a very small defense bonus that will be mostly ignored anyway.
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| Use "sacrificial" expendable stacks to take counterattacks instead of your more valuable units, so the hard hitters can live longer and keep dealing damage to Behemoths. Thus casting [[Counterstrike]] on Behemoths is something to consider when fighting several melee stacks.
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| Damage-increasing spells also work well, as Behemoths take a lot of damage themselves. [[Bless]], [[Bloodlust]], [[Precision]], [[Prayer]], [[Slayer]] are all viable buffs for your army when fighting Behemoths. [[Frenzy]] is a somewhat special case - normally it's double-edged sword, increasing [[Attack]] at the cost of [[Defense]], but in melee against Behemoths your stacks have only a fraction of their normal Defense, so this spell becomes less useful unless cast on unreachable ranged stack.
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| Direct damage [[spells]] work well on unupgraded Behemoths due to their low [[Health]]. Ancient Behemoths boasting 300 HP might be better dealt with using your army.
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| An Ancient Behemoth is among the few recruitable level 7 creatures that can defeat an [[Angel and Archangel|Archangel]] in one-on-one combat, another example being the [[Sea Serpent and Haspid|Haspid]] from [[Horn of the Abyss]] expansion. (A [[Giant and Titan|Titan]] can also defeat an Archangel one-on-one by defending 4 times and then attacking). | | An Ancient Behemoth is among the few recruitable level 7 creatures that can defeat an [[Angel and Archangel|Archangel]] in one-on-one combat, another example being the [[Sea Serpent and Haspid|Haspid]] from [[Horn of the Abyss]] expansion. (A [[Giant and Titan|Titan]] can also defeat an Archangel one-on-one by defending 4 times and then attacking). |
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| === Analysis of the special ability ===
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| They ignore 40%/80% of the opponents defense. Depending on their attack value to the opponents defense Value, there are two scenarios:
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| * Scenario I: The Behemoths have more attack than the defending creature's defense (then, every attack the Behemoths have more than the defending creatures defense increases their damage by 5%)
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| * Scenario II: The Behemoths have less attack than the defending creature's defense (then, every defense the defending creature has more then the Behemoths attack decreases the damage taken by 2.5%)
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| Below, you see how much this is for some attack/defense values. As can be seen, this ability is becoming more and more useful in the late-game. Increase your hero's attack as much as possible for maximum effect.
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| Note that the maximal difference between an attacker's attack and the defender's defense is capped (see [[Damage#Attack-Defense_difference_–_variables_I1_and_R1|damage]] calculation). If the attacker has more than 60 more attack, it is capped at 60 (translates to a 300% damage increase). If the defender has more than 28 more defense, the difference is capped at 28 (translates to 70% less damage).
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| }}{{end of user commentary}}
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| {{creature 'see also'}} | | {{creature 'see also'}} |
| * [[Comparison of Level 7 Creatures]]
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| * [[Behemoth and Ancient Behemoth/table]]
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| [[Category: Creatures]] | | [[Category: Creatures]] |
| __NOTOC__ | | __NOTOC__ |