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List of bugs (HotA)
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This list contains all bugs and other issues that are still unresolved in HotA. {| class="wikitable sortable" |- ! Name !! Type !! width=800px | Description !! Fix !! Tested |- | [[Mechanic and Engineer]]'s [[Breath attack]] against 2-hex units || Bug || When attacking a 2-hex unit from the middle hex above or below it, the fire breath follows the direction of the Mechanic's or Engineer's movement rather than the direction of the sword-arrow.|| The issue remains unsolved. || 1.7.0, [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 18:06, 25 January 2024 (UTC) |- | Starting experience || Bug || Heroes with default level 1 start actually having some random amount of experience in the double digits. || The issue remains unsolved. || 1.7.0, --[[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 20:45, 25 January 2024 (UTC) |- | Disassembling combination artifacts in the hero exchange screen in allied multiplayer || Bug || If you're playing a game with another allied human player and go to the hero exchange screen you can disassemble an artifact like the armor of the damned from their hero's equipment thus crashing the game for yourself. I imagine that disassembling a combination artifact in another players backpack when it is full would also cause a game crash.<p>In 1.7.1 hotseat, you can still disassemble artifacts in an ally's inventory, but it does not crash (only tested on empty backpack). || The issue remains unsolved. || 1.7.0, [[User:guest273|guest273]] ([[User talk:guest273|talk]])<p>1.7.1, [[File:Hero Cosmos small.gif|link=user:phasma|→ Phasma]] 20:28, 20 August 2024 (UTC) |- | [[Fire Shield]] - Bad Luck interaction || Bug || Fire shield damage ignores Bad Luck effects. <br> This issue is potentially intended, as it favours the Inferno town, who decrease enemy luck and have the only unit with permanent Fire Shield - [[Efreet Sultan]]. || The issue remains unsolved. || 1.7.0, [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 13:56, 24 February 2024 (UTC) |- | [[Earthquake]] bug || Bug || See the page - Seems like an AI defender can get bugged with repeated use of this spell. || || |- | [[Diamond Golem]] Adventure Map Sprite || Graphical || See [[Adventure map creature sprites]]: All neutral creatures face to the right, except for Diamond Golem. || || |- | Tooltip for seen Keymasters is backwards || Bug || The new text on Border Gates/Guards for v1.7.2 is backwards. It says keymasters have been seen when they have not and vice-versa. || || |- | Some Creature specialties calculated incorrectly || Bug || The game incorrectly calculates bonuses for creature specializations on some levels (e.g. [[Ingham]] at level 15) || || |- | Disguise not always working properly || Bug || v1.7.2 - After casting Advanced or Expert Disguise, troop numbers may be seen by the casting player as 0 when inspecting their own hero with right-click, but they will be seen by other players as 1-4... unless the other player casts Advanced or Expert Visions, which will make the numbers 0 again. || || |- | Quests can become un-completable || Bug? || The Seer's Hut (and Quest Gate/Guard) quests of 'Defeat a specific hero' or 'Defeat a specific wandering creature stack' can only be completed by the player that actually defeated the hero/creature. If that player is subsequently defeated themselves, there is no way to complete the quest. This is mostly noticeable on multi-quest chains (new to HotA) in Seer's Huts as an entire quest chain can be unable to be completed. Not sure if this is desired or not. Perhaps if the required player is defeated, either allow any player to complete the quest or just skip to the next step of the multi-stage quest? || || |} [[category:Horn of the Abyss]]
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