Disguise

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School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt Shadow of Death
School of Earth Magic
School of Fire Magic
School of Water Magic
Disguise
School: Air Magic
Level: 2nd
Cost: 4/2
Duration: 1 day
Basic Effect
All of the hero's creature troops are displayed as if they were composed of the most powerful creatures in the hero's army. Troop population numbers are represented normally.
 
Advanced Effect
Same as basic effect except troop population quantities are represented as "0".
 
Expert Effect
Same as advanced effect except all troops are represented as if populated by the most powerful creature in hero's longest owned town.
 
Probability of occurrence (%):
Castle 13
Rampart 13
Tower 18 (13*)
Inferno 18
Necropolis 13
Dungeon 13
Stronghold 13
Fortress 0
Conflux 11
Cove Horn of the Abyss 13
Factory Horn of the Abyss 13
* Without Library

It masks the hero's units on the adventure map from enemy players. Disguise is a reconnaissance adventure spell.

Expert Disguise represents all troops in the army as the most powerful creature in hero's starting town. If there are several starting towns, then the longest owned town is chosen in the order: Castle - Conflux - Dungeon - Cove - Tower - Stronghold - Rampart - Necropolis - Inferno - Fortress, where Castle is the highest priority. If there are no starting towns, then the hero's class native town is chosen.

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