Restoration of Erathia Manual Page 100

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Restoration of Erathia Tutorial manual: 1 2 3 4 5 6 7 8 9 10 11 12 Restoration of Erathia RoE manual: 1 Table of contents 3 4 5 6 7
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Cover of Darkness


Castle


Necromancy

Amplifier


Town Hall


Mage Guild


Tavern


Dragon Vault

Hall of Darkness

Mausoleum

Estate


Tomb of Souls

Shipyard

Cursed Temple


Unearthed

Graves


Skeleton

Marketplace

Transformer


Blacksmith


Graveyard


Necropolis Towns

Necropolis towns are overrun and ruled by undead creatures. They are the natural bases for the Necromancer

and Death Knight hero types. Necropolis armies have many units with abilities to weaken their opponents.

This quickly gives them an edge over equal or even more powerful enemy armies.


Necropolis Specific Buildings


Structure


Cost


Requirements


Blacksmith


1000 Gold+ 5 Wood


Village Hall


The First Aid Tent war machine (see War

Machines and Siege Features, pg. 126) can

be purchased from the Necropolis blacksmith.


Benefits


Cover of Darkness


1000 Gold


Fort


The Cover of Darkness creates a permanent

shroud over the town for enemy heroes. While

heroes moving through the shroud remove it as

normal, it is regenerated each day.


Necromancy Amplifier


1000 Gold


Mage Guild Level I The Necromancy Amplifier adds 10% to the

Necromancy skill of all Necromancers under

your command.


Resource Silo


5000 Gold + 5 Ore


Marketplace


This upgrade to the marketplace provides

+ 1 Wood, + 1 Ore per day.


Skeleton Transformer


1000 Gold


Cursed Temple


Creatures brought to a town with a Skeleton

Transformer may be turned into skeletons by

putting them through a skeleton transformer.


Shipyard


2000 Gold + 20 Wood


Village Hall


The shipyard allows ships to be built. Ships cost

1000 Gold + 10 Wood.