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School of Air Magic
Symbol for the School of Air Magic
Level 1
 Magic Arrow *
 View Air
Level 2
 Disrupting Ray
 Lightning Bolt
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
Level 4
 Chain Lightning
Level 5
 Dimension Door
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
School:  Air Magic
Level:  2nd
Cost:  4/2
Duration:  1 day
 Basic effect
All of the hero's creature troops are displayed as if they were composed of the most powerful creatures in the hero's army. Troop population numbers are represented normally.
 Advanced effect
Same as basic effect except troop population quantities are represented as "0".
 Expert effect
Same as advanced effect except all troops are represented as if populated by the most powerful creature in hero's longest owned town.
 Probability of occurrence (%):
Castle Castle   13
Rampart Rampart   13
Tower Tower   18 (13*)
Inferno Inferno   18
Necropolis Necropolis   13
Dungeon Dungeon   13
Stronghold Stronghold   13
Fortress Fortress   0
Conflux Conflux   11
Cove Cove Horn of the Abyss   13
* Without Library

Disguise is a 2nd level spell in the School of Air Magic. It masks the hero's units on the adventure map from enemy players. Disguise is a reconnaissance adventure spell.

Expert Disguise represents all troops in the army as the most powerful creature in hero's starting town. If there are several starting towns, then the longest owned town is chosen in the order: Castle - Conflux - Dungeon - Cove - Tower - Stronghold - Inferno - Fortress, where Castle is the highest priority. If there are no starting towns, then the hero's class native town is chosen.