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Restoration of Erathia Manual Page 88
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{{manual navigational box|roe|prev=87|next=89}} [[File:RoE1_88.png|768px]] Mage Guild Mana Vortex Chapel of Stilled Voices Castle Harpy Loft Dragon Cave Labyrinth Portal of Summoning Hall Manticore Lair Warren Artifact Merchants Pillar of Eyes Tavern Academy of Battle Scholars Blacksmith Marketplace Dungeon Towns Dungeons towns are built by Warlock and Overlord hero types to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other Dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long range attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies. Dungeon Specific Buildings Structure Cost Requirements Benefits Academy of Battle Scholars 1000 Gold + 5 Wood + 5 Ore Village Hall Visiting heroes gain 1000 experience points from the academy. This effect is applied only once per hero for each Academy of Battle Scholars visited Artifact Merchants 10,000 Gold Marketplace You may visit the Artifact Merchants building to trade resources for artifacts. Blacksmith 1000 Gold + 5 Wood Village Hall The Ballista war machine (see War Machines and Siege Features, pg. 126) may be purchased from the Dungeon blacksmith. Mana Vortex 1000 Gold Mage Guild Level I Presence of a mana vortex doubles the spell points available for visiting heroes. Portal of Summoning 2500 Gold + 5 Ore Village Hall On Day 1 of each week, a random creature type from a creature dwelling flagged on the Adventure Map, becomes available for recruitment at the Portal of Summoning. Resource Silo 5000 Gold + 5 Ore Marketplace This marketplace upgrade provides 1 Sulfur per day. [[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 088]]
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