Editing
Restoration of Erathia Manual Page 43
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{manual navigational box|roe|prev=42|next=44}} [[File:RoE1_43.png|768px]] Casting a Spell Some creatures can cast spells on friendly units (see Magic System, pg. 55). To cast a spell, click on the appropriate target troop. Wait If you want a troop to delay its action, click the Wait button. Play will pass on to the next creature and return to the waiting creature at the end of the first phase, after all other creatures have had a chance to move. Defend If you want to skip a creature's action phase entirely, click the Defend button. The creature will be in defense mode for the remainder of the round and will gain a bonus of 20% to their defense rating. Make a Special Attack Many creatures have special attacks. Usually these take place when the creature makes a particular attack, either hand-to-hand or ranged. Depending on the circumstances, the player may or may not have control over special attacks. For specifics, consult your creatures' information in Town and Creature Reference (pg. 81). Counterattacks When one troop strikes another in a hand-to-hand attack, the defending troop can deliver a counterattack. Counterattacks are made automatically against the first troop attacking a troop in a given round. While some creatures have special abilities allowing them to make multiple counterattacks, most creatures can make only one counterattack per round. The defending troop must survive the attack to deliver a counterattack. Damage Calculation When one troop strikes another, the damage inflicted is determined by this formula: 1. Each creature has a damage range. A random number is chosen within this range for the attacking creature type. 2. This number is multiplied by the number of creatures in the attacking troop. 3. A damage bonus is added/subtracted depending on the difference between the attacker's Attack skill and the defender's Defense skill. If the attacker's Attack skill is higher, then damage is increased by 5% per point of difference (up to a maximum of 400%). If the Attack skill is lower, then damage is reduced by 2% per point of difference (to a minimum of 30%). The resulting number is the amount of inflicted damage. 4. Inflicted damage is subtracted from the health points of the creatures in the defending troop, one at a time. If a creature's health points are reduced to zero, the creature dies. Damage is carried over round-to-round in combat, and healed completely at the end of combat. [[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 043]]
Summary:
Please note that all contributions to Heroes 3 wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Blue 3
(
edit
)
Template:Manual navigational box
(
edit
)
Template:Withab
(
edit
)
Template:Withroe
(
edit
)
Template:Withsod
(
edit
)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information