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{{Air spells}}{{Spell|13|13|18|13|18|13|13|13|0|11|13|13 | school = Air Magic | level = 2nd | cost = 4/2 | duration = 1 day | b_effect = All of the hero's creature troops are displayed as if they were composed of the most powerful creatures in the hero's army. Troop population numbers are represented normally. | a_effect = Same as basic effect except troop population quantities are represented as "0". | e_effect = Same as advanced effect except all troops are represented as if populated by the most powerful creature in hero's longest owned town. }} It masks the hero's units on the [[adventure map]] from enemy players. Disguise is a reconnaissance [[Spell#Adventure spells|adventure spell]]. Expert Disguise represents all troops in the army as the most powerful creature in hero's starting town. If there are several starting towns, then the longest owned town is chosen in the order: Castle - Conflux - Dungeon - Cove - Tower - Stronghold - Rampart - Necropolis - Inferno - Fortress, where Castle is the highest priority. If there are no starting towns, then the hero's class native town is chosen. {{user commentary| In at least earlier versions, "One day" meant that the effect ended upon hitting "End turn". This made this spell totally useless. In the patched SOD, the effect will last until the end of the last person's turn, thus making it much more useful for players in the early part of the turn (starting with Red). Vs. the higher level AI, however (Expert/Impossible) the spell '''is''' completely useless, as the AI is able to see the true strength of the army in question, and react accordingly. Additionally, Disguise helps against an enemy trying to view you with [[Visions]]. He will still see your fake numbers, but not what troops you have. }}{{end of user commentary}} {{spell 'see also'}} [[Category: Spells]]
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