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Shaman and Great Shaman
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{{inhota}}{{BulwarkCreaturesNew}} {{Creature/Shaman}} {{Creature/Great Shaman}} '''Shamans''' and '''Great Shamans''' are the level 5 creatures of [[Bulwark]]. They can be recruited from the [[Shaman Fane]]. {{clear|left}} == Dwellings & Portraits == {{DwellingPortraitNoExp | dwelling = Shaman Fane | creature1 = Shaman | creature2 = Great Shaman }} {{clear|left}} == Heroes with a specialty == * {{H|Kriv|Elder}} == Special Abilities == === Special Ability: Spellcaster === Shamans and Great Shamans can cast {{Sn|Air Shield}} at advanced level at 6 power, 3 times per battle. === Special Ability: Freezing Shot === Great Shamans have a 20% chance to freeze a target unit for 3 rounds after attacking them at range. The frozen unit loses the ability to move and act, similar to the effects of {{Sn|Blind}}, and receives 25% more damage from attacks while it remains frozen. Once the frozen unit receives damage, the freezing effect is removed. == Sounds == {{CreatureSounds|Shaman|cast=y|ranged=y}} {{CreatureSounds|Great Shaman|cast=y}|ranged=y}} {{SoundClickInfo}} == Gallery == <gallery mode="packed-hover" heights="200px"> Agar Bulwark Shaman.jpg| Sketch by [[Agar (Artist)|Agar]] </gallery> {{user commentary| Shamans are quite sloggish but deal good damage. Great Shamans are even better, having a 20% chance to freeze a target, and being good at "crowd control". When having them, split them into as much stacks as possible. Of the 5 stacks, at least 1 Great Shaman stack often freezes someone. It's especially advised to freeze fast, [[flying]] units and [[shooter]]s, since [[Bulwark]] completely lacks [[flying]] units, while most of its units are sloggish, and thus won't reach them (especially, the [[shooter]]s) quickly. }}{{end of user commentary}} {{creature 'see also'}} * [[Comparison of Level 5 Creatures]] [[Category:Creatures]] __NOTOC__
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