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Cloak of the Undead King
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{{CombinationArtifactNewSB | slot = Cape | class = Combo | cost = 12000 | blocked = Necklace<p>Feet | art_1 = Amulet of the Undertaker | art_2 = Vampire's Cowl | art_3 = Dead Man's Boots | event = You trip over the Cloak of the Undead King, dust it off, and stick it in your pack. | effect = No {{gl|Necromancy}}:<br>{{---}}Functions as Expert Necromancy.<p>Basic Necromancy:<br>{{---}}Raise {{gl|Walking Dead}}.<p>Advanced Necromancy:<br>{{---}}Raise {{gl|Wights}}.<p>Expert Necromancy:<br>{{---}}Raise {{gl|Liches}} | ceffect = N/A }} For heroes without Necromancy, the Cloak of the Undead King raises killed enemy troops as [[Skeleton]]s or [[Skeleton Warrior]]s after battle at a fixed {{swh|15%|30%}} power. The power of the artifact '''cannot''' be increased at all. For heroes with Necromancy, the power of the artifact '''can''' be increased by the from the Necromancy Amplifier, Soul Prison, and the Necromancy specialty (but not the Cloak's components' effects). The level of the skill determines which [[undead]] creatures will rise: * No [[Necromancy]]: {{Cn|Skeleton}}s (100%) or {{Cn|Skeleton Warrior}}s (66.6%) * {{Ss2|Necromancy|Basic}}: {{Cn|Walking Dead}} (100%) or {{Cn|Zombie}}s (66.6%) * {{Ss2|Necromancy|Advanced}}: {{Cn|Wight}}s (100%) or {{Cn|Wraith}}s (66.6%) * {{Ss2|Necromancy|Expert}}: {{Cn|Lich}}es (100%) or {{Cn|Power Lich}}es (66.6%) ''Note: Upgraded creatures are raised at a reduced rate in relation to the quantity of unupgraded troops that could have been raised in their stead.'' If [[tournament rules]] are turned on, this artifact can still be assembled and will display its description, but it does not work. {{Artifact 'see also'}} [[Category: Relic artifacts]] [[Category: Combination artifacts]] __NOTOC__
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