Editing Spellbinder's Hat
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| event = You see a Wizard fleeing from a Dragon and riding like the wind. The Wizard opens a portal and rides through, getting his hat knocked off by the edge of the gate. The Dragon follows, and the gate closes. You pick the hat up, dust it off, and put it on. | | event = You see a Wizard fleeing from a Dragon and riding like the wind. The Wizard opens a portal and rides through, getting his hat knocked off by the edge of the gate. The Dragon follows, and the gate closes. You pick the hat up, dust it off, and put it on. | ||
| effect = When equipped, the hat enables hero to cast all 5th level spells. | | effect = When equipped, the hat enables hero to cast all 5th level spells. | ||
}} While equipped, the hat enables the hero to cast all the fifth level [[spell]]s - except [[Titan's | }} While equipped, the hat enables the hero to cast all the fifth level [[spell]]s - except [[Titan's Lighting Bolt]]. The spells are temporarily set into hero's spell book, but they will vanish if the hat is removed. | ||
The max level spells can be cast with the hat even if the hero doesn't have Wisdom. They don't actually require a Spellbook either. | The max level spells can be cast with the hat even if the hero doesn't have Wisdom. They don't actually require a Spellbook either. |