Enchanter
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Enchanters are level 6 neutral creatures recruited from the Enchanter's Hollow.
"Specially trained by the dragon slayer Dracon, Enchanters are an elite fighting force. Recruited from the ranks of Monks, Zealots, Magi, and Arch Magi, these magical warriors are also capable of casting a beneficial mass spell once every three rounds..." AB manual
Dwellings & Portraits[edit | hide | hide all]
Heroes with a specialty[edit | hide]
Dracon the Wizard
can upgrade Monks, Zealots, Magi and Arch-Magi to Enchanters.
Special Ability: Spellcaster[edit | hide]
Enchanters automatically cast following spells:
Spell | Lvl | % | School |
---|---|---|---|
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1 | 17.9% | Air |
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1 | 17.9% | Water |
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1 | 11.9% | Earth |
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1 | 11.9% | Water |
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1 | 6.0% | Fire |
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1 | 11.9% | Earth |
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2 | 4.8% | Water |
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3 | 11.9% | Air |
The spells are cast at the expert level every three rounds, lasting for three rounds.
Air Shield is only cast if there are enemy ranged creatures present which are able to shoot (i.e. not out of shots, not blinded, etc).
Cure will be cast if only there is a stack with a non-full health. Bug: the spell relevance is calculated based on stats of the first stack only (fixed in Horn of the Abyss ).
Despite the fact most of their spells are lvl 1, Enchanters cannot cast on Cursed Ground magical terrain.
Appearance[edit | hide]
Enchanters were added in Armageddon's Blade so there are no Enchanters or Enchanter's Hollows in Restoration of Erathia.