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Restoration of Erathia Manual Page 52
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{{manual navigational box|roe|prev=51|next=53}} [[File:RoE1_52.png|768px]] Creatures who live in towns live in creature dwellings. Each week, the population of these dwellings grows, increasing the number of creatures available at the dwelling which you may recruit into the town's garrison. Click on a creature dwelling to display the dwelling's Creature Recruitment Box. The name of the dwelling's creatures, a portrait of the troop type available, and the number of troops available are shown. As you move the slider to the right, the number of recruits increases, and the cost to recruit them is tallied. You may click the Maximum button to recruit all of the available troops or the maximum number of troops you can currently afford. Click the Recruit button to add the recruits to your town garrison. Fort A fort may be built in a town, which adds to the town's siege defenses. The fort may be upgraded to a citadel, and then to a castle. Click on this structure to display a summary of the town's troop recruitment availability for all creatures. Mage Guild Heroes learn new spells from towns with mage guilds. You may build a first level mage guild in each of your towns. Mage guilds may be upgraded, level-by-level, up to fifth level in some towns. As you build each level, a random selection of spells becomes available at the guild. Clicking on a mage guild displays the spells available. If the visiting hero doesn't own a spell book, you may purchase one for him or her by clicking on the mage guild. For more information, see Magic System (pg. 55). Second Level Spells Fourth Level Spells Third Level Spells Fifth Level Spells Close First Level Spells [[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 052]]
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