Restoration of Erathia Manual Page 88

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Restoration of Erathia Tutorial manual: 1 2 3 4 5 6 7 8 9 10 11 12 Restoration of Erathia RoE manual: 1 Table of contents 3 4 5 6 7
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Mage Guild


Mana Vortex


Chapel of Stilled Voices


Castle


Harpy Loft


Dragon Cave


Labyrinth

Portal of Summoning


Hall

Manticore Lair

Warren


Artifact Merchants

Pillar of Eyes


Tavern


Academy of

Battle Scholars


Blacksmith


Marketplace


Dungeon Towns

Dungeons towns are built by Warlock and Overlord hero types to act as bases from which to wage

campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other

Dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long range

attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies.


Dungeon Specific Buildings


Structure


Cost


Requirements


Benefits


Academy of

Battle Scholars


1000 Gold + 5 Wood

+ 5 Ore


Village Hall


Visiting heroes gain 1000 experience points

from the academy. This effect is applied only

once per hero for each Academy of Battle

Scholars visited


Artifact Merchants


10,000 Gold


Marketplace


You may visit the Artifact Merchants building to

trade resources for artifacts.


Blacksmith


1000 Gold + 5 Wood


Village Hall


The Ballista war machine (see War Machines

and Siege Features, pg. 126) may be

purchased from the Dungeon blacksmith.


Mana Vortex


1000 Gold


Mage Guild Level I Presence of a mana vortex doubles the spell

points available for visiting heroes.


Portal of Summoning


2500 Gold + 5 Ore


Village Hall


On Day 1 of each week, a random creature

type from a creature dwelling flagged on the

Adventure Map, becomes available for

recruitment at the Portal of Summoning.


Resource Silo


5000 Gold + 5 Ore


Marketplace


This marketplace upgrade provides 1 Sulfur per

day.