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Griffin Cliff
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{{campaign navigational box|roe=expanded|longlivethequeen=expanded}} {{CampaignScenario | scenario = {{PAGENAME}} | description = To win, you must locate and flag all 7 Griffin Towers. | underground = enabled | num_play = 3/1 | size = M | source = roe | victory = Flag All Creature Dwellings. | loss = Lose All Your Towns and Heroes. | allies = {{red}} | enemies = 1: {{tan}}{{orange}} | difficulty = Normal | bonus = {{BonusArt|Golden Bow}}{{BonusArt|Lion's Shield of Courage}}{{BonusArt|Endless Sack of Gold}} | cback = roe lltq 3 | region_text = The region of Griffin Cliff, the annual breeding grounds from which nearly all of Erathia's Griffin population comes from, is currently under the control of the combined Nighon and Kreegan forces. Generations ago, the Griffins were key to building Erathia, and today they are key to reclaiming it. }} == Prologue == {{cvid|RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-GOOD1C-smk-GOOD1C|thumbtime=0:06|float=left}} {{h|Catherine|0=}}: Each year, [[griffin]]s from around the world migrate to [[Griffin Cliff (Region)|Griffin Cliff]]. Armies of [[Rion Gryphonheart|King Gryphonheart the First]] tamed the [[griffin]]s and trained them for war. With these great beasts, [[Rion Gryphonheart|King Gryphonheart]] unified the divergent human colonies and formed [[Erathia]]. [[Rion Gryphonheart|King Gryphonheart]] felt the land’s native [[griffin]]s were key to any [[Erathia]]n war. To secure [[Steadwick]], we need the [[griffin]]s. {{clear|both}} == Scenario == === Timed events === {{TEheader}} {{TErow| 1 | Intro part 1 | The region of [[Griffin Cliff (Region)|Griffin Cliff]], the annual breeding grounds from which nearly all of [[Erathia]]'s [[Griffin]] population comes from, is currently under the control of the combined [[Nighon]] and [[Kreegan]] forces. Generations ago, the [[Griffin]]s were key to building [[Erathia]], and today they are key to reclaiming it.}} {{TErow| 1 | Intro part 2 | [[Nighon]] and [[Kreegan]] infestation in this area is significant, but we must free the [[Griffin]]s who are currently being forced to serve them. We have received reports that the capitol city of [[Steadwick]] is under siege. Should it fall, we will need the assistance of the [[Griffin]]s.}} {{TErow| 1 | Intro part 3 | Seek out the [[Griffin Tower]]s to the north. We must free them all before we can press on toward [[Steadwick]]. Good luck.}} {{TErow| 5 | Bonus wood. | freq=5 | loc={{orange}} | Wood for the [[dungeon overlords]] war effort | effect=+10 {{w}}}} |} === Rumors === {{Rheader}} {{Rrow | Refugees | There have been many refugees fleeing the east. Most travel toward the safety of [[Steadwick]].}} {{Rrow | [[Steadwick]] | I have heard that [[Steadwick]] has been attacked by Devils!}} |} === Objects === ==== Events ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Message |- | style="text-align:center;" | 25, 23, 0 | style="padding-left:7px; padding-right:5px;" | One of your soldiers suddenly cries out, "Ambush!" You have just enough time to draw your weapons.<p><center>'''Guardians:''' 50 {{Cn|Familiar|name=Familiars}}, 50 {{Cn|Infernal Troglodyte|name=Infernal Troglodytes}}, 30 {{Cn|Harpy Hag|name=Harpy Hags}}, 30 {{Cn|Magog|name=Magogs}}, 20 {{Cn|Cerberus|name=Cerberi}}, 20 {{Cn|Evil Eye|name=Evil Eyes}}, 5 {{Cn|Scorpicore|name=Scorpicores}}<p>'''Contents:''' +1500 {{g}} [[Gold]]</center></p> |- | style="text-align:center;" | 29, 8, 0 | style="padding-left:7px; padding-right:5px;" | Looks like an avalanche has blocked this pass. |- | style="text-align:center;" | 46, 23, 0 | style="padding-left:7px; padding-right:5px;" | One of your soldiers suddenly cries out, "Ambush!" You have just enough time to draw your weapons.<p><center>'''Guardians:''' 50 {{Cn|Familiar|name=Familiars}}, 50 {{Cn|Infernal Troglodyte|name=Infernal Troglodytes}}, 30 {{Cn|Harpy Hag|name=Harpy Hags}}, 30 {{Cn|Magog|name=Magogs}}, 20 {{Cn|Cerberus|name=Cerberi}}, 20 {{Cn|Evil Eye|name=Evil Eyes}}, 5 {{Cn|Efreet Sultan|name=Efreet Sultans}}<p>'''Contents:''' +1500 {{g}} [[Gold]]</center></p> |} ==== Towns ==== {{Town header}} {{Town row|25, 65, 0|red|Castle|nofort=y}} {{Town row|36, 53, 0|red|Castle}} {{Town row|47, 65, 0|red|Castle|nofort=y}} {{Town row|14, 41, 0|tan|Inferno}} {{Town row|25, 22, 0|tan|Castle|nofort=y}} {{Town row|56, 41, 0|tan|Inferno}} {{Town row|46, 22, 0|tan|Castle|nofort=y}} {{Town row|20, 26, 1|orange|Dungeon|nofort=y}} {{Town row|34, 46, 1|orange|Dungeon}} {{Town row|49, 28, 1|orange|Dungeon|nofort=y}} |} ==== Heroes ==== {{hero header}} {{hero row|36, 54, 0|red|mph={{mph|1|Guardian Angels}}}} {{hero row|25, 66, 0|red|mph={{mph|2|Guardian Angels}}}} {{hero row|47, 66, 0|red|mph={{mph|3|Guardian Angels}}}} {{hero row|36, 48, 0|red|mph={{mph|4|Guardian Angels}}}} {{hero row|26, 58, 0|red|mph={{mph|5|Guardian Angels}}}} {{hero row|43, 60, 0|red|mph={{mph|6|Guardian Angels}}}} {{hero row|15, 67, 0|red|mph={{mph|7|Guardian Angels}}}} {{hero row|53, 64, 0|red|mph={{mph|8|Guardian Angels}}}} {{hero row|27, 11, 0|tan|Random}} {{hero row|47, 10, 0|tan|Random}} {{hero row|20, 27, 1|orange|Random}} {{hero row|34, 47, 1|orange|Random}} {{hero row|49, 29, 1|orange|Random}} |} ==== Seer's Huts ==== {{SorQheader}} {{SorQrow|seer=1|loc=19, 62, 0|quest=Return with:<br>{{An|Bird of Perception}}</br>|rew={{Ss3|Eagle Eye|Expert}}}} {{SorQrow|seer=2|loc=42, 59, 0|quest=Return with:<br>{{An|Ladybird of Luck}}</br>|rew=50 {{Cn|Griffin|name=Griffins}}}} |} ==== Signs ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Message |- | style="text-align:center;" | 37, 64, 0 | style="padding-left:7px; padding-right:5px;" | Ye Old Griffin Road |} {{user commentary| This is the first real map of the heroes 3 campaigns (in terms of difficulty). The player does start with 3 towns, but two of them are missing [[Fort]]. A cunning player knowing what is ahead of them (or one who read a user commentary), has brought at least 6 Knights or Clerics - as a result, their main hero (probably Orrin, Valeska or someone similar who can capitalize on the advantage) has about 64 Marksmen around day 3-4. If said hero also has access to Expert [[Slow]], [[Clone]], [[Bless]] or other useful spells, they can easily defeat any of the Forts guarding the [[Griffin Tower]]s. With proper hero chaining, the scenario should then be very easy to complete within the first few weeks, regardless of the difficulty level (as the map is covered in unguarded valuables). If, however, you did not bring multiple Knights and Clerics and instead have a mixed group of heroes, the scenario may become much more difficult. Obtaining the minimum amount of Marksmen necessary to finish it may take a few weeks, during which the enemy will keep harrassing you. In such cases it is recommended to quickly take over enemy towns, build [[Fortifications]] in your [[Castle]] towns and grow the population of Marksmen as quickly as possible. If somehow there is spare gold (for example, because you're playing on the Easy difficulty), you may consider purchasing higher level Castle units. |}} [[Category:Campaign scenarios]]
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