Editing Enchanter
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Latest revision | Your text | ||
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| Shots = 32 | | Shots = 32 | ||
| Cost = 750 | | Cost = 750 | ||
| Special = • [[Ranged attack]]<br>• No [[ | | Special = • [[Ranged attack]]<br>• No [[melee]] penalty<br>• [[Spellcaster]]<br>• No [[Obstacle penalty]] | ||
| Onlyone = | | Onlyone = | ||
}} | }} | ||
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'''Enchanters''' are level 6 [[neutral creature]]s recruited from the [[Enchanter's Hollow]]. | '''Enchanters''' are level 6 [[neutral creature]]s recruited from the [[Enchanter's Hollow]]. | ||
''"Specially trained by the dragon slayer [[Dracon]], Enchanters are an elite fighting force. Recruited from the ranks of [[Monk and Zealot|Monks]], [[Monk and Zealot|Zealots]], [[Mage and Arch Mage|Magi]], and [[Mage and Arch Mage|Arch Magi]], these magical warriors are also capable of casting a beneficial mass spell once every three rounds | ''"Specially trained by the dragon slayer [[Dracon]], Enchanters are an elite fighting force. Recruited from the ranks of [[Monk and Zealot|Monks]], [[Monk and Zealot|Zealots]], [[Mage and Arch Mage|Magi]], and [[Mage and Arch Mage|Arch Magi]], these magical warriors are also capable of casting a beneficial mass spell once every three rounds, up to six castings."{{-}}<sup>[[Armageddon's Blade Manual Page 19|AB manual]]''</sup> | ||
== Tactics and info == | |||
The Enchanters are valuable level 6 units, even though their health is a frighteningly low 30 (lowest for a level 6 unit). They have no melee penalty, fixed damage, high speed and attack, 32 shots (the most) and most importantly, cast mass effect spells every 3 turns. | |||
== | == Spells == | ||
They are [[spellcaster]]s and do automatically cast: | |||
* {{Sn1|spell=Haste}} | |||
* {{Sn1|spell=Bless}} | |||
* {{Sn1|spell=Stone Skin}} | |||
* {{Sn1|spell=Cure}} | |||
* {{Sn1|spell=Bloodlust}} | |||
* {{Sn1|spell=Air Shield}} | |||
* {{Sn1|spell=Slow}} | |||
* {{Sn1|spell=Weakness}} | |||
The spells are cast at the expert level every three rounds, lasting for three rounds. Air Shield is only cast if there are enemy ranged creatures present which are able to shoot (i.e. not out of shots, not blinded, etc). | |||
The spells are cast at the expert level every three rounds, lasting for three rounds. | |||
== Appearance == | == Appearance == | ||
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== Heroes with a specialty == | == Heroes with a specialty == | ||
* {{H|Dracon|Wizard}} can upgrade [[Monk and Zealot|Monks, Zealots]], [[Mage and Arch Mage|Magi and Arch-Magi]] to Enchanters. | |||
{{creature 'see also'|up=* [[Neutral creature]]}} | {{creature 'see also'|up=* [[Neutral creature]]}} | ||
[[Category: Creatures]] | [[Category: Creatures]] | ||
__NOTOC__ | __NOTOC__ |