Editing Retreat
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A hero may retreat from | A hero may retreat from combat anytime it is his turn. Players cannot retreat if the hero is defending in a [[siege]] (unless he is in a [[Stronghold]] that has an [[Escape Tunnel]]) or fighting against an enemy hero wielding the [[Shackles of War]]. The hero will reappear in the [[Tavern]] ready for immediate re-recruiting and retain all artifacts but lose all armies. | ||
'''Note:''' Even if your hero inflicted serious losses to the opponent, if you retreat from combat no [[experience]] will be gained from the battle. | '''Note:''' Even if your hero inflicted serious losses to the opponent, if you retreat from combat no [[experience]] will be gained from the battle. | ||
Retreating (or [[surrender]]ing) is a good idea | |||
Retreating (or [[surrender]]ing) is a good idea | |||
* When defeat is imminent. | * When defeat is imminent. | ||
* As a means to travel to a distant town, to be re-recruited there. | * As a means to travel to a distant town, to be re-recruited there, however this is tactically unsound and costs 2500 gold (and the hero's current armies). | ||
* To preserve artifacts which will otherwise fall into an enemy hero's hands. | * To preserve artifacts which will otherwise fall into an enemy hero's hands. | ||
* To preserve a powerful hero with strong stats, spells, or high level. | * To preserve a powerful hero with strong stats, spells, or high level. | ||
[[Category: Combat]] | [[Category: Combat]] |