Behemoth and Ancient Behemoth

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Stronghold creatures
Level 1
Goblin Goblin
Hobgoblin Hobgoblin
Level 2
Wolf Rider Wolf Rider
Wolf Raider Wolf Raider
Level 3
Orc Orc
Orc Chieftain Orc Chieftain
Level 4
Ogre Ogre
Ogre Mage Ogre Mage
Level 5
Roc Roc
Thunderbird Thunderbird
Level 6
Cyclops Cyclops
Cyclops King Cyclops King
Level 7
Behemoth Behemoth
Ancient Behemoth Ancient Behemoth
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Neutral
Statistics
Behemoth
Creature Behemoth.gif
 Cost per troop 
Resource Gold 20x18.gif
1500
Attack 17
Defense 17
Damage 30–50
Health 160
Speed 6
Movement Ground
Size 2
Growth 1
AI Value 3162
 Special abilities:
• Attack reduces enemy's defense by 40% and 1 point temporarily
Ancient Behemoth
Creature Ancient Behemoth.gif
 Cost per troop 
Resource Gold 20x18.gif
3000
Resource Crystal 20x18.gif
1
Attack 19
Defense 19
Damage 30–50
Health 300
Speed 9
Movement Ground
Size 2
Growth 1
AI Value 6168
 Special abilities:
• Attack reduces enemy's defense by 80% and 1 point temporarily
Behemoth Crag  Behemoth (adventure map).gifAncient Behemoth (adventure map).gif

Behemoths and Ancient Behemoths are level 7 creatures of Stronghold town. They are recruited from the Behemoth Lair (while the external dwelling is Behemoth Crag).

"The attack of these giant creatures is so overwhelming it reduces their target's ability to mount further defenses. The attack of the behemoth reduces target defense value by 40%. Ancient behemoth attacks reduce it by 80%." RoE manual

Heroes with a specialty[edit]

Tactics and info[edit]

This section contains a general fan opinion over the subject! However, that doesn't mean it's necessarily untrue.

The defense is reduced only for the Behemoth's attack, and is returned to normal immediately after that.

An Ancient Behemoth is among the few recruitable level 7 creatures that can defeat an Archangel in one-on-one combat, another example being the Haspid from Horn of the Abyss expansion. (A Titan can also defeat an Archangel one-on-one by defending 4 times and then attacking).

Analysis of the specialty ability[edit]

They ignore 40%/80% of the opponents defense. Depending on their attack value to the opponents defense Value, there are two scenarios:

  • Scenario I: The Behemoths have more attack than the defending creature's defense (then, every attack the Behemoths have more than the defending creatures defense increases their damage by 5%)
  • Scenario II: The Behemoths have less attack than the defending creature's defense (then, every defense the defending creature has more then the Behemoths attack decreases the damage taken by 2.5%)

Below, you see how much this is for some attack/defense values. As can be seen, this ability is becoming more and more useful in the late-game. Increase your hero's attack as much as possible for maximum effect.

Note that the maximal difference between an attacker's attack and the defender's defense is capped (see damage calculation). If the attacker has more than 60 more attack, it is capped at 60 (translates to a 300% damage increase). If the defender has more than 28 more defense, the difference is capped at 28 (translates to 70% less damage).

Behemoths Table[edit]

Base Base
30 50
Behemoth's Attack Defender's Defense Defense After Ability Diff (capped at +60 and -28) Increased Damage Damage Low Damage High
20 10 5 15 75% 52 87
20 20 11 9 45% 43 72
20 30 17 3 15% 34 57
20 40 23 -3 -7.5% 27 46
20 50 29 -9 -22.5% 22 37
30 20 11 19 95% 58 97
30 30 17 13 65% 49 82
30 40 23 7 35% 40 67
30 50 29 1 5% 31 52
30 60 35 -5 -12.5% 26 43
50 20 11 39 195% 88 147
50 35 20 30 150% 75 125
50 50 29 21 105% 61 102
50 65 38 12 60% 48 80
50 80 47 3 15% 34 57
70 25 14 56 280% 114 190
70 40 23 47 235% 100 167
70 55 32 38 190% 87 145
70 70 41 29 145% 73 122
70 85 50 20 100% 60 100
90 30 17 60 300% 120 200
90 50 29 60 300% 120 200
90 70 41 49 245% 103 172
90 90 53 37 185% 85 142
90 100 59 31 155% 76 127

Ancient Behemoths Table[edit]

Base Base
30 50
Ancient Behemoth's Attack Defender's Defense Defense After Ability Diff (capped at +60 and -28) Increased Damage Damage Low Damage High
20 10 1 19 95% 58 97
20 20 3 17 85% 55 92
20 30 5 15 75% 52 87
20 40 7 13 65% 49 82
20 50 9 11 55% 46 77
30 20 3 27 135% 70 117
30 30 5 25 125% 67 112
30 40 7 23 115% 64 107
30 50 9 21 105% 61 102
30 60 11 19 95% 58 97
50 20 3 47 235% 100 167
50 35 6 44 220% 96 160
50 50 9 41 205% 91 152
50 65 12 38 190% 87 145
50 80 15 35 175% 82 137
70 20 3 60 300% 120 200
70 35 6 60 300% 120 200
70 50 9 60 300% 120 200
70 75 14 56 280% 114 190
70 90 17 53 265% 109 182
90 30 5 60 300% 120 200
90 50 9 60 300% 120 200
90 70 13 60 300% 120 200
90 90 17 60 300% 120 200
90 100 19 60 300% 120 200


See also: