|• Ranged attack|
• No melee penalty
• No Obstacle penalty
"Specially trained by the dragon slayer Dracon, Enchanters are an elite fighting force. Recruited from the ranks of Monks, Zealots, Magi, and Arch Magi, these magical warriors are also capable of casting a beneficial mass spell once every three rounds, up to six castings." AB manual
Enchanters automatically cast following spells:
The spells are cast at the expert level every three rounds, lasting for three rounds.
Air Shield is only cast if there are enemy ranged creatures present which are able to shoot (i.e. not out of shots, not blinded, etc).
Despite the fact most of their spells are lvl 1, Enchanters can not cast on Cursed ground magical terrain.
Heroes with a specialty
Tactics and info
The Enchanters are valuable level 6 units, even though their health is a frighteningly low 30 (lowest for a level 6 unit). They have no melee penalty, fixed damage, high speed and attack, 32 shots (the most) and most importantly, cast mass effect spells every 3 turns.
Multiple stacks of Enchanters still only cast mass effect spells once every 3 turns.