Cyclops and Cyclops King

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Stronghold Creatures
Level

1

Level

2

Level

3

Orc Orc Orc
Level

4

Level

5

Roc Roc
Level

6

Level

7

Castle Creatures
Rampart Creatures
Tower Creatures
Inferno Creatures
Necropolis Creatures
Dungeon Creatures
Stronghold Creatures
Fortress Creatures
Conflux Creatures
Cove Creatures
Factory Creatures
Bulwark Creatures
Palace Creatures
Grotto Creatures
Forge Creatures
Neutral Creatures
Cyclops
15
12
Shots
16
16–20
70
6
Move
Ground
Size
1
Growth
2
1266
1055
Cost Per Troop

750

Shoots. Attacks siege walls (Basic).
Cyclops King
17
13
Shots
24
16–20
70
8
Move
Ground
Size
1
Growth
2
1544 Horn of the Abyss
1110
Cost Per Troop

1100

Shoots. Attacks siege walls (Advanced).

Cyclopes and Cyclops Kings are the level 6 creatures of Stronghold. They are recruited from the Cyclops Cave, and can be received as a reward from Wolf Raider Pickets Horn of the Abyss. The plural form of "cyclops" is "cyclopes."

"Cyclopses and cyclops kings attack at range by throwing boulders to devastating effect. Both can target siege walls and damage them like a catapult... Cyclops catapult attacks are applied with Basic Ballistics skill. Cyclops kings do the same at the Advanced Ballistics skill level..." RoE manual

Dwellings & Portraits[edit | hide | hide all]

Cyclops Cave

Heroes with a specialty[edit | hide]

User Commentary

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Some may find the information in this section subjective or irrelevant.

The cyclopes deal good damage and have good attack skill, but their defense is rather low and so is their health. They should be protected in order to have them in large numbers and deal a lot of damage.

Their base dwelling costs 20 Crystal and 20 Ore, making it the most expensive 6th level creature town structure in the game. Moreover, 20 crystals is double of what is needed for the Behemoth Lair, so their dwelling is usually built a while after the Behemoths', which results in lower numbers and efficiency, especially on smaller maps. In Horn of the Abyss, the cyclopes' base dwelling cost has been reduced to 20 ore and no crystal, in an attempt to balance the town's building progression.

Cyclops Kings have brilliant speed for a ranged unit, and thus are able to act prior to many strong enemies (e.g. they're faster than Crusaders or Pit Lords). When having accumulated large amounts of them, use Cyclops Kings as your main ranged unit, replacing slow and not very strong Orcs. Don't neglect the upgrade of Cyclopes, as fast shooter is a rare thing in the game. When playing with Yog, Cyclops Kings will be unstoppable having outstanding speed 9 and stats rising throughout the game, which makes him one of the best Stronghold heroes. Destroying fortifications is not reliable, but still may help a lot during a siege.

If you have open slots in a siege, consider splitting your Cyclopes/Cyclops Kings into as many stacks as possible. Every additional stack of these guys is roughly equal another catapult!


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