Editing Necromancy
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 4: | Line 4: | ||
| A_effect = 20% of enemy creatures killed are [[Animate Dead|resurrected]] (10% in [[HotA]]){{-wh}}. | | A_effect = 20% of enemy creatures killed are [[Animate Dead|resurrected]] (10% in [[HotA]]){{-wh}}. | ||
| E_effect = 30% of enemy creatures killed are [[Animate Dead|resurrected]] (15% in [[HotA]]){{-wh}}. | | E_effect = 30% of enemy creatures killed are [[Animate Dead|resurrected]] (15% in [[HotA]]){{-wh}}. | ||
}} '''Necromancy''' is a [[secondary skill]] that enables the hero to raise killed enemy creatures as [[Skeleton and Skeleton Warrior|Skeletons (or Skeleton Warriors)]]. All [[Death Knight]]s and [[Necromancer]]s start with basic Necromancy skill, except [[Isra]] the [[Death Knight]] and [[Vidomina]] the [[Necromancer]], who both start with advanced Necromancy. Other hero classes cannot learn Necromancy, but they can acquire it from [[Scholar (Adventure Map)|Scholar]]s, [[Pandora's Box]]es | }} '''Necromancy''' is a [[secondary skill]] that enables the hero to raise killed enemy creatures as [[Skeleton and Skeleton Warrior|Skeletons (or Skeleton Warriors)]]. All [[Death Knight]]s and [[Necromancer]]s start with basic Necromancy skill, except [[Isra]] the [[Death Knight]] and [[Vidomina]] the [[Necromancer]], who both start with advanced Necromancy. Other hero classes cannot learn Necromancy, but they can acquire it from [[Scholar (Adventure Map)|Scholar]]s, [[Pandora's Box]]es, [[Event]]s or [[Witch Hut]]s (unavailable by default). | ||
'''Bug:''' AI heroes always raise exactly 1 Skeleton (or Lich), even if it should've | In {{hota}}, the skill percentages are decreased to 5%, 10% and 15%.{{-wh}} | ||
'''Bug:''' AI heroes always raise exactly 1 Skeleton (or Lich), even if it should've raise 100% of the creatures slain. In {{hota}}{{-wh}}, this bug was fixed but another bug appeared: AI somehow raises more Skeletons than it should be. | |||
'''Heroes with Necromancy as a starting skill:''' | '''Heroes with Necromancy as a starting skill:''' | ||
* All [[Death Knight]]s. | |||
* All [[Necromancer]]s. | |||
'''Heroes with a specialty in Necromancy:''' | |||
* {{H2|Isra|Death Knight}} | |||
* {{H2|Vidomina|Necromancer}} | |||
'''Heroes with | |||
* {{H2|Isra|Death Knight}} | |||
* {{H2|Vidomina|Necromancer}} | |||
'''Skill | '''Skill affecting factors:''' | ||
* {{an|Amulet of the Undertaker}} – artifact increases Necromancy skill +5 %. (2,5 % in [[HotA]]){{-wh}} | * {{an|Amulet of the Undertaker}} – artifact increases Necromancy skill +5 %. (2,5 % in [[HotA]]){{-wh}} | ||
* {{an|Vampire's Cowl}} – artifact increases Necromancy skill +10 %. (5 % in [[HotA]]){{-wh}} | * {{an|Vampire's Cowl}} – artifact increases Necromancy skill +10 %. (5 % in [[HotA]]){{-wh}} | ||
Line 24: | Line 25: | ||
* [[Soul prison]] – [[Necropolis]] [[grail]] structure, which increases Necromancy skill +20 % (bonus stacks if you have multiple towns with this building via [[Map Editor]]) | * [[Soul prison]] – [[Necropolis]] [[grail]] structure, which increases Necromancy skill +20 % (bonus stacks if you have multiple towns with this building via [[Map Editor]]) | ||
Additionally, with [[Cloak of the Undead King]] | Additionally, with [[Cloak of the Undead King]] it is possible to raise other undead creatures instead of Skeletons. However, the cloak does not affect the skill percentages. | ||
== How it works == | == How it works == | ||
Line 35: | Line 33: | ||
# Number of creatures in killed stacks | # Number of creatures in killed stacks | ||
# Amount of health of killed stacks | # Amount of health of killed stacks | ||
# Level of Necromancy skill | # Level of Necromancy skill | ||
First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%, although it is technically possible for a hero to have Necromancy skill above 100%. These rules in {{sod}} are applied to every killed stack individually (in {{hota}}{{-wh}} the amount of creatures raised is calculated by the overall number of killed creatures), and always rounded towards 1. | First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%, although it is technically possible for a hero to have Necromancy skill above 100%. These rules in {{sod}} are applied to every killed stack individually (in {{hota}}{{-wh}} the amount of creatures raised is calculated by the overall number of killed creatures), and always rounded towards 1. | ||
Line 59: | Line 57: | ||
|} | |} | ||
So a hero with 50% necromancy, who killed 100 creatures with 6 hp or higher, will obtain 50 skeletons, whereas if he were to kill 100 peasants (who have only 1 hp), only 8 skeletons would be obtained. This can be also interpreted as the hero being able to revive only 50 HP total (8 skeletons have 48 HP). | |||
Additionally, with [[Cloak of the Undead King]] | Additionally, with [[Cloak of the Undead King]] the same rules apply to [[Walking Dead]], [[Wight]]s and [[Lich]]es. As they have more health, less is raised. And if a hero only has upgraded versions in the army and no free slots, the "two thirds rule" is applied (the health difference between basic and upgraded creatures does not play any role in this case). | ||
While a hero might level up from an encounter and as a result increase their necromancy expertise - e.g. from basic to advanced - the level that is applied to the encounter ''is the one the hero had already attained when the encounter started''. Level ups in necromancy, when they are attained by winning an encounter, only apply to encounters going forward. | While a hero might level up from an encounter and as a result increase their necromancy expertise - e.g. from basic to advanced - the level that is applied to the encounter ''is the one the hero had already attained when the encounter started''. Level ups in necromancy, when they are attained by winning an encounter, only apply to encounters going forward. | ||
Line 67: | Line 65: | ||
== Chance to get == | == Chance to get == | ||
{{Secondary skill chance explanation}} | {{Secondary skill chance explanation}} | ||
{{ZET SEC SKILL CHANCE TABLE| 0| 0| 0| 0| 0| 0| 0| 0|10|10| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0| | {{ZET SEC SKILL CHANCE TABLE| 0| 0| 0| 0| 0| 0| 0| 0|10|10| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0}} | ||
|} | |||
{{user commentary| | {{user commentary| | ||
Necromancy is the basis of [[Necropolis]] faction. By default there cannot be a Necropolis hero without this skill and the chance of upgrading this skill is also very high, so if a very important basic skill like [[Wisdom]] or [[Earth Magic]] is offered together with improving Necromancy, ignore Necromancy. You will get it sooner or later. | Necromancy is the basis of [[Necropolis]] faction. By default there cannot be a Necropolis hero without this skill and the chance of upgrading this skill is also very high, so if a very important basic skill like [[Wisdom]] or [[Earth Magic]] is offered together with improving Necromancy, ignore Necromancy. You will get it sooner or later, while an ability to learn [[Animate Dead]] and cast it properly won't appear for every level. However, if your hero wears [[Cloak of the Undead King]], expert Necromancy is exactly what you need, as rising [[Lich and Power Lich|Liches]], the only Necropolis shooters with good stats, will make you almost invincible. In that case you might want to avoid battles prior to getting expert Necromancy, as 2-3 level Necropolis troops are significantly weaker than many other units of those levels. | ||
For heroes from other towns, the Necromancy skill is undesirable as Skeletons are weak, slow and will spoil [[morale]]. | For heroes from other towns, the Necromancy skill is undesirable as Skeletons are weak, slow and will spoil [[morale]], and getting somewhat 5 Skeletons after a minor battle will be a total nonsense. Thus, if Necromancy came to a non-Necropolis hero, a better decision is to reload the game and avoid the source of it, unless your game is dedicated to Necropolis - if so, you may hire a supplying hero regardless of the class, who will increase the number of Skeletons. | ||
Necropolis and Necromancy are often considered to be overpowered, and therefore frequently banned in multiplayer games (and tournaments). | Necropolis and Necromancy are often considered to be overpowered, and therefore frequently banned in multiplayer games (and tournaments). | ||
Line 80: | Line 79: | ||
[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
__NOTOC__ | __NOTOC__{{keywords}} |