List of bugs (HotA)
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This list contains all bugs and other issues that are still unresolved in HotA.
Name | Type | Description | Fix | Tested |
---|---|---|---|---|
Mechanic and Engineer's Breath attack against 2-hex units | Bug | When attacking a 2-hex unit from the middle hex above or below it, the fire breath follows the direction of the Mechanic's or Engineer's movement rather than the direction of the sword-arrow. | The issue remains unsolved. | 1.7.0, Csaros (talk) 18:06, 25 January 2024 (UTC) |
Starting experience | Bug | Heroes with default level 1 start actually having some random amount of experience in the double digits. | The issue remains unsolved. | 1.7.0, --Csaros (talk) 20:45, 25 January 2024 (UTC) |
Disassembling combination artifacts in the hero exchange screen in allied multiplayer | Bug | If you're playing a game with another allied human player and go to the hero exchange screen you can disassemble an artifact like the armor of the damned from their hero's equipment thus crashing the game for yourself. I imagine that disassembling a combination artifact in another players backpack when it is full would also cause a game crash. In 1.7.1 hotseat, you can still disassemble artifacts in an ally's inventory, but it does not crash (only tested on empty backpack). |
The issue remains unsolved. | 1.7.0, guest273 (talk) |
Fire Shield - Bad Luck interaction | Bug | Fire shield damage ignores Bad Luck effects. This issue is potentially intended, as it favours the Inferno town, who decrease enemy luck and have the only unit with permanent Fire Shield - Efreet Sultan. |
The issue remains unsolved. | 1.7.0, Csaros (talk) 13:56, 24 February 2024 (UTC) |
Earthquake bug | Bug | See the page - Seems like an AI defender can get bugged with repeated use of this spell. | ||
Diamond Golem Adventure Map Sprite | Graphical | See Adventure map creature sprites: All neutral creatures face to the right, except for Diamond Golem. | ||
Tooltip for seen Keymasters is backwards | Bug | The new text on Border Gates/Guards for v1.7.2 is backwards. It says keymasters have been seen when they have not and vice-versa. | ||
Some Creature specialties calculated incorrectly | Bug | At least in the case of Ingham (Zealot specialist) at level 15. He should give +60% defense, which calculated from the Zealot's 10 defense should be 6. In-game, he gives +7 defense. May be an improper rounding error when the calculated value lands exactly on a whole number? |