Editing Resurrection
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{{Earth spells}}{{Spell|20|20|29|20|20|20|20|0|0|10|10 | {{Earth spells}}{{Spell|20|20|29|20|20|20|20|0|0|10|10 | ||
| school = Earth Magic | | school = Earth Magic | ||
| level = 4th | | level = 4th | ||
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| b_effect = Target, allied troop with dead creatures has (40 + (power x 50)) health worth of creatures restored to life for the duration of the current battle. | | b_effect = Target, allied troop with dead creatures has (40 + (power x 50)) health worth of creatures restored to life for the duration of the current battle. | ||
| a_effect = Same as basic effect, except that (80 + (power x 50)) health worth of creatures are restored permanently. | | a_effect = Same as basic effect, except that (80 + (power x 50)) health worth of creatures are restored permanently. | ||
| e_effect = Same as advanced effect, except that (160 + (power x 50)) health worth of creatures are restored | | e_effect = Same as advanced effect, except that (160 + (power x 50)) health worth of creatures are restored. | ||
}} It resurrects dead creatures | }} It resurrects dead creatures in target allied stack. | ||
If your Spell Power and Earth Magic secondary skill level | If your Spell Power and Earth Magic secondary skill level doesn't allow you to resurrect a creature whose health points limit is too high, it cannot be resurrected. For example, if you have Expert Earth Magic but only 6 Spell Power, you will restore 460 hit points per turn, which is insufficient for resurrecting an [[Azure Dragon]] with 1000 hit points. | ||
If a stack is affected by [[Bone Dragon and Ghost Dragon|Ghost Dragons']] aging or [[Wyvern and Wyvern Monarch|Wyvern Monarchs']] poisoning, it will be resurrected faster. Examples with Expert Earth Magic and 6 Spell Power (460 hit points restored per turn): | If a stack is affected by [[Bone Dragon and Ghost Dragon|Ghost Dragons']] aging or [[Wyvern and Wyvern Monarch|Wyvern Monarchs']] poisoning, it will be resurrected faster. Examples with Expert Earth Magic and 6 Spell Power (460 hit points restored per turn): | ||
* 8 [[Naga and Naga Queen|Nagas]] which suffered from aging get resurrected instead of 4, as they have 55 hit points instead of 110. | * 8 [[Naga and Naga Queen|Nagas]] which suffered from aging get resurrected instead of 4, as they have 55 hit points instead of 110. | ||
* 51 [[Pikeman and Halberdier|Pikemen]] which are poisoned | * 51 [[Pikeman and Halberdier|Pikemen]] which are poisoned are resurrected instead of 46, as they have 9 hit points instead of 10. | ||
'''Heroes with Resurrection specialty:''' | |||
'''Heroes | |||
* {{Hn|Alamar|Warlock}} | * {{Hn|Alamar|Warlock}} | ||
* {{Hn|Jeddite|Warlock}} | * {{Hn|Jeddite|Warlock}} | ||
'''Units immune to Resurrection:''' | |||
''' | |||
* [[Golems]] | * [[Golems]] | ||
* [[Undead]] | * [[Undead]] | ||
* [[Elemental]]s | * [[Elemental]]s | ||
* [[War Machine]]s | * [[War Machine]]s | ||
* {{Cn|Stone Gargoyle|noname=}}{{Cn|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}} | * {{Cn|Stone Gargoyle|noname=}}{{Cn|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}} | ||
{{immune|spell1234=1|spell12345=1}} | {{immune|spell1234=1|spell12345=1}} | ||
'''Creatures | |||
'''Creatures able to cast Resurrection:''' | |||
* {{Cn|Archangel}}{{-}}<sup>''*Technically archangels do not cast Resurrection. See [[Angel and Archangel]] for more information.''</sup> | * {{Cn|Archangel}}{{-}}<sup>''*Technically archangels do not cast Resurrection. See [[Angel and Archangel]] for more information.''</sup> | ||
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[[Category: Spells]] | [[Category: Spells]] | ||
__NOTOC__ | __NOTOC__{{keywords}} |