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Restoration of Erathia Manual Page 100
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{{manual navigational box|roe|prev=99|next=101}} [[File:RoE1_100.png|768px]] Cover of Darkness Castle Necromancy Amplifier Town Hall Mage Guild Tavern Dragon Vault Hall of Darkness Mausoleum Estate Tomb of Souls Shipyard Cursed Temple Unearthed Graves Skeleton Marketplace Transformer Blacksmith Graveyard Necropolis Towns Necropolis towns are overrun and ruled by undead creatures. They are the natural bases for the Necromancer and Death Knight hero types. Necropolis armies have many units with abilities to weaken their opponents. This quickly gives them an edge over equal or even more powerful enemy armies. Necropolis Specific Buildings Structure Cost Requirements Blacksmith 1000 Gold+ 5 Wood Village Hall The First Aid Tent war machine (see War Machines and Siege Features, pg. 126) can be purchased from the Necropolis blacksmith. Benefits Cover of Darkness 1000 Gold Fort The Cover of Darkness creates a permanent shroud over the town for enemy heroes. While heroes moving through the shroud remove it as normal, it is regenerated each day. Necromancy Amplifier 1000 Gold Mage Guild Level I The Necromancy Amplifier adds 10% to the Necromancy skill of all Necromancers under your command. Resource Silo 5000 Gold + 5 Ore Marketplace This upgrade to the marketplace provides + 1 Wood, + 1 Ore per day. Skeleton Transformer 1000 Gold Cursed Temple Creatures brought to a town with a Skeleton Transformer may be turned into skeletons by putting them through a skeleton transformer. Shipyard 2000 Gold + 20 Wood Village Hall The shipyard allows ships to be built. Ships cost 1000 Gold + 10 Wood. [[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 100]]
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