Editing Necromancy

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Secondary skills}}
{{Secondary skills}}
{{Secondary skill
{{Secondary skill
  | B_effect = 10% of enemy creatures killed are [[Animate Dead|resurrected]] (5% in [[HotA]]){{-wh}}.
  | B_effect = Creature Gathering, Necropolis only, allows 10% of the creatures killed in combat to be brought back from the dead as [[skeleton]]s.
  | A_effect = 20% of enemy creatures killed are [[Animate Dead|resurrected]] (10% in [[HotA]]){{-wh}}.
  | A_effect = Creature Gathering, Necropolis only, allows 20% of the creatures killed in combat to be brought back from the dead as [[skeleton]]s.
  | E_effect = 30% of enemy creatures killed are [[Animate Dead|resurrected]] (15% in [[HotA]]){{-wh}}.
  | E_effect = Creature Gathering, Necropolis only, allows 30% of the creatures killed in combat to be brought back from the dead as [[skeleton]]s.
}} '''Necromancy''' is a [[secondary skill]] that enables the hero to raise killed enemy creatures as [[Skeleton and Skeleton Warrior|Skeletons (or Skeleton Warriors)]]. All [[Death Knight]]s and [[Necromancer]]s start with basic Necromancy skill, except [[Isra]] the [[Death Knight]] and [[Vidomina]] the [[Necromancer]], who both start with advanced Necromancy. Other hero classes cannot learn Necromancy, but they can acquire it from [[Scholar (Adventure Map)|Scholar]]s, [[Pandora's Box]]es, [[Seer's Hut]]s, [[Event]]s or [[Witch Hut]]s (unavailable by default).
}} '''Necromancy''' is a [[secondary skill]] that allows hero to bring back creatures killed in combat as [[Skeleton]]s. Typically all [[Death Knight]]s and [[Necromancer]]s start with Necromancy skill, and no other hero class may learn it during level up nor can it be learned from [[University]]. In fact, non-necropolis heroes can only learn Necromancy from [[Witch Hut]] or [[Scholar]], and only if map maker has specifically allowed it. Additionally, Necromancy can be learned from a special [[event]] on [[Adventure Map]].


'''Bug:''' AI heroes always raise exactly 1 Skeleton (or Lich), even if it should've raised 100% of the creatures slain. In {{hota}}{{-wh}}, this bug was fixed but another bug appeared: AI somehow raises more Skeletons than it should be able to.
[[Isra]] the [[Death Knight]] and [[Vidomina]] the [[Necromancer]] [[Hero specialty|specialize]] in Necromancy, which gives them 5% addition to the skill for every experience level. See [[hero specialty]] for further information.


'''Heroes with Necromancy as a starting skill:'''
==Description==


* [[File:Death Knight portrait.gif]] All [[Death Knight]]s
All enemy creatures that are displayed after battle as casualties can be raised as skeletons, even if this includes [[sacrifice]]d creatures, [[clone]]d creatures, summoned [[elemental]]s or [[war machines]](!).
* [[File: Necromancer portrait.gif]] All [[Necromancer]]s


'''Heroes with Necromancy as a specialty and a starting skill:'''
When a victorious army contains [[Skeleton Warrior]]s but no [[Skeleton]]s, and no empty army slot is available, Skeleton Warriors will be raised instead of Skeletons, but only 2/3 of the usual number.
* {{H2|Isra|Death Knight}} (Advanced Necromancy)
* {{H2|Vidomina|Necromancer}} (Advanced Necromancy)


'''Skill-affecting factors:'''
==Heroes with a specialty in this skill==
* {{an|Amulet of the Undertaker}} – artifact increases Necromancy skill +5 %. (2,5 % in [[HotA]]){{-wh}}
* {{an|Vampire's Cowl}} – artifact increases Necromancy skill +10 %. (5 % in [[HotA]]){{-wh}}
* {{an|Dead Man's Boots}} – artifact increases Necromancy skill +15 %. (7,5 % in [[HotA]]){{-wh}}
* [[Necromancy Amplifier]] – structure increases Necromancy skill +10 %.  (bonus stacks if you have multiple towns with this building) (5 % in [[HotA]]){{-wh}}
* [[Soul prison]] – [[Necropolis]] [[grail]] structure, which increases Necromancy skill +20 %  (bonus stacks if you have multiple towns with this building via [[Map Editor]])


Additionally, with [[Cloak of the Undead King]], it is possible to raise other undead creatures instead of Skeletons. However, the cloak does not affect the skill percentages.
==Artifacts affecting this skill==
*[[Amulet of the Undertaker]] (Neck). Gives +5% Necromancy to a hero's Necromancy skill.
*[[Vampire's Cowl]]  (Shoulders). Gives +10% Necromancy to a hero's Necromancy skill.
*[[Dead Man's Boots]] (Feet). Gives +15% Necromancy to a hero's Necromancy skill.
*[[Cloak of the Undead King]] (Shoulders, combination artifact assembled from the other three Necromancy artifacts). Heroes without Necromancy can raise [[Skeleton]]s as if they have learnt Expert Necromancy. Heroes with Necromancy receive +30% to their total Necromancy percentage on top of the +30% Necromancy provided by the individual artifacts, and can raise [[Walking Dead]], [[Wight]]s and [[Lich]]es at, respectively, Basic, Advanced and Expert Necromancy. ''Note: Available only in the'' [[Shadow of Death]] ''expansion''.


== {{hota}} ==
==Buildings affecting this skill==
In {{hota}}, the skill percentages are decreased to 5%, 10% and 15%.{{-wh}}
*[[Necromancy Amplifier]]  
 
*[[Soul prison]]
== How it works ==
All killed '''enemy''' creatures can be raised as skeletons. This includes [[sacrifice]]d creatures, [[clone]]d creatures, summoned [[elemental]]s and even [[war machines]]. If the victorious hero's army has no empty slots available and no [[Skeleton]]s, but includes [[Skeleton Warrior]]s, the killed enemy creatures will be raised as Skeleton Warriors, but only 66.6% compared to Skeletons. If there are no available slots and no skeletons (either kind) in the army, none of the killed enemy creatures are raised.


== Operating principle ==
The number of skeletons brought back at the end of the combat depends on three main factors:  
The number of skeletons brought back at the end of the combat depends on three main factors:  
# Level of Necromancy skill
# Number of creatures in killed stacks
# Number of creatures in killed stacks
# Amount of health of killed stacks
# Amount of health of killed stacks.
# Level of Necromancy skill (calculated by adding up hero skill level, artifacts and [[Necromancy Amplifier]])
 
First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised Skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%, although it is technically possible for a hero to have Necromancy skill above 100%. These rules in {{sod}} are applied to every killed stack individually (in {{hota}}{{-wh}} the amount of creatures raised is calculated by the overall number of killed creatures), and always rounded towards 1.
 
The health of the enemy creature killed affects the efficiency that it is revived as per table:


1 hp = 16.6% efficiency<br>
First, and foremost, the level of Necromancy used in calculation is the level the hero has prior to the combat; and although it is technically possible with artifacts and strutures to have Necromancy skill more than 100%, at combat it is considered to less of equeal to 100%. Secondly, the total number of received Skeletons can never exceed the number of creatures died in combat. And finally, the total health of recieved Skeletons can never exceed the total health of killed creatures. In addition, at least one Skeleton is always recieved from the combat where the winning hero has Necromancry skill of any level and creatures are killed.
2 hp = 33.3%<br>
3 hp = 50% efficiency<br>
4 hp = 66.6% efficiency<br>
5 hp = 83.3% efficiency<br>
6 hp or higher = 100% efficiency<br>


As an example, a hero with 50% necromancy who kills 100 creatures with 6 HP or higher will obtain 50 skeletons, whereas if they were to kill 100 peasants (a creature with only 1 HP), only 8 skeletons would be obtained. In the first case the number of skeletons raised is limited by the total number of creatures available (100 creatures * 50% efficiency = 50 skeletons). In the latter case by the total HP of the killed creatures, as each skeleton requires a minimum of 6 HP to raise ((100 HP / 6 HP) * 50% efficiency = 8 + ⅓ ≈ 8 skeletons). This can be also interpreted as the hero being able to revive only 50 HP total (8 skeletons have 48 HP).
These rules are applied to every stack individually, and always rounded down. To draw a conclusion, when calculationg the number of Skeletons received from a battle, the factor two becomes detrmining when the creatures in the stack has good deal of health points, and the factor three becomes determining when the stack has a high number of low health creatures. As can be seen from the example on the right, when calculating the health factor, the total health of the creature stack is divided with the number of health points of Skeleton, which is four. Similarly, the health points can be used in calculation, if the hero is bringing back Skeleton Warriors or is wielding [[Cloak of the Undead King]] and raising other low-tier undead creatures. Naturally, the higher the health points are, the smaller is the number of undeads brought back.  
{| border=0 cellspacing=0 cellpadding=3 style="float: right; margin:0 0 0 1em; border: 1px solid black"
| colspan=2 | '''Example:'''
|-
| Situation:
| {{-}}Calculation:
|-
| Advanced Necromancy<br>
| {{-}}= 20%
|-
| Isra at level 10
| {{-}}= 10 &times; 5% &times; 20% = 10%
|-
| Necromancy Amplifier &times; 2
| {{-}}= 2 &times; 10% = 20%<br>
|-
| Amulet of the Undertaker
| {{-}}= 5%
|-
| align=right style="border-top: 1px solid black" | Total:
|            style="border-top: 1px solid black" | {{-}}= 55%
|}


Additionally, with [[Cloak of the Undead King]], the same rules apply to [[Walking Dead]], [[Wight]]s and [[Lich]]es. As they have more health, less is raised. And if a hero only has upgraded versions in the army and no free slots, the "two thirds rule" is applied (the health difference between basic and upgraded creatures does not play any role in this case).
The exact number of skeletons raised depends on a hero’s total Necromancy percentage. This is calculated by summing all the Necromancy percentages as provided by a hero's Necromancy skill ''prior to'' combat (including any Necromancy [[specialty]]), Necromancy artifacts, [[Necromancy amplifier]]s and the [[Soul Prison]]. Thus, a level 10 [[Isra]] with Advanced Necromancy, the [[Amulet of the Undertaker]], two [[Necromancy Amplifier]]s and a [[Soul Prison]] has a total Necromancy percentage of (10 × 0.05 × 20% + 20%) + 5% + 2 × 10% + 20% = 75%. The maximum percentage is 100%.


== Chance to get ==
The number of raised skeletons is ''separately'' calculated for each enemy stack and is not affected by whether either a victorious or a defeated hero had any health artifacts such as the [[Vial of Lifeblood]] equipped:
{{Secondary skill chance explanation}}
*If an enemy stack consisted of creatures with 6 [[health]] or more, the number of raised skeletons from that stack is equal to the ''number of creatures'' killed multiplied by a hero’s total Necromancy percentage.
{{ZET SEC SKILL CHANCE TABLE| 0| 0| 0| 0| 0| 0| 0| 0|10|10| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0}}
*If an enemy stack consisted of creatures with less than 6 [[health]], the number of skeletons raised from that stack is equal to the ''total number of health points'' of the killed creatures multiplied by a hero’s total Necromancy percentage.
The total number of skeletons raised equals the sum of the number of skeletons raised from each separate stack.


{{user commentary|
To illustrate, a hero with 35% Necromancy will raise 5 Skeletons if she defeats an enemy hero who has fled after losing one stack of 8 [[Stone Gargoyle]]s, one stack of 1 [[Gremlin]], and 15 Gremlins from one stack of 20 Gremlins. That is, 35% of 8 Stone Gargoyles is enough for 2 skeletons, the stack of 1 Gremlin consists of too few hitpoints to raise a skeleton from, and the 15 Gremlins that were killed provide 60 health, of which 35% (i.e., 21 health) can be raised into 3 skeletons. The total number of skeletons raised is therefore 2 + 0 + 3 = 5.
Necromancy is the basis of [[Necropolis]] faction. By default there cannot be a Necropolis hero without this skill and the chance of upgrading this skill is also very high, so if a very important basic skill like [[Wisdom]] or [[Earth Magic]] is offered together with improving Necromancy, ignore Necromancy. You will get it sooner or later.


For heroes from other towns, the Necromancy skill is undesirable as Skeletons are weak, slow and will spoil [[morale]].
Finally, when having killed at least one enemy creature, even if it is just a [[Peasant]], victorious heroes with Necromancy will always raise at least one skeleton, regardless of their total Necromancy percentage.


Necropolis and Necromancy are often considered to be overpowered, and therefore frequently banned in multiplayer games (and tournaments).
== Discussion ==
}}{{end of user commentary}}
Necropolis and Necromancy are often considered to be overpowering, and therefore frequently banned in multiplayer games (and tournaments).


{{secondary skill 'see also'|top=* [http://heroescommunity.com/viewthread.php3?FID=6&TID=11784 ''How does the necromancy skill work exactly?''] Heroes Community thread started by angelito.}}
== External links ==
* [http://heroescommunity.com/viewthread.php3?FID=6&TID=11784 ''How does the necromancy skill work exactly?''] Heroes Community thread started by angelito.


[[Category: Secondary skills]]
[[Category: Secondary skills]]
__NOTOC__
Please note that all contributions to Heroes 3 wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)