Editing Cyclops and Cyclops King
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{{Cram|Cyclops Cave|Cyclops|Cyclops King|no_dwelling=|pad=7px 14px 3px 3px|-={{---}}}} | {{Cram|Cyclops Cave|Cyclops|Cyclops King|no_dwelling=|pad=7px 14px 3px 3px|-={{---}}}} | ||
'''Cyclopes and Cyclops Kings''' are | '''Cyclopes and Cyclops Kings''' are level 6 creatures of [[Stronghold town]]. They are recruited from the [[Cyclops Cave]]. Note, that Cyclops is singular while plural phrasing is Cyclopes in game. | ||
''" | ''"Cyclopes and cyclops kings attack at range by throwing boulders to devastating effect. Both can target siege walls and damage them like a [[catapult]]. Cyclops catapult attacks are applied with [[Ballistics|Basic Ballistics]] skill. Cyclops kings do the same at the [[Ballistics|Advanced Ballistics]] skill level."{{-}}<sup>[[Restoration of Erathia Manual Page 110|RoE manual]]''</sup> | ||
== Heroes with a specialty == | == Heroes with a specialty == | ||
{{Fanopinion | *{{H|Yog|Barbarian}} has cyclopes as a [[Specialty#Creature_specialties|specialty]], which increases the Attack and Defense skills of any Cyclops or Cyclops King he commands for each level he attains after the 6th level, and gives them a [[speed]] bonus of 1. | ||
== Tactics and info == | |||
{{Fanopinion}} | |||
The cyclopes deal good damage and have good attack skill, but their defense is rather low and so is their health. They should be protected in order to have them in large numbers and deal a lot of damage. Also, their regular dwelling costs 20 crystals {{c}}, double of what is needed for the [[Behemoth Lair]], so their dwelling is usually built a while after the [[Behemoth]]'s, which results in lower numbers and efficiency on smaller maps especially. | The cyclopes deal good damage and have good attack skill, but their defense is rather low and so is their health. They should be protected in order to have them in large numbers and deal a lot of damage. Also, their regular dwelling costs 20 crystals {{c}}, double of what is needed for the [[Behemoth Lair]], so their dwelling is usually built a while after the [[Behemoth]]'s, which results in lower numbers and efficiency on smaller maps especially. | ||
Cyclops Kings have brilliant speed for a ranged unit, and thus are able to act prior to many strong enemies (e.g. they're faster than [[Swordsman and Crusader|Crusaders]] or [[Pit Fiend and Pit Lord|Pit Lords]]). When having accumulated large amounts of them, use Cyclops Kings as your main ranged unit, replacing slow and not very strong [[Orc and Orc Chieftain|Orcs]]. Don't neglect the upgrade of Cyclopes, as fast | Cyclops Kings have brilliant speed for a ranged unit, and thus are able to act prior to many strong enemies (e.g. they're faster than [[Swordsman and Crusader|Crusaders]] or [[Pit Fiend and Pit Lord|Pit Lords]]). When having accumulated large amounts of them, use Cyclops Kings as your main ranged unit, replacing slow and not very strong [[Orc and Orc Chieftain|Orcs]]. Don't neglect the upgrade of Cyclopes, as fast shooters is a rare thing in the game. | ||
{{creature 'see also'}} | {{creature 'see also'}} | ||
* [[Comparison of Level 6 Creatures]] | * [[Comparison of Level 6 Creatures]] | ||
[[Category: Creatures]] | [[Category: Creatures]] | ||
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