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{{TownsNewInVCMI|townname=Courtyard}} '''Courtyard''' is a [[VCMI]] town created by Trith, with special thanks to avatar, Kammer, Andruids, AmiDaDeer and the [[Mod Design Team (MDT)]]. Its architecture and theme is heavily influenced by the Baroque movement of the 17th and 18th centuries, with additional inspiration from alchemy and whimsical tales. Courtyard is a [[Alignment|Good alignment]] [[town]], home to the Aristocrat and Philosopher [[hero class]]es. Courtyard represents '''Larnia''', an island designed to fit within the existing {{homm3}} lore. Originally settled as a penal colony, the discovery of vast veins of philosopher's stone has turned it into a haven for alchemists and researchers, leading to the rapid development of a new nation and attracting many adventurers and merchants. The [[native terrain]] of Courtyard is [[Grass]]. Courtyard's [[Blacksmith]] sells Potion Carts, its [[Mage Guild]] reaches Level 5, and its [[Resource Silo]] provides [[Wood]] and [[Ore]]. __TOC__ {{clear|right}} == Creatures == {{CreatureNew | name = VCMI Courtyard Marble Cupid | display_name = Marble Cupid | faction = VCMI Courtyard | attack = 3 | defense = 6 | shots = | damage = 1β2 | health = 8 | speed = 6 | move = Flying | size = 1 | growth = 12 | aivalue = 75 | fightvalue = 70 | goldcost = 70 | resource = | rescost = | abilities = {{gl|Bloodless}}. Flies. {{gl|Mind spell}} {{gl|immunity}}. | float = left | level = 1 }} {{CreatureNew | name = VCMI Courtyard Granite Cupid | display_name = Granite Cupid | faction = VCMI Courtyard | attack = 3 | defense = {{gt|10}} | shots = | damage = 1β{{gt|3}} | health = {{gt|11}} | speed = {{gt|9}} | move = Flying | size = 1 | growth = 12 | aivalue = 110 | fightvalue = 110 | goldcost = 95 | resource = | rescost = | abilities = {{gl|Bloodless}}. Flies. {{gl|Mind spell}} {{gl|immunity}}. Stunning attack. | float = left | level = 1 }} {{CreatureNew | name = VCMI Courtyard Homunculus | display_name = Homunculus | faction = VCMI Courtyard | attack = 8 | defense = 4 | shots = | damage = 1β4 | health = 16 | speed = 5 | move = Ground | size = 1 | growth = 8 | aivalue = 127 | fightvalue = 135 | goldcost = 100 | resource = | rescost = | abilities = {{gl|Regenerating}} (7 Health). | float = left | level = 2 }} {{CreatureNew | name = VCMI Courtyard Gilded Homunculus | display_name = Gilded Homunculus | faction = VCMI Courtyard | attack = {{gt|9}} | defense = {{gt|6}} | shots = | damage = {{gt|3}}β4 | health = {{gt|20}} | speed = 5 | move = Ground | size = 1 | growth = 8 | aivalue = 205 | fightvalue = 182 | goldcost = 155 | resource = | rescost = | abilities = {{gl|Regenerating}} ({{gt|10}} Health). Increases hero spell damage by 15. | float = left | level = 2 }} {{clear|left}} {{CreatureNew | name = VCMI Courtyard Salamander | display_name = Salamander | faction = VCMI Courtyard | attack = 6 | defense = 6 | shots = | damage = 4β6 | health = 24 | speed = 3 | move = Ground | size = 1 | growth = 6 | aivalue = 230 | fightvalue = 235 | goldcost = 210 | resource = | rescost = | abilities = {{gl|Immunity|Immune}} to {{gl|School of Fire Magic|Fire Magic}}. | float = left | level = 3 }} {{CreatureNew | name = VCMI Courtyard Shiny Salamander | display_name = Shiny Salamander | faction = VCMI Courtyard | attack = 6 | defense = {{gt|8}} | shots = | damage = {{gt|6}} | health = {{gt|27}} | speed = {{gt|6}} | move = Ground | size = 1 | growth = 6 | aivalue = 230 | fightvalue = 260 | goldcost = 260 | resource = | rescost = | abilities = {{gl|Immunity|Immune}} to {{gl|School of Fire Magic|Fire Magic}}. | float = left | level = 3 }} {{CreatureNew | name = VCMI Courtyard Arquebusier | display_name = Arquebusier | faction = VCMI Courtyard | attack = 10 | defense = 8 | shots = 10 | damage = 5β11 | health = 30 | speed = 4 | move = Ground | size = 1 | growth = 5 | aivalue = 690 | fightvalue = 807 | goldcost = 200 | resource = | rescost = | abilities = Shoots. Ignores 15% of enemy {{gl|Defense}} skill. | float = left | level = 4 }} {{CreatureNew | name = VCMI Courtyard Musketeer | display_name = Musketeer | faction = VCMI Courtyard | attack = {{gt|13}} | defense = {{gt|9}} | shots = {{gt|20}} | damage = {{gt|8}}β11 | health = 30 | speed = {{gt|6}} | move = Ground | size = 1 | growth = 5 | aivalue = 1001 | fightvalue = 990 | goldcost = 200 | resource = | rescost = | abilities = Shoots. Ignores {{gt|30%}} of enemy {{gl|Defense}} skill. | float = left | level = 4 }} {{clear|left}} {{CreatureNew | name = VCMI Courtyard Dodo | display_name = Dodo | faction = VCMI Courtyard | attack = 9 | defense = 9 | shots = | damage = 6β12 | health = 55 | speed = 5 | move = Ground | size = 1 | growth = 3 | aivalue = 903 | fightvalue = 888 | goldcost = 400 | resource = | rescost = | abilities = {{gl|Fear|Fearless}}. Permanent {{gl|Slayer}}. | float = left | level = 5 }} {{CreatureNew | name = VCMI Courtyard Battle Dodo | display_name = Battle Dodo | faction = VCMI Courtyard | attack = 9 | defense = {{gt|17}} | shots = | damage = 6β12 | health = {{gt|70}} | speed = 5 | move = Ground | size = 1 | growth = 3 | aivalue = 1319 | fightvalue = 1171 | goldcost = 750 | resource = | rescost = | abilities = {{gl|Fear|Fearless}}. Permanent {{gl|Slayer}}. Increases nearby units' chances to {{gl|Magic resistance|resist hostile magic}} by 20%. +5 {{gl|Defense}} while defending. Physical Damage reduced by 25%. | float = left | level = 5 }} {{CreatureNew | name = VCMI Courtyard Grand Dodo | display_name = Grand Dodo | faction = VCMI Courtyard | attack = {{gt|17}} | defense = 9 | shots = | damage = {{gt|10β18}} | health = {{gt|60}} | speed = {{gt|7}} | move = Ground | size = 1 | growth = 3 | aivalue = 1319 | fightvalue = 1171 | goldcost = 750 | resource = | rescost = | abilities = {{gl|Fear|Fearless}}. Permanent {{gl|Slayer}}. {{gl|Strikes twice}}. Mortify ({{rt|-1}} {{gl|Morale}} to allies (except allied Dodos). | float = left | level = 5 }} {{clear|left}} {{CreatureNew | name = VCMI Courtyard Mandrake | display_name = Mandrake | faction = VCMI Courtyard | attack = 20 | defense = 8 | shots = | damage = 10β30 | health = 70 | speed = 5 | move = Ground | size = 1 | growth = 2 | aivalue = 1840 | fightvalue = 1654 | goldcost = 850 | resource = | rescost = | abilities = Summons Tangle Vines at the start of combat equal to 200% of the Mandrakes in the stack. | float = left | level = 6 }} {{CreatureNew | name = VCMI Courtyard Regal Mandrake | display_name = Regal Mandrake | faction = VCMI Courtyard | attack = {{gt|22}} | defense = {{gt|9}} | shots = | damage = {{gt|12β35}} | health = {{gt|77}} | speed = {{gt|6}} | move = Ground | size = 1 | growth = 2 | aivalue = 2422 | fightvalue = 1852 | goldcost = 1000 | resource = | rescost = | abilities = Summons {{gt|Strangle Vines}} at the start of combat equal to {{gt|400%}} of the Regal Mandrakes in the stack. Spellcaster: Regrowth. | float = left | level = 6 }} {{CreatureNew | name = VCMI Courtyard Jabberwock | display_name = Jabberwock | faction = VCMI Courtyard | attack = 19 | defense = 15 | shots = | damage = 30β40 | health = 160 | speed = 9 | move = Flying | size = 2 | growth = 1 | aivalue = 4419 | fightvalue = 3251 | goldcost = 2000 | resource = | rescost = | abilities = Flies. | float = left | level = 7 }} {{CreatureNew | name = VCMI Courtyard Monstrous Jabberwock | display_name = Monstrous Jabberwock | faction = VCMI Courtyard | attack = {{gt|27}} | defense = {{gt|25}} | shots = | damage = {{gt|35β45}} | health = {{gt|245}} | speed = {{gt|13}} | move = Flying | size = 2 | growth = 1 | aivalue = 8076 | fightvalue = 5830 | goldcost = 4500 | resource = Mercury | rescost = 2 | abilities = Flies. {{gl|Fear}}. Destruction (25%). | float = left | level = 7 }} {{clear|left}} {{CreatureNew | name = VCMI Courtyard Hackbutter | display_name = Hackbutter | special = Commander | faction = VCMI Courtyard | attack = 5+ | defense = 5+ | shots = 0+ | damage = 6β12+ | health = 40+ | speed = 4+ | move = Ground | size = 1 | growth = N/A | aivalue = 130 | fightvalue = 140 | goldcost = 1000 | resource = | rescost = | abilities = ''{{gl|Commander|Commanders}} are {{gl|In the Wake of Gods}} creatures that serve as a "troop leader" on the battlefield. {{gl|VCMI}} supports this feature if the WoG VCMI mod is enabled.'' | float = left }} {{CreatureNew | name = VCMI Courtyard Tangle Vine | display_name = Tangle Vine | faction = VCMI Courtyard | attack = 2 | defense = 1 | shots = | damage = 1β2 | health = 2 | speed = 4 | move = Burrowing | size = 1 | growth = 25 | aivalue = 22 | fightvalue = 30 | goldcost = 20 | resource = | rescost = | abilities = Moves underground. {{gl|Binding|Binds}} enemies in place. {{gl|Mind spell}} {{gl|immunity}}. Unaffected by {{gl|Morale}}. | float = left | level = 1 }} {{CreatureNew | name = VCMI Courtyard Strangle Vine | display_name = Strangle Vine | faction = VCMI Courtyard | attack = {{gt|4}} | defense = 1 | shots = | damage = {{gt|2β3}} | health = 2 | speed = {{gt|5}} | move = Burrowing | size = 1 | growth = 25 | aivalue = 26 | fightvalue = 40 | goldcost = 25 | resource = | rescost = | abilities = Moves underground. {{gl|Binding|Binds}} enemies in place. {{gl|Mind spell}} {{gl|immunity}}. Unaffected by {{gl|Morale}}. | float = left | level = 1 }} {{CreatureNew | name = VCMI Courtyard Ephemeral Apparition | display_name = Ephemeral Apparition | faction = VCMI Courtyard | attack = 5 | defense = 0 | shots = | damage = 0 | health = 3 | speed = 5 | move = Teleporting | size = 1 | growth = 1 | aivalue = 200 | fightvalue = 120 | goldcost = 150 | resource = | rescost = | abilities = Undead. Teleports. {{gl|Fear}}. Cannot be reanimated. {{gl|Immunity|Immune}} to {{gl|School of Earth Magic|Earth Magic}}. {{gl|Spell damage reduction|Damage from spells reduced}} by 98%. Physical Damage reduced by 95%. | float = left | level = 3 }} {{clear|left}} === War Machines === {{CreatureNew | name = VCMI Courtyard Potion Cart | display_name = Potion Cart | faction = Neutral | level = 0 | attack = 0 | defense = 5 | shots = | damage = 0 | health = 125 | speed = 0 | move = | size = 1 | growth = | aivalue = 2500 | fightvalue = 2500 | goldcost = 1500 | resource = | rescost = | abilities = War Machine. Provides potions to creatures. }} {{CreatureNew | name = VCMI Courtyard Camera Obscura | display_name = Camera Obscura | faction = Neutral | level = 0 | attack = 0 | defense = 5 | shots = | damage = 0 | health = 125 | speed = 0 | move = | size = 1 | growth = | aivalue = 2500 | fightvalue = 2500 | goldcost = 3000 | resource = | rescost = | abilities = War Machine. {{gl|Aging|Ages}} enemies. Summons Ephemeral Apparitions. }} {{clear|left}} == Heroes == === Aristocrats === {{HeroNew | name = Auk | picture = VCMI Courtyard Auk | class = Aristocrat | class_link = Courtyard (VCMI) | gender = Male | race = Dodo | atk = 2 | def = 1 | sp = 1 | know = 2 | biography = Governor Auk likes pies. | specialty = VCMI Courtyard Dodo | spec_link = | s_text = All types of Dodos gain +1 Speed. Doubles the efficiency of Battle Dodos' Magic Resistance Aura and they gain a 33% chance to resist hostile spells. Grand Dodos gain +2 Morale. | skill_1 = Basic Armorer | skill_2 = Basic Offense | troop_1 = VCMI Courtyard Marble Cupid | troop_1_nam = Marble Cupids | troop_1_link = Courtyard (VCMI) | troop_2 = VCMI Courtyard Homunculus | troop_2_nam = Homunculi | troop_2_link = Courtyard (VCMI) | troop_3 = VCMI Courtyard Salamander | troop_3_nam = Salamanders | troop_3_link = Courtyard (VCMI) | nmb_1 = 10β18 | nmb_2 = 5β11 | nmb_3 = 3β5 | chance_2 = (100%) | chance_3 = (100%) }} {{HeroNew | name = Caballe | picture = VCMI Courtyard Caballe | class = Aristocrat | class_link = Courtyard (VCMI) | gender = Female | race = {{gl|Human}} | atk = 2 | def = 1 | sp = 1 | know = 2 | biography = In her slumbersome dreams, young lady Caballe often finds herself at a feast with beverages of fantastical properties. Although she never tasted any of them herself, she always wakes up with precise knowledge of how to create such drinks. | specialty = VCMI Courtyard Potion | spec_link = | s_text = Good-aligned creatures gain +1 Morale when under the effect of potions. Neutral-aligned creatures gain +1 Luck when under the effect of potions. | skill_1 = Basic First Aid | skill_2 = Basic Tactics | troop_1 = VCMI Courtyard Marble Cupid | troop_1_nam = Marble Cupids | troop_1_link = Courtyard (VCMI) | troop_2 = VCMI Courtyard Potion Cart | troop_2_nam = Potion Cart | troop_2_link = Courtyard (VCMI) | troop_3 = VCMI Courtyard Homunculus | troop_3_nam = Homunculi | troop_3_link = Courtyard (VCMI) | nmb_1 = 10β18 | nmb_2 = 1 | nmb_3 = 5β11 | chance_2 = (100%) | chance_3 = (100%) | spell = Cure }} {{HeroNew | name = Kanim | picture = VCMI Courtyard Kanim | class = Aristocrat | class_link = Courtyard (VCMI) | gender = Male | race = {{gl|Human}} | atk = 2 | def = 1 | sp = 1 | know = 2 | biography = Kanim once was a highwayman robbing {{gl|elves}} on the contested lands of {{gl|Harmondale}}, excusing himself with abhorrent humanist ideology. This changed when he was ambushed by {{gl|Kreegan}}s only to be saved by despised elves, an event that changed his outlook. Today many reformed fugitives from {{gl|Jadame}} join his mercenary company. | specialty = VCMI Courtyard Arquebusier | spec_link = | s_text = Increases the Speed of allied Arquebusiers and Musketeers by 1, their Shots by 5, and their Attack and Defense skills by 5% for every 4 levels (rounded up). | skill_1 = Advanced Archery | troop_1 = VCMI Courtyard Marble Cupid | troop_1_nam = Marble Cupids | troop_1_link = Courtyard (VCMI) | troop_2 = VCMI Courtyard Homunculus | troop_2_nam = Homunculi | troop_2_link = Courtyard (VCMI) | troop_3 = VCMI Courtyard Arquebusier | troop_3_nam = Arquebusiers | troop_3_link = Courtyard (VCMI) | nmb_1 = 10β18 | nmb_2 = 5β11 | nmb_3 = 2β4 | chance_2 = (100%) | chance_3 = (100%) }} {{clear|left}} {{HeroNew | name = Lumiere | picture = VCMI Courtyard Lumiere | class = Aristocrat | class_link = Courtyard (VCMI) | gender = Female | race = {{gl|Elf}} | atk = 2 | def = 1 | sp = 1 | know = 2 | biography = Lumiere had to abandon luxury of elven nobility and live among hunters of {{gl|Tularean Forest}} to escape war. She quickly learned the art of guerilla warfare, impressing even experienced rangers with her elaborate traps. Despite mingling back into the high society when she left to Larnia, Lumiere still has no qualms using dirty tricks on the battlefield. | specialty = VCMI Courtyard Trap | spec_link = | s_text = Arquebusiers and Musketeers randomly place Land Mines, Quicksand, or Force Fields upon the battlefield every few rounds. | skill_1 = Basic Pathfinding | skill_2 = Basic Archery | troop_1 = VCMI Courtyard Marble Cupid | troop_1_nam = Marble Cupids | troop_1_link = Courtyard (VCMI) | troop_2 = VCMI Courtyard Homunculus | troop_2_nam = Homunculi | troop_2_link = Courtyard (VCMI) | troop_3 = VCMI Courtyard Arquebusier | troop_3_nam = Arquebusiers | troop_3_link = Courtyard (VCMI) | nmb_1 = 10β18 | nmb_2 = 5β11 | nmb_3 = 2β4 | chance_2 = (100%) | chance_3 = (100%) | spell = Land Mine }} {{HeroNew | name = Dizheel | picture = VCMI Courtyard Dizheel | class = Aristocrat | class_link = Courtyard (VCMI) | gender = Female | race = {{gl|Human}} | atk = 2 | def = 1 | sp = 1 | know = 2 | biography = The noblewoman known as Dizheel is a charismatic leader. Wherever she appears, it is not rare for common folk, mercenaries and even lesser lords to join her cause whatever it might be. | specialty = Diplomacy | s_text = Receives a 1% per 4 levels bonus to Diplomacy skill percentage. | skill_1 = Basic Diplomacy | skill_2 = Basic Logistics | troop_1 = VCMI Courtyard Marble Cupid | troop_1_nam = Marble Cupids | troop_1_link = Courtyard (VCMI) | troop_2 = VCMI Courtyard Homunculus | troop_2_nam = Homunculi | troop_2_link = Courtyard (VCMI) | troop_3 = VCMI Courtyard Salamander | troop_3_nam = Salamanders | troop_3_link = Courtyard (VCMI) | nmb_1 = 10β18 | nmb_2 = 5β11 | nmb_3 = 3β5 | chance_2 = (100%) | chance_3 = (100%) }} {{HeroNew | name = Raphus | picture = VCMI Courtyard Styven | class = Aristocrat | class_link = Courtyard (VCMI) | gender = Male | race = {{gl|Human}} | atk = 2 | def = 1 | sp = 1 | know = 2 | biography = Upon finding himself unsuccessful in {{gl|Bracadan Academy|The School of Sorcery in Bracada}}, Raphus abandoned his formal education. However the practical skill in {{gl|golem}} enchanting and his creativity made him a renowned mage-artist in Larnia, popular for the expressive living statues he sculpts. | specialty = VCMI Courtyard Cupid | spec_link = | s_text = Increases the Speed of allied Marble and Granite Cupids by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). Casts Expert Reconstruction. | skill_1 = Basic Luck | skill_2 = Basic Estates | troop_1 = VCMI Courtyard Marble Cupid | troop_1_nam = Marble Cupids | troop_1_link = Courtyard (VCMI) | troop_2 = VCMI Courtyard Marble Cupid | troop_2_nam = Marble Cupids | troop_2_link = Courtyard (VCMI) | troop_3 = VCMI Courtyard Homunculus | troop_3_nam = Homunculi | troop_3_link = Courtyard (VCMI) | nmb_1 = 10β18 | nmb_2 = 10β18 | nmb_3 = 5β11 | chance_2 = (100%) | chance_3 = (100%) | spell = Reconstruction | spell_pic = VCMI Courtyard Reconstruction | s_link = Courtyard (VCMI) }} {{clear|left}} {{HeroNew | name = Ophrys | picture = VCMI Courtyard Ophrys | class = Aristocrat | class_link = Courtyard (VCMI) | gender = Female | race = Mandrake | atk = 2 | def = 1 | sp = 1 | know = 2 | biography = Other mandrakes consider Ophrys' voice to be quiet and weak and they do not regard her highly. This however makes her voice bearable to human ears, allowing her to coordinate efforts between them and her capricious kin. | specialty = VCMI Courtyard Mandrake | spec_link = | s_text = Increases the Health of Mandrakes and Regal Mandrakes by 5. Increases the Speed of Vines by 1 and grants them Preemptive Retaliation. | skill_1 = Basic Diplomacy | skill_2 = Basic Tactics | troop_1 = VCMI Courtyard Marble Cupid | troop_1_nam = Marble Cupids | troop_1_link = Courtyard (VCMI) | troop_2 = VCMI Courtyard Homunculus | troop_2_nam = Homunculi | troop_2_link = Courtyard (VCMI) | troop_3 = VCMI Courtyard Salamander | troop_3_nam = Salamanders | troop_3_link = Courtyard (VCMI) | nmb_1 = 10β18 | nmb_2 = 5β11 | nmb_3 = 3β5 | chance_2 = (100%) | chance_3 = (100%) }} {{HeroNew | name = Teophrast | picture = VCMI Courtyard Teophrast | class = Aristocrat | class_link = Courtyard (VCMI) | gender = Male | race = {{gl|Dark Elf}} | atk = 2 | def = 1 | sp = 1 | know = 2 | biography = Unlike most of the dark elves of {{gl|Jadame}}, Theophrast didn't arrive as a refugee or exile. This industrious man sees Larnia for what it is, growing settlements that need to be built and expanded, and he is the one who can provide the building materials cheap thanks to his trade contacts. | specialty = VCMI Courtyard Wood Ore | spec_link = Resource | s_text = Increases kingdom's wood and ore production by 1 per day for every 7 levels. | skill_1 = Advanced Estates | troop_1 = VCMI Courtyard Marble Cupid | troop_1_nam = Marble Cupids | troop_1_link = Courtyard (VCMI) | troop_2 = VCMI Courtyard Homunculus | troop_2_nam = Homunculi | troop_2_link = Courtyard (VCMI) | troop_3 = VCMI Courtyard Salamander | troop_3_nam = Salamanders | troop_3_link = Courtyard (VCMI) | nmb_1 = 10β18 | nmb_2 = 5β11 | nmb_3 = 3β5 | chance_2 = (100%) | chance_3 = (100%) }} {{clear|left}} === Philosophers === {{HeroNew | name = Audred | picture = VCMI Courtyard Audred | class = Philosopher | class_link = Courtyard (VCMI) | gender = Male | race = {{gl|Human}} | atk = 1 | def = 0 | sp = 1 | know = 3 | biography = This prodigy {{gl|alchemist}}, while still too young to even attend magical university, turned to research in artifical creation of life prohibited in {{gl|Bracada}}. After one horrible accident he blames on having to work in secrecy, he fled to Larnia to be quickly accepted as the lead Homunculi researcher. | specialty = VCMI Courtyard Homunculus | spec_link = | s_text = Increases the Speed of Homunculi and Gilded Homunculi by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). | skill_1 = Basic First Aid | skill_2 = Basic Learning | troop_1 = VCMI Courtyard Marble Cupid | troop_1_nam = Marble Cupids | troop_1_link = Courtyard (VCMI) | troop_2 = VCMI Courtyard Homunculus | troop_2_nam = Homunculi | troop_2_link = Courtyard (VCMI) | troop_3 = VCMI Courtyard Homunculus | troop_3_nam = Homunculi | troop_3_link = Courtyard (VCMI) | nmb_1 = 10β18 | nmb_2 = 5β11 | nmb_3 = 5β11 | chance_2 = (100%) | chance_3 = (100%) | spell = Shield }} {{HeroNew | name = Migdigravia | picture = VCMI Courtyard Migdigravia | class = Philosopher | class_link = Courtyard (VCMI) | gender = Female | race = {{gl|Human}} | atk = 1 | def = 0 | sp = 1 | know = 3 | biography = Despite her gentle and warm personality, Migdigravia's past-time involves designing contraptions of horrid curses. When she was denied a {{gl|Warlock}} title in {{gl|Nighon}}, she simply left in disapproval of its culture. In Larnia she is admired for her carefree attitude, even if at the same time feared for her dreadful devices. | specialty = VCMI Courtyard Camera Obscura | spec_link = | s_text = The Camera Obscura gains 3 additional spell casts and can revive dead units as Ephemeral Apparitions. | skill_1 = Basic Wisdom | skill_2 = Basic Sorcery | troop_1 = VCMI Courtyard Marble Cupid | troop_1_nam = Marble Cupids | troop_1_link = Courtyard (VCMI) | troop_2 = VCMI Courtyard Camera Obscura | troop_2_nam = Camera Obscura | troop_2_link = Courtyard (VCMI) | troop_3 = VCMI Courtyard Homunculus | troop_3_nam = Homunculi | troop_3_link = Courtyard (VCMI) | nmb_1 = 10β18 | nmb_2 = 1 | nmb_3 = 5β11 | chance_2 = (100%) | chance_3 = (100%) | spell = Blind }} {{HeroNew | name = Vogundessi | picture = VCMI Courtyard Vogundessi | class = Philosopher | class_link = Courtyard (VCMI) | gender = Male | race = {{gl|Human}} | atk = 1 | def = 0 | sp = 1 | know = 3 | biography = When {{gl|alchemist}}s were unsuccessful prying out secrets of Vogundessi's craft from him, they announced him a fraud to ruin his reputation and sentenced to shameful execution. He escaped this sordid fate supposedly by striking a deal with {{gl|devil}}s, but barely anyone believe these accusations in Larnia. | specialty = Gold | s_text = Increases kingdom's income by 50 gold per level per day. | skill_1 = Basic Wisdom | skill_2 = Basic Estates | troop_1 = VCMI Courtyard Marble Cupid | troop_1_nam = Marble Cupids | troop_1_link = Courtyard (VCMI) | troop_2 = VCMI Courtyard Homunculus | troop_2_nam = Homunculi | troop_2_link = Courtyard (VCMI) | troop_3 = VCMI Courtyard Salamander | troop_3_nam = Salamanders | troop_3_link = Courtyard (VCMI) | nmb_1 = 10β18 | nmb_2 = 5β11 | nmb_3 = 3β5 | chance_2 = (100%) | chance_3 = (100%) | spell = View Earth }} {{clear|left}} {{HeroNew | name = Nefefareen | picture = VCMI Courtyard Nefefareen | class = Philosopher | class_link = Courtyard (VCMI) | gender = Female | race = {{gl|Efreet}} | atk = 1 | def = 0 | sp = 1 | know = 3 | biography = Given her old age even for an efreet, it was surprising that Nefefareen travelled beyond the {{gl|Plane of Fire}}, especially that she wasn't interested in wars waged by {{gl|devil}}s. It is not known what is the purpose of her meddling in Larnia, but she's the one who popularized keeping Salamanders as pets and servants. | specialty = VCMI Courtyard Salamander | spec_link = | s_text = All types of Salamanders are susceptible to positive Fire spells. When under Fire Shield, they gain +2 Speed & Damage, +1 Morale, and a 33% chance to cast Immolation after attack. | skill_1 = Basic Fire Magic | skill_2 = Basic Wisdom | troop_1 = VCMI Courtyard Marble Cupid | troop_1_nam = Marble Cupids | troop_1_link = Courtyard (VCMI) | troop_2 = VCMI Courtyard Salamander | troop_2_nam = Salamanders | troop_2_link = Courtyard (VCMI) | troop_3 = VCMI Courtyard Salamander | troop_3_nam = Salamanders | troop_3_link = Courtyard (VCMI) | nmb_1 = 10β18 | nmb_2 = 3β5 | nmb_3 = 3β5 | chance_2 = (100%) | chance_3 = (100%) | spell = Fire Shield }} {{HeroNew | name = Hanester | picture = VCMI Courtyard Hanester | class = Philosopher | class_link = Courtyard (VCMI) | gender = Female | race = {{gl|Human}} | atk = 1 | def = 0 | sp = 1 | know = 3 | biography = Hanester initially was not interested in much beside researching philosopher stone in peace, until she realized how easily it can bring out the worst qualities of people. Seeing the increasing greed and madness over this precious mineral, this bright scientist decided to intervene. | specialty = VCMI Courtyard Power | spec_link = | s_text = Lowers the Power skill of the enemy hero by 15%, and by an additional 1% for every 2 levels. | skill_1 = Basic Resistance | skill_2 = Basic Intelligence | troop_1 = VCMI Courtyard Marble Cupid | troop_1_nam = Marble Cupids | troop_1_link = Courtyard (VCMI) | troop_2 = VCMI Courtyard Homunculus | troop_2_nam = Homunculi | troop_2_link = Courtyard (VCMI) | troop_3 = VCMI Courtyard Salamander | troop_3_nam = Salamanders | troop_3_link = Courtyard (VCMI) | nmb_1 = 12β25 | nmb_2 = 5β11 | nmb_3 = 3β5 | chance_2 = (100%) | chance_3 = (100%) | spell = Anti-Magic }} {{HeroNew | name = Dictamnus | picture = VCMI Courtyard Dictamnus | class = Philosopher | class_link = Courtyard (VCMI) | gender = Male | race = Mandrake | atk = 1 | def = 0 | sp = 1 | know = 3 | biography = When asked why plantfolk would use conjured flames, Dictamnus always asks in return if fire is any less deadly to humans and if it ever stopped them from wielding it. He had sworn to his clan to fight any invasive species threatening Larnia, especially floral ones. And for that, fire is especially useful. | specialty = VCMI Courtyard Fire | spec_link = | s_text = Receives a 5% per level bonus to offensive Fire Magic spells. | skill_1 = Basic Fire Magic | skill_2 = Basic Sorcery | troop_1 = VCMI Courtyard Marble Cupid | troop_1_nam = Marble Cupids | troop_1_link = Courtyard (VCMI) | troop_2 = VCMI Courtyard Homunculus | troop_2_nam = Homunculi | troop_2_link = Courtyard (VCMI) | troop_3 = VCMI Courtyard Salamander | troop_3_nam = Salamanders | troop_3_link = Courtyard (VCMI) | nmb_1 = 10β18 | nmb_2 = 5β11 | nmb_3 = 3β5 | chance_2 = (100%) | chance_3 = (100%) | spell = Immolation | spell_pic = VCMI Courtyard Immolation | s_link = Courtyard (VCMI)#Spells }} {{clear|left}} {{HeroNew | name = Zana | picture = VCMI Courtyard Zana | class = Philosopher | class_link = Courtyard (VCMI) | gender = Female | race = {{gl|Human}} | atk = 1 | def = 0 | sp = 1 | know = 3 | biography = Nobody in their sane mind would believe Zana's improbable stories of travels to places like {{gl|Vori}} or {{gl|Fiery Moon}}, if not for a fact that she has uncanny habit of being found whimsically treading places most unexpected, and she has extensive knowledge of many secret areas. This granted her the position of Larnia's Royal Cartographer. | specialty = VCMI Courtyard Dimension Door | spec_link = | s_text = Always casts Dimension Door at expert level. | skill_1 = Basic Pathfinding | skill_2 = Basic Scouting | troop_1 = VCMI Courtyard Marble Cupid | troop_1_nam = Marble Cupids | troop_1_link = Courtyard (VCMI) | troop_2 = VCMI Courtyard Homunculus | troop_2_nam = Homunculi | troop_2_link = Courtyard (VCMI) | troop_3 = VCMI Courtyard Salamander | troop_3_nam = Salamanders | troop_3_link = Courtyard (VCMI) | nmb_1 = 10β18 | nmb_2 = 5β11 | nmb_3 = 3β5 | chance_2 = (100%) | chance_3 = (100%) | spell = Dimension Door }} {{HeroNew | name = Zazzerpan | picture = VCMI Courtyard Zazzerpan | class = Philosopher | class_link = Courtyard (VCMI) | gender = Male | race = {{gl|Human}} | atk = 1 | def = 0 | sp = 1 | know = 3 | biography = The only thing more legendary than Zazzerpan's magic skill was his complacency. When he was defeated by a student in a magic duel, he revoked all his academic titles, and fled {{gl|Bracada}} abruptly in shame. Among Larnians he still insists not to be called professor, as he has not yet recovered from his sense of failure. | specialty = VCMI Courtyard Energy | spec_link = | s_text = Negates the natural spell immunities of all creatures in combat. | skill_1 = Basic Wisdom | skill_2 = Basic Scholar | troop_1 = VCMI Courtyard Marble Cupid | troop_1_nam = Marble Cupids | troop_1_link = Courtyard (VCMI) | troop_2 = VCMI Courtyard Homunculus | troop_2_nam = Homunculi | troop_2_link = Courtyard (VCMI) | troop_3 = VCMI Courtyard Salamander | troop_3_nam = Salamanders | troop_3_link = Courtyard (VCMI) | nmb_1 = 10β18 | nmb_2 = 5β11 | nmb_3 = 3β5 | chance_2 = (100%) | chance_3 = (100%) | spell = Enchanted Weapon | spell_pic = VCMI Courtyard Enchanted Weapon | s_link = Courtyard (VCMI)#Spells }} {{clear|left}} == Spells == {| class="sortable wikitable whiteSortArrows" style="background-color:#{{Teal 4}};" |- style="font-weight:bold; vertical-align:center;" ! style="background-color:#{{Teal 2}}A0!important;" | Name ! style="background-color:#{{Teal 2}}A0!important;" | School ! style="background-color:#{{Teal 2}}A0!important;" | Effect ! style="background-color:#{{Teal 2}}A0!important;" | Spell Scroll |- | style="background-color:#{{Teal 3}};" | [[File:Spell VCMI Courtyard Pacifism.png]] Pacifism | style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]] | style="background-color:#{{Teal 3}};" | Unit becomes unable to attack and moves in the direction of other closest unit. | style="background-color:#{{Teal 3}}; text-align:center" | [[File:Scroll VCMI Courtyard Pacifism.png]] |- | style="background-color:#{{Teal 3}};" | [[File:Spell VCMI Courtyard Quagmire.png]] Quagmire | style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]] | style="background-color:#{{Teal 3}};" | Prevents heroes from escaping the battlefield. | style="background-color:#{{Teal 3}}; text-align:center" | [[File:Scroll VCMI Courtyard Quagmire.png]] |- | style="background-color:#{{Teal 3}};" | [[File:Spell VCMI Courtyard Death Grasp.png]] Death Grasp | style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]] | style="background-color:#{{Teal 3}};" | Kills units from selected stack. | style="background-color:#{{Teal 3}}; text-align:center" | [[File:Scroll VCMI Courtyard Death Grasp.png]] |- | style="background-color:#{{Teal 3}};" | [[File:Spell VCMI Courtyard Rapid Strikes.png]] Flurry of Strikes | style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]] | style="background-color:#{{Teal 3}};" | Grants unit additional attack and [[Preemptive Strike|Preemptive Retaliation]], but decreases unit's damage by 30%. | style="background-color:#{{Teal 3}}; text-align:center" | [[File:Scroll VCMI Courtyard Rapid Strikes.png]] |- | style="background-color:#{{Teal 3}};" | [[File:Spell VCMI Courtyard Immolation.png]] Immolation | style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]] | style="background-color:#{{Teal 3}};" | Sets enemy unit aflame, dealing damage to it at the beginning of each round of combat. | style="background-color:#{{Teal 3}}; text-align:center" | [[File:Scroll VCMI Courtyard Immolation.png]] |- | style="background-color:#{{Teal 3}};" | [[File:Spell VCMI Courtyard Enchanted Weapon.png]] Enchanted Weapon | style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]] | style="background-color:#{{Teal 3}};" | Increases damage dealt by friendly unit by 20%. | style="background-color:#{{Teal 3}}; text-align:center" | [[File:Scroll VCMI Courtyard Enchanted Weapon.png]] |- | style="background-color:#{{Teal 3}};" | [[File:Spell VCMI Courtyard Reconstruction.png]] Reconstruction | style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]] | style="background-color:#{{Teal 3}};" | Restores a [[non-living]] units to functionality until the end of the battle. | style="background-color:#{{Teal 3}}; text-align:center" | [[File:Scroll VCMI Courtyard Reconstruction.png]] |} == Town Names == Unless specified by the mapmaker, towns will generate with a random name. Courtyard towns will use one of these following names: {| class="wikitable sortable" style="white-space:nowrap; text-align: left;" |- | width=75px | Verdina Smaragdina || width=75px | Burg Brennen || width=75px | Burg Grels || width=75px | Red Gate |- | Painted Gate || Blackstone Ark || Greenvalt || Colonnyal |- | Mor Dulce || Red Stone || East Mansion || New Coronia |- | Esteta || Evening Star || Xanthine Stone || Furnace Gate |- | colspan="4" | Al Londe |} If there are more Courtyard towns on the map than possible names, they will use names taken from other towns. == Trivia == *Prior to the release of the Courtyard in 2020, an older, potentially leaked version of the town known as the "Court" was published by Zeryss in 2017. Its design and layout was vastly different due to it being an unfinished product, but some holdovers such as the fountain and generally cuboid-shaped buildings carried over to the Courtyard. Its lineup was also in a far more preliminary stage, though it bore likeness to that of the Courtyard: ** The Goose was abandoned ** The Mandrake and Baroness designs were merged into the current Level 6 Mandrake ** The Walker was abandoned ** The Sculpture was completely redesigned and became the Level 1 Cupid ** The Homunculus was redesigned and shifted from being the Level 4 unit to the Level 2 unit ** The Dodo shifted from being the Level 7 unit to the Level 5 unit *Some elements of the Courtyard have appeared in [[Day of Reckoning]] teasers, such as the Mandrake creature and the Reconstruction spell. == Gallery == <gallery mode="packed-hover"> VCMI Courtyard Envelope.png|Envelope containing invitation letters VCMI Courtyard Letter 01.png|Invitation letter #1 VCMI Courtyard Letter 02.png|Invitation letter #2 VCMI Courtyard Letter Marble Cupid.png|Information on Cupids VCMI Courtyard Letter Homunculus.png|Information on Homunculi VCMI Courtyard Letter Salamander.png|Information on Salamanders VCMI Courtyard Letter Arquebusier.png|Information on Arquebusiers VCMI Courtyard Letter Dodo.png|Information on Dodos VCMI Courtyard Letter Mandrake.png|Information on Mandrakes VCMI Courtyard Letter Jabberwock.png|Information on Jabberwocks Vcmi courtyard puzzle map.png|Puzzle Map Court_lineup.jpg|Court (Old Courtyard) Lineup Court-OLD-in.png|Court (Old Courtyard) Town Screen </gallery> [[Category:VCMI Courtyard]]
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