Editing Imbalance
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* Designing map in a way so even if entity is ingame its effect would be countered (e.g. artifacts against necromants, or multiple mid-tier creature dwellings which are not useful for necromants) | * Designing map in a way so even if entity is ingame its effect would be countered (e.g. artifacts against necromants, or multiple mid-tier creature dwellings which are not useful for necromants) | ||
* And, last but not least, countering imbalance by your own play, tactics, and strategy. Β | * And, last but not least, countering imbalance by your own play, tactics, and strategy. Β | ||
[[Category: | [[Category:Miscellaneous]] |