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{| class="wikitable sortable mw-collapsible mw-{{{col|expanded}}}" |+style="white-space:nowrap; text-align:left;"| Information from HeroSpec.txt files (spec classes isolated, hero names added). ! Hero ! Bonus ! Right click title{{-wh}} ! Bonus class ! Right Click Text ! Right Click Text{{-wh}} |- | style="vertical-align:middle;" | Orrin | style="vertical-align:middle;" | Archery | style="vertical-align:middle;" | Archery | style="vertical-align:middle;" | Secondary Skill | style="vertical-align:middle;" | Receives a 5% per level bonus to Archery skill percentage. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- style="vertical-align:middle;" | Valeska | Archers | Archers and Marksmen | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Archers or Marksmen for each level attained after 2nd level. | Increases Speed of any Archers or Marksmen by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). |- style="vertical-align:middle;" | Edric | Griffins | Griffins and Royal Griffins | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Griffins or Royal Griffins or each level attained after 3rd level. | Increases Speed of any Griffins or Royal Griffins by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). |- style="vertical-align:middle;" | Sylvia | Navigation | Navigation | Secondary Skill | style="background-color:peachpuff" | Receives a 5% per level bonus to Navigation skill percentage. | style="background-color:peachpuff" | Receives a 5% per level bonus to movement points at sea. |- | style="vertical-align:middle;" | Lord Haart | style="vertical-align:middle;" | Estates | style="vertical-align:middle;" | Estates | style="vertical-align:middle;" | Secondary Skill | style="vertical-align:middle;" | Receives a 5% per level bonus to Estates skill. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- style="vertical-align:middle;" | Sorsha | Swordsmen | Swordsmen and Crusaders | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level. | Increases Speed of any Swordsmen or Crusaders by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). |- style="vertical-align:middle;" | Christian | Ballista | Ballista | Artillery | style="background-color:peachpuff" | Increases the Attack and Defense skill of any Ballista for each level attained after 4th level. | Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up). |- style="vertical-align:middle;" | Tyris | Cavaliers | Cavaliers and Champions | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Cavaliers or Champions for each level attained after 6th level. | Increases Speed of any Cavaliers or Champions by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up). |- style="vertical-align:middle;" | Rion | First Aid | First Aid | Secondary Skill | Receives a 5% per level bonus to First Aid skill. | style="background-color:peachpuff" | Receives a 5% per level bonus to First Aid Tent healing efficiency. |- style="vertical-align:middle;" | Adela | Bless | Bless | Spell | Casts Bless with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Increases damage of units with Bless effect by 3% for every n hero levels, where n is the level of unit creature. |- style="vertical-align:middle;" | Cuthbert | Weakness | Weakness | Spell | style="background-color:peachpuff" | Casts Weakness with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Weakness with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. |- style="vertical-align:middle;" | Adelaide | Frost Ring | Frost Ring | Spell | Casts Frost Ring with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Frost Ring with damage increased by 3% for every n hero levels, where n is the level of the targeted creature. |- style="vertical-align:middle;" | Ingham | Monks | Monks and Zealots | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Monks or Zealots for each level attained after 5th level. | Increases Speed of any Monks or Zealots by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up). |- | style="vertical-align:middle;" | Sanya | style="vertical-align:middle;" | Eagle Eye | style="vertical-align:middle;" | Eagle Eye | style="vertical-align:middle;" | Secondary Skill | style="vertical-align:middle;" | Receives a 5% per level bonus to Eagle Eye skill percentage. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- style="vertical-align:middle;" | Loynis | Prayer | Prayer | Spell | style="background-color:peachpuff" | Casts Prayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Prayer with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. |- | style="vertical-align:middle;" | Caitlin | style="vertical-align:middle;" | +350 Gold | style="vertical-align:middle;" | Gold | style="vertical-align:middle;" | +350 Gold each day | style="vertical-align:middle;" | Increases kingdom's income by 350 gold per day. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- | style="vertical-align:middle;" | Mephala | style="vertical-align:middle;" | Armorer | style="vertical-align:middle;" | Armorer | style="vertical-align:middle;" | Secondary Skill | style="vertical-align:middle;" | Receives a 5% per level bonus to Armorer skill percentage. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- style="vertical-align:middle;" | Ufretin | Dwarves | Dwarves and Battle Dwarves | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Dwarves of Battle Dwarves for each level attained after 2nd level. | Increases Speed of any Dwarves or Battle Dwarves by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). |- | style="vertical-align:middle;" | Jenova | style="vertical-align:middle;" | +350 Gold | style="vertical-align:middle;" | Gold | style="vertical-align:middle;" | +350 Gold each day | style="vertical-align:middle;" | Increases kingdom's income by 350 gold per day. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- style="vertical-align:middle;" | Ryland | Dendroids | Dendroid Guards and Dendroid Soldiers | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Dendroid Guards or Soldiers for each level attained after 5th level. | Increases Speed of any Dendroid Guards or Dendroid Soldiers by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up). |- | style="vertical-align:middle;" | Thorgrim | style="vertical-align:middle;" | Resistance | style="vertical-align:middle;" | Resistance | style="vertical-align:middle;" | Secondary Skill | style="vertical-align:middle;" | Receives a 5% per level bonus to Resistance skill percentage. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- style="vertical-align:middle;" | Ivor | Elves | Wood Elves and Grand Elves | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Wood Elves or Grand Elves for each level attained after 3rd level. | Increases Speed of any Wood Elves or Grand Elves by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). |- style="vertical-align:middle;" | Clancy | Unicorns | Unicorns and War Unicorns | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level. | Increases Speed of any Unicorns or War Unicorns by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up). |- | style="vertical-align:middle;" | Kyrre | style="vertical-align:middle;" | Logistics | style="vertical-align:middle;" | Logistics | style="vertical-align:middle;" | Secondary Skill | style="vertical-align:middle;" | Receives a 5% per level bonus to Logistics skill percentage. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- style="vertical-align:middle;" | Coronius | Slayer | Slayer | Spell | style="background-color:peachpuff" | Casts Slayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Slayer with effect increased by 4 for 1 level creatures, by 3 for 2 level creatures, by 2 for 3 level creatures, and by 1 for 4 level creatures. |- style="vertical-align:middle;" | Uland | Cure | Cure | Spell | Casts Cure with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Cure with effect increased by 3% for every n hero levels, where n is the level of the targeted creature. |- | style="vertical-align:middle;" | Elleshar | style="vertical-align:middle;" | Intelligence | style="vertical-align:middle;" | Intelligence | style="vertical-align:middle;" | Secondary Skill | style="vertical-align:middle;" | Receives a 5% per level bonus to Intelligence skill percentage. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- style="vertical-align:middle;" | Gem | First Aid | First Aid | Secondary Skill | Receives a 5% per level bonus to First Aid skill. | style="background-color:peachpuff" | Receives a 5% per level bonus to First Aid Tent healing efficiency. |- | style="vertical-align:middle;" | Malcom | style="vertical-align:middle;" | Eagle Eye | style="vertical-align:middle;" | Eagle Eye | style="vertical-align:middle;" | Secondary Skill | style="vertical-align:middle;" | Receives a 5% per level bonus to Eagle Eye skill percentage. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- style="vertical-align:middle;" | Melodia | Fortune | Fortune | Spell | style="background-color:peachpuff" | Casts Fortune with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casted by hero, Fortune spell always increases unit`s Luck by 3. |- style="vertical-align:middle;" | Alagar | Ice Bolt | Ice Bolt | Spell | Casts Ice Bolt with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Ice Bolt with damage increased by 3% for every n hero levels, where n is the level of the targeted creature. |- style="vertical-align:middle;" | Aeris | Pegasi | Pegasi and Silver Pegasi | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Pegasi or Silver Pegasi for each level attained after 4th level. | Increases Speed of any Pegasi or Silver Pegasi by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). |- style="vertical-align:middle;" | Piquedram | Gargoyles | Stone Gargoyles and Obsidian Gargoyles | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Stone or Obsidian Gargoyles for each level attained after 2nd level. | Increases Speed of any Stone Gargoyles or Obsidian Gargoyles by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). |- style="vertical-align:middle;" | Thane | Genies | Genies and Master Genies | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Genies or Master Genies for each level attained after 5th level. | Increases Speed of any Genies or Master Genies by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up). |- style="vertical-align:middle;" | Josephine | Golems | Stone Golems and Iron Golems | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Stone or Iron Golems for each level attained after 3rd level. | Increases Speed of any Stone Golems or Iron Golems by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). |- | style="vertical-align:middle;" | Neela | style="vertical-align:middle;" | Armorer | style="vertical-align:middle;" | Armorer | style="vertical-align:middle;" | Secondary Skill | style="vertical-align:middle;" | Receives a 5% per level bonus to Armorer skill percentage. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- style="vertical-align:middle;" | Torosar | Ballista | Ballista | Artillery | style="background-color:peachpuff" | Increases the Attack and Defense skill of any Ballista for each level attained after 4th level. | Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up). |- style="vertical-align:middle;" | Fafner | Nagas | Nagas and Naga Queen | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Nagas or Naga Queens for each level attained after 6th level. | Increases Speed of any Nagas or Naga Queen by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up). |- | style="vertical-align:middle;" | Rissa | style="vertical-align:middle;" | +1 Mercury | style="vertical-align:middle;" | Mercury | style="vertical-align:middle;" | +1 Mercury each day. | style="vertical-align:middle;" | Increases kingdom's mercury production by 1 per day. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- style="vertical-align:middle;" | Iona | Genies | Genies and Master Genies | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Genies or Master Genies for each level attained after 5th level. | Increases Speed of any Genies or Master Genies by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up). |- style="vertical-align:middle;" | Astral | Hypnotize | Hypnotize | Spell | Casts Hypnotize with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Hypnotize with effect increased by 3% for every n hero levels, where n is the level of the targeted creature. |- | style="vertical-align:middle;" | Halon | style="vertical-align:middle;" | Mysticism | style="vertical-align:middle;" | Mysticism | style="vertical-align:middle;" | Secondary Skill | style="vertical-align:middle;" | Receives a 5% per level bonus to Mysticism skill. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- | style="vertical-align:middle;" | Serena | style="vertical-align:middle;" | Eagle Eye | style="vertical-align:middle;" | Eagle Eye | style="vertical-align:middle;" | Secondary Skill | style="vertical-align:middle;" | Receives a 5% per level bonus to Eagle Eye skill percentage. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- style="vertical-align:middle;" | Daremyth | Fortune | Fortune | Spell | style="background-color:peachpuff" | Casts Fortune with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casted by hero, Fortune spell always increases unit`s Luck by 3. |- style="vertical-align:middle;" | Theodorus | Magi | Magi and Arch Magi | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Magi or Arch Magi for each level attained after 4th level. | Increases Speed of any Magi or Arch Magi by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). |- style="vertical-align:middle;" | Solmyr | Ch. Lightning | Chain Lightning | Spell | Casts Chain Lightning with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Chain Lightning with damage increased by 3% for every n hero levels, where n is the level of the targeted creature. |- style="vertical-align:middle;" | Cyra | Haste | Haste | Spell | style="background-color:peachpuff" | Casts Haste with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Haste with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. |- | style="vertical-align:middle;" | Aine | style="vertical-align:middle;" | +350 Gold | style="vertical-align:middle;" | Gold | style="vertical-align:middle;" | +350 Gold each day | style="vertical-align:middle;" | Increases kingdom's income by 350 gold per day. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- style="vertical-align:middle;" | Fiona | Hell Hounds | Hell Hounds and Cerberi | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Hell Hounds or Cerberi for each level attained after 3rd level. | Increases Speed of any Hell Hounds or Cerberi by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). |- style="vertical-align:middle;" | Rashka | Efreet | Efreet and Efreet Sultans | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Efreet or Efreet Sultans for each level attained after 6th level. | Increases Speed of any Efreet or Efreet Sultans by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up). |- style="vertical-align:middle;" | Marius | Demons | Demons and Horned Demons | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Demons or Horned Demons for each level attained after 4th level. | Increases Speed of any Demons or Horned Demons by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). |- style="vertical-align:middle;" | Ignatius | Imps | Imps and Familiars | Creature | Increases the Attack and Defense skills of any Imps or Familiars for each level attained after 1st level. | Increases Speed of any Imps or Familiars by 1 and their Attack and Defense skills by 5% for every level (rounded up). |- | style="vertical-align:middle;" | Octavia | style="vertical-align:middle;" | +350 Gold | style="vertical-align:middle;" | Gold | style="vertical-align:middle;" | +350 Gold each day | style="vertical-align:middle;" | Increases kingdom's income by 350 gold per day. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- style="vertical-align:middle;" | Calh | Gogs | Gogs and Magogs | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Gogs or Magogs for each level attained after 2nd level. | Increases Speed of any Gogs or Magogs by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). |- style="vertical-align:middle;" | Pyre | Ballista | Ballista | Artillery | style="background-color:peachpuff" | Increases the Attack and Defense skill of any Ballista for each level attained after 4th level. | Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up). |- style="vertical-align:middle;" | Nymus | Pit Fiends | Pit Fiends and Pit Lords | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Pit Fiends or Lords for each level attained after 5th level. | Increases Speed of any Pit Fiends or Pit Lords by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up). |- | style="vertical-align:middle;" | Ayden | style="vertical-align:middle;" | Intelligence | style="vertical-align:middle;" | Intelligence | style="vertical-align:middle;" | Secondary Skill | style="vertical-align:middle;" | Receives a 5% per level bonus to Intelligence skill percentage. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- style="vertical-align:middle;" | Xyron | Inferno | Inferno | Spell | Casts Inferno with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Inferno with damage increased by 3% for every n hero levels, where n is the level of the targeted creature. |- | style="vertical-align:middle;" | Axsis | style="vertical-align:middle;" | Mysticism | style="vertical-align:middle;" | Mysticism | style="vertical-align:middle;" | Secondary Skill | style="vertical-align:middle;" | Receives a 5% per level bonus to Mysticism skill. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- style="vertical-align:middle;" | Olema | Weakness | Weakness | Spell | style="background-color:peachpuff" | Casts Weakness with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Weakness with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. |- | style="vertical-align:middle;" | Calid | style="vertical-align:middle;" | +1 Sulfur | style="vertical-align:middle;" | Sulfur | style="vertical-align:middle;" | +1 Sulfur each day. | style="vertical-align:middle;" | Increases kingdom's sulfur production by 1 per day. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- style="vertical-align:middle;" | Ash | Bloodlust | Bloodlust | Spell | style="background-color:peachpuff" | Casts Bloodlust with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Bloodlust with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. |- | style="vertical-align:middle;" | Zydar | style="vertical-align:middle;" | Sorcery | style="vertical-align:middle;" | Sorcery | style="vertical-align:middle;" | Secondary Skill | style="vertical-align:middle;" | Receives a 5% per level bonus to Sorcery skill percentage. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- style="vertical-align:middle;" | Xarfax | Fireball | Fireball | Spell | Casts Fireball with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Fireball with damage increased by 3% for every n hero levels, where n is the level of the targeted creature. |- style="vertical-align:middle;" | Straker | Walking Dead | Walking Dead and Zombies | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level. | Increases Speed of any Walking Dead or Zombies by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). |- style="vertical-align:middle;" | Vokial | Vampires | Vampires and Vampire Lords | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Vampires or Vampire Lords for each level attained after 4th level. | Increases Speed of any Vampires or Vampire Lords by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). |- style="vertical-align:middle;" | Moandor | Liches | Liches and Power Liches | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Liches or Power Liches for each level attained after 5th level. | Increases Speed of any Liches or Power Liches by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up). |- style="vertical-align:middle;" | Charna | Wights | Wights and Wraiths | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Wights or Wraiths for each level attained after 3rd level. | Increases Speed of any Wights or Wraiths by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). |- style="vertical-align:middle;" | Tamika | Black Knights | Black Knights and Dread Knights | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Black Knights or Dread Knights for each level attained after 6th level. | Increases Speed of any Black Knights or Dread Knights by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up). |- | style="vertical-align:middle;" | Isra | style="vertical-align:middle;" | Necromancy | style="vertical-align:middle;" | Necromancy | style="vertical-align:middle;" | Secondary Skill | style="vertical-align:middle;" | Receives a 5% per level bonus to Necromancy skill percentage. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- | style="vertical-align:middle;" | Clavius | style="vertical-align:middle;" | +350 Gold | style="vertical-align:middle;" | Gold | style="vertical-align:middle;" | +350 Gold each day | style="vertical-align:middle;" | Increases kingdom's income by 350 gold per day. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- style="vertical-align:middle;" | Galthran | Skeletons | Skeletons and Skeleton Warriors | Creature | Increases the Attack and Defense skills of any Skeletons or Skeleton Warriors for each level attained after 1st level. | Increases Speed of any Skeletons or Skeleton Warriors by 1 and their Attack and Defense skills by 5% for every level (rounded up). |- style="vertical-align:middle;" | Septienna | Death Ripple | Death Ripple | Spell | Casts Death Ripple with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Death Ripple with damage increased by 3% for every n hero levels, where n is the level of the targeted creature. |- style="vertical-align:middle;" | Aislinn | Meteor Shower | Meteor Shower | Spell | Casts Meteor Shower with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Meteor Shower with damage increased by 3% for every n hero levels, where n is the level of the targeted creature. |- | style="vertical-align:middle;" | Sandro | style="vertical-align:middle;" | Sorcery | style="vertical-align:middle;" | Sorcery | style="vertical-align:middle;" | Secondary Skill | style="vertical-align:middle;" | Receives a 5% per level bonus to Sorcery skill percentage. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- | style="vertical-align:middle;" | Nimbus | style="vertical-align:middle;" | Eagle Eye | style="vertical-align:middle;" | Eagle Eye | style="vertical-align:middle;" | Secondary Skill | style="vertical-align:middle;" | Receives a 5% per level bonus to Eagle Eye skill percentage. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- style="vertical-align:middle;" | Thant | Animate Dead | Animate Dead | Spell | Casts Animate Dead with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Animate Dead with effect increased by 3% for every n hero levels, where n is the level of the targeted creature. |- style="vertical-align:middle;" | Xsi | Stone Skin | Stone Skin | Spell | style="background-color:peachpuff" | Casts Stone Skin with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Stone Skin with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. |- | style="vertical-align:middle;" | Vidomina | style="vertical-align:middle;" | Necromancy | style="vertical-align:middle;" | Necromancy | style="vertical-align:middle;" | Secondary Skill | style="vertical-align:middle;" | Receives a 5% per level bonus to Necromancy skill percentage. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- | style="vertical-align:middle;" | Nagash | style="vertical-align:middle;" | +350 Gold | style="vertical-align:middle;" | Gold | style="vertical-align:middle;" | +350 Gold each day | style="vertical-align:middle;" | Increases kingdom's income by 350 gold per day. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- style="vertical-align:middle;" | Lorelei | Harpies | Harpies and Harpy Hags | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Harpies or Harpy Hags for each level attained after 2nd level. | Increases Speed of any Harpies or Harpy Hags by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). |- style="vertical-align:middle;" | Arlach | Ballista | Ballista | Artillery | style="background-color:peachpuff" | Increases the Attack and Defense skill of any Ballista for each level attained after 4th level. | Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up). |- style="vertical-align:middle;" | Dace | Minotaurs | Minotaurs and Minotaur Kings | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Minotaurs or Minotaur Kings for each level attained after 5th level. | Increases Speed of any Minotaurs or Minotaur Kings by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up). |- style="vertical-align:middle;" | Ajit | Beholders | Beholders and Evil Eyes | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Beholders or Evil Eyes for each level attained after 2nd level. | Increases Speed of any Beholders or Evil Eyes by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). |- | style="vertical-align:middle;" | Damacon | style="vertical-align:middle;" | +350 Gold | style="vertical-align:middle;" | Gold | style="vertical-align:middle;" | +350 Gold each day | style="vertical-align:middle;" | Increases kingdom's income by 350 gold per day. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- | style="vertical-align:middle;" | Gunnar | style="vertical-align:middle;" | Logistics | style="vertical-align:middle;" | Logistics | style="vertical-align:middle;" | Secondary Skill | style="vertical-align:middle;" | Receives a 5% per level bonus to Logistics skill percentage. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- style="vertical-align:middle;" | Synca | Manticores | Manticores and Scorpicores | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Manticores or Scorpicores for each level attained after 6th level. | Increases Speed of any Manticores or Scorpicores by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up). |- style="vertical-align:middle;" | Shakti | Troglodytes | Troglodytes and Infernal Troglodytes | Creature | Increases the Attack and Defense skills of any Troglodytes or Infernal Troglodytes for each level attained after 1st level. | Increases Speed of any Troglodytes or Infernal Troglodytes by 1 and their Attack and Defense skills by 5% for every level (rounded up). |- style="vertical-align:middle;" | Alamar | Resurrection | Resurrection | Spell | Casts Resurrection with increased effect, based on his level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Resurrection with effect increased by 3% for every n hero levels, where n is the level of the targeted creature. |- | style="vertical-align:middle;" | Jaegar | style="vertical-align:middle;" | Mysticism | style="vertical-align:middle;" | Mysticism | style="vertical-align:middle;" | Secondary Skill | style="vertical-align:middle;" | Receives a 5% per level bonus to Mysticism skill. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- | style="vertical-align:middle;" | Malekith | style="vertical-align:middle;" | Sorcery | style="vertical-align:middle;" | Sorcery | style="vertical-align:middle;" | Secondary Skill | style="vertical-align:middle;" | Receives a 5% per level bonus to Sorcery skill percentage. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- style="vertical-align:middle;" | Jeddite | Resurrection | Resurrection | Spell | Casts Resurrection with increased effect, based on his level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Resurrection with effect increased by 3% for every n hero levels, where n is the level of the targeted creature. |- | style="vertical-align:middle;" | Geon | style="vertical-align:middle;" | Eagle Eye | style="vertical-align:middle;" | Eagle Eye | style="vertical-align:middle;" | Secondary Skill | style="vertical-align:middle;" | Receives a 5% per level bonus to Eagle Eye skill percentage. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- style="vertical-align:middle;" | Deemer | Meteor Shower | Meteor Shower | Spell | Casts Meteor Shower with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Meteor Shower with damage increased by 3% for every n hero levels, where n is the level of the targeted creature. |- | style="vertical-align:middle;" | Sephinroth | style="vertical-align:middle;" | +1 Crystal | style="vertical-align:middle;" | Crystal | style="vertical-align:middle;" | +1 Crystal each day. | style="vertical-align:middle;" | Increases kingdom's crystal production by 1 per day. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- style="vertical-align:middle;" | Darkstorn | Stone Skin | Stone Skin | Spell | style="background-color:peachpuff" | Casts Stone Skin with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Stone Skin with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. |- style="vertical-align:middle;" | Yog | Cyclopes | Cyclopses and Cyclops Kings | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Cyclopses or Cyclops Lords for each level attained after 6th level. | Increases Speed of any Cyclopses or Cyclops Kings by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up). |- style="vertical-align:middle;" | Gurnisson | Ballista | Ballista | Artillery | style="background-color:peachpuff" | Increases the Attack and Defense skill of any Ballista for each level attained after 4th level. | Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up). |- style="vertical-align:middle;" | Jabarkas | Orcs | Orcs and Orc Chieftains | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Orcs or Orc Chieftains for each level attained after 3rd level. | Increases Speed of any Orcs or Orc Chieftains by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). |- style="vertical-align:middle;" | Shiva | Rocs | Rocs and Thunderbirds | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Rocs or Thunderbirds for each level attained after 5th level. | Increases Speed of any Rocs or Thunderbirds by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up). |- style="vertical-align:middle;" | Gretchin | Goblins | Goblins and Hobgoblins | Creature | Increases the Attack and Defense skills of any Goblins or Hobgoblins for each level attained after 1st level. | Increases Speed of any Goblins or Hobgoblins by 1 and their Attack and Defense skills by 5% for each level (rounded up). |- style="vertical-align:middle;" | Krellion | Ogres | Ogres and Ogre Magi | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Ogres or Ogre Magi for each level attained after 4th level. | Increases Speed of any Ogres or Ogre Magi by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). |- | style="vertical-align:middle;" | Crag Hack | style="vertical-align:middle;" | Offense | style="vertical-align:middle;" | Offense | style="vertical-align:middle;" | Secondary Skill | style="vertical-align:middle;" | Receives a 5% per level bonus to Offense skill percentage. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- style="vertical-align:middle;" | Tyraxor | Wolf Riders | Wolf Riders and Wolf Raiders | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Wolf Riders or Raiders for each level attained after 2nd level. | Increases Speed of any Wolf Riders or Wolf Raiders by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). |- | style="vertical-align:middle;" | Gird | style="vertical-align:middle;" | Sorcery | style="vertical-align:middle;" | Sorcery | style="vertical-align:middle;" | Secondary Skill | style="vertical-align:middle;" | Receives a 5% per level bonus to Sorcery skill percentage. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- style="vertical-align:middle;" | Vey | Ogres | Ogres and Ogre Magi | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Ogres or Ogre Magi for each level attained after 4th level. | Increases Speed of any Ogres or Ogre Magi by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). |- | style="vertical-align:middle;" | Dessa | style="vertical-align:middle;" | Logistics | style="vertical-align:middle;" | Logistics | style="vertical-align:middle;" | Secondary Skill | style="vertical-align:middle;" | Receives a 5% per level bonus to Logistics skill percentage. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- style="vertical-align:middle;" | Terek | Haste | Haste | Spell | style="background-color:peachpuff" | Casts Haste with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Haste with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. |- style="vertical-align:middle;" | Zubin | Precision | Precision | Spell | style="background-color:peachpuff" | Casts Precision with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Precision with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. |- | style="vertical-align:middle;" | Gundula | style="vertical-align:middle;" | Offense | style="vertical-align:middle;" | Offense | style="vertical-align:middle;" | Secondary Skill | style="vertical-align:middle;" | Receives a 5% per level bonus to Offense skill percentage. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- | style="vertical-align:middle;" | Oris | style="vertical-align:middle;" | Eagle Eye | style="vertical-align:middle;" | Eagle Eye | style="vertical-align:middle;" | Secondary Skill | style="vertical-align:middle;" | Receives a 5% per level bonus to Eagle Eye skill percentage. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- | style="vertical-align:middle;" | Saurug | style="vertical-align:middle;" | +1 Gems | style="vertical-align:middle;" | Gems | style="vertical-align:middle;" | +1 Gems each day. | style="vertical-align:middle;" | Increases kingdom's gem production by 1 per day. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- style="vertical-align:middle;" | Bron | Basilisks | Basilisks and Greater Basilisks | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Basilisks or Greater Basilisks for each level attained after 4th level. | Increases Speed of any Basilisks or Greater Basilisks by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). |- style="vertical-align:middle;" | Drakon | Gnolls | Gnolls and Gnoll Marauders | Creature | Increases the Attack and Defense skills of any Gnolls or Gnoll Marauders for each level attained after 1st level. | Increases Speed of any Gnolls or Gnoll Marauders by 1 and their Attack and Defense skills by 5% for every level (rounded up). |- style="vertical-align:middle;" | Wystan | Lizardmen | Lizardmen and Lizard Warriors | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Lizardmen or Lizard Warriors for each level attained after 2nd level. | Increases Speed of any Lizardmen or Lizard Warriors by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). |- style="vertical-align:middle;" | Tazar | Armorer | Armorer | Secondary Skill | Tazar receives a 5% per level bonus to his Armorer skill percentage. | Receives a 5% per level bonus to his Armorer skill percentage. |- style="vertical-align:middle;" | Alkin | Gorgons | Gorgons and Mighty Gorgons | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Gorgons or Mighty Gorgons for each level attained after 5th level. | Increases Speed of any Gorgons or Mighty Gorgons by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up). |- | style="vertical-align:middle;" | Korbac | style="vertical-align:middle;" | Serpent Flies | style="vertical-align:middle;" | Serpent Flies and Dragon Flies | style="vertical-align:middle;" | Creature | style="vertical-align:middle; background-color:peachpuff" | Increases the Attack and Defense skills of any Serpent or Dragon Flies for each level attained after 3rd level. | style="text-align:center; font-style:italic; background-color:peachpuff" | Increases Speed of any Serpent or Dragon Flies by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). |- style="vertical-align:middle;" | Gerwulf | Ballista | Ballista | Artillery | style="background-color:peachpuff" | Increases the Attack and Defense skill of any Ballista for each level attained after 4th level. | Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up). |- style="vertical-align:middle;" | Broghild | Wyverns | Wyverns and Wyvern Monarchs | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Wyverns or Wyvern Monarchs for each level attained after 6th level. | Increases Speed of any Wyverns or Wyvern Monarchs by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up). |- style="vertical-align:middle;" | Mirlanda | Weakness | Weakness | Spell | style="background-color:peachpuff" | Casts Weakness with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Weakness with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. |- | style="vertical-align:middle;" | Rosic | style="vertical-align:middle;" | Mysticism | style="vertical-align:middle;" | Mysticism | style="vertical-align:middle;" | Secondary Skill | style="vertical-align:middle;" | Receives a 5% per level bonus to Mysticism skill. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- style="vertical-align:middle;" | Voy | Navigation | Navigation | Secondary Skill | style="background-color:peachpuff" | Receives a 5% per level bonus to Navigation skill percentage. | style="background-color:peachpuff" | Receives a 5% per level bonus to movement points at sea. |- style="vertical-align:middle;" | Verdish | First Aid | First Aid | Secondary Skill | Receives a 5% per level bonus to First Aid skill. | style="background-color:peachpuff" | Receives a 5% per level bonus to First Aid Tent healing efficiency. |- style="vertical-align:middle;" | Merist | Stone Skin | Stone Skin | Spell | style="background-color:peachpuff" | Casts Stone Skin with increased effect, based on her level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Stone Skin with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. |- | style="vertical-align:middle;" | Styg | style="vertical-align:middle;" | Sorcery | style="vertical-align:middle;" | Sorcery | style="vertical-align:middle;" | Secondary Skill | style="vertical-align:middle;" | Receives a 5% per level bonus to Sorcery skill percentage. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- | style="vertical-align:middle;" | Andra | style="vertical-align:middle;" | Intelligence | style="vertical-align:middle;" | Intelligence | style="vertical-align:middle;" | Secondary Skill | style="vertical-align:middle;" | Receives a 5% per level bonus to Intelligence skill percentage. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- | style="vertical-align:middle;" | Tiva | style="vertical-align:middle;" | Eagle Eye | style="vertical-align:middle;" | Eagle Eye | style="vertical-align:middle;" | Secondary Skill | style="vertical-align:middle;" | Receives a 5% per level bonus to Eagle Eye skill percentage. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- style="vertical-align:middle;" | Pasis | Psychic Ele. | Psychic Elementals and Magic Elementals | Creature | Psychic/Magic elementals receive +3 Att and +3 Def. | Psychic Elementals and Magic Elementals receive +3 Attack, and +3 Defense |- style="vertical-align:middle;" | Thunar | Earth Ele. | Earth Elementals and Magma Elementals | Creature | Earth/Magma elementals receive +2 Att, +1 Def, and +5 Dmg. | Earth Elementals and Magma Elementals receive +2 Attack, +1 Defense, and +5 Damage. |- style="vertical-align:middle;" | Ignissa | Fire Elementals | Fire Elementals and Energy Elementals | Creature | Fire/Energy elementals receive +1 Att, +2 Def, and +2 Dmg. | Fire Elementals and Energy Elementals receive +1 Attack, +2 Defense, and +2 Damage. |- style="vertical-align:middle;" | Lacus | Water Ele. | Water Elementals and Ice Elementals | Creature | Water/Ice elementals receive +2 Att. | Water Elementals and Ice Elementals receive +2 Attack. |- style="vertical-align:middle;" | Monere | Psychic Ele. | Psychic Elementals and Magic Elementals | Creature | Psychic/Magic elementals receive +3 Att and +3 Def. | Psychic Elementals and Magic Elementals receive +3 Attack, and +3 Defense |- style="vertical-align:middle;" | Erdamon | Earth Ele. | Earth Elementals and Magma Elementals | Creature | Earth/Magma elementals receive +2 Att, +1 Def, and +5 Dmg. | Earth Elementals and Magma Elementals receive +2 Attack, +1 Defense, and +5 Damage. |- style="vertical-align:middle;" | Fiur | Fire Ele. | Fire Elementals and Energy Elementals | Creature | Fire/Energy elementals receive +1 Att, +2 Def, and +2 Dmg. | Fire Elementals and Energy Elementals receive +1 Attack, +2 Defense, and +2 Damage. |- style="vertical-align:middle;" | Kalt | Water Ele. | Water Elementals and Ice Elementals | Creature | Water/Ice elementals receive +2 Att. | Water Elementals and Ice Elementals receive +2 Attack. |- | style="vertical-align:middle;" | Luna | style="vertical-align:middle;" | Fire Wall | style="vertical-align:middle;" | Fire Wall | style="vertical-align:middle;" | Spell | style="vertical-align:middle;" | Damage from Fire Walls is doubled. | style="background-color:peachpuff" | Damage from Fire Walls is increased by 25%. |- style="vertical-align:middle;" | Brissa | Haste | Haste | Spell | style="background-color:peachpuff" | Casts Haste with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Haste with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. |- | style="vertical-align:middle;" | Ciele | style="vertical-align:middle;" | Magic Arrow | style="vertical-align:middle;" | Magic Arrow | style="vertical-align:middle;" | Spell | style="vertical-align:middle;" | When cast, Magic Arrow damage is increased 50%. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- style="vertical-align:middle;" | Labetha | Stone Skin | Stone Skin | Spell | style="background-color:peachpuff" | When cast, Stone Skin is increased +3. | Casts Stone Skin with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. |- style="vertical-align:middle;" | Inteus | Bloodlust | Bloodlust | Spell | style="background-color:peachpuff" | Casts Bloodlust with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Bloodlust with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. |- | style="vertical-align:middle;" | Aenain | style="vertical-align:middle;" | Disrupting Ray | style="vertical-align:middle;" | Disrupting Ray | style="vertical-align:middle;" | Spell | style="vertical-align:middle;" | When cast, Disrupting Ray is increased +2. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- | style="vertical-align:middle;" | Gelare | style="vertical-align:middle;" | +350 Gold | style="vertical-align:middle;" | Gold | style="vertical-align:middle;" | +350 Gold each day | style="vertical-align:middle;" | Increases kingdom's income by 350 gold per day. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- | style="vertical-align:middle;" | Grindan | style="vertical-align:middle;" | +350 Gold | style="vertical-align:middle;" | Gold | style="vertical-align:middle;" | +350 Gold each day | style="vertical-align:middle;" | Increases kingdom's income by 350 gold per day. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- | style="vertical-align:middle;" | Sir Mullich | style="vertical-align:middle;" | Speed | style="vertical-align:middle;" | Speed | style="vertical-align:middle;" | Creature | style="vertical-align:middle;" | All creatures receive +2 speed. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- | style="vertical-align:middle;" | Adrienne | style="vertical-align:middle;" | Fire Magic | style="vertical-align:middle;" | Fire Magic | style="vertical-align:middle;" | Secondary Skill | style="vertical-align:middle;" | Starts with Expert Fire Magic. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- style="vertical-align:middle;" | Catherine | Swordsmen | Swordsmen and Crusaders | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level. | Increases Speed of any Swordsmen or Crusaders by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). |- | style="vertical-align:middle;" | Dracon | style="vertical-align:middle;" | Enchanters | style="vertical-align:middle;" | Enchanters | style="vertical-align:middle;" | Creature | style="vertical-align:middle;" | Can upgrade Monks or Zealots and Magi or Arch Magi to Enchanters. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- | style="vertical-align:middle;" | Gelu | style="vertical-align:middle;" | Sharpshooters | style="vertical-align:middle;" | Sharpshooters | style="vertical-align:middle;" | Creature | style="vertical-align:middle;" | Can upgrade Archers or Marksmen and Wood Elves or Grand Elves to Sharpshooters. | style="text-align:center; font-style:italic;" | (Same as SoD version) |- style="vertical-align:middle;" | Kilgor | Behemoths | Behemoths and Ancient Behemoths | Creature | Behemoths or Ancient Behemoths receive +5 Att, +5 Def, +10 Dmg. | Behemoths or Ancient Behemoths receive +5 Attack, +5 Defense, and +10 Damage. |- style="vertical-align:middle;" | Lord Haart | Black Knights | Black Knights and Dread Knights | Creature | Black Knights or Dread Knights receive +5 Att, +5 Def, and +10 Dmg. | Black Knights or Dread Knights receive +5 Attack, +5 Defense, and +10 Damage. |- style="vertical-align:middle;" | Mutare | Dragons | Dragons | Creature | All dragons receive +5 Att, +5 Def. | All dragons receive +5 Attack, and +5 Defense. |- style="vertical-align:middle;" | Roland | Swordsmen | Swordsmen and Crusaders | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level. | Increases Speed of any Swordsmen or Crusaders by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). |- style="vertical-align:middle;" | Mutare Drake | Dragons | Dragons | Creature | All dragons receive +5 Att, +5 Def. | All dragons receive +5 Attack, and +5 Defense. |- style="vertical-align:middle;" | Boragus | Ogres | Ogres and Ogre Magi | Creature | style="background-color:peachpuff" | Increases the Attack and Defense skills of any Ogre or Ogre Mage for each level attained after 4th level. | Increases Speed of any Ogres or Ogre Magi by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). |- style="vertical-align:middle;" | Xeron | Devils | Devils and Arch Devils | Creature | Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed. | Devils or Arch Devils receive +4 Attack, +2 Defense, and +1 Speed. |} [[Category:Heroes]]
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