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Stone Gargoyle and Obsidian Gargoyle
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{{Tower creatures}} {{Creature | AI_Value = 165 | Name = Stone Gargoyle | Attack = 6 | Defense = 6 | Speed = 6 | Growth = 9 [[Sculptor's Wings|(+4)]] | Damage = 2β3 | Health = 16 | Movement = [[Flying]] | Cost = 130 | Special = β’ [[Non-living]] (Bloodless{{-wh}}) | U_AI_Value= 201 | U_name = Obsidian Gargoyle | U_attack = '''7''' | U_defense = '''7''' | U_speed = '''9''' | U_cost = 160 | No_shots = | No_ushots = }} {{Cram|Parapet|Stone Gargoyle|Obsidian Gargoyle|no_dwelling=|-={{---}}|pad=3px 7px 3px 5px}} '''Stone Gargoyles and Obsidian Gargoyles''' are the second level creatures of [[Tower]]. They are recruited from the [[Parapet]]. ''"Stone and Obsidian Gargoyles are demon-form statues animated for use as troops. They attack with raking claws."{{-}}<sup>[[Restoration of Erathia Manual Page 113|RoE manual]]''</sup> <div style="clear:left;"></div> Building the [[Sculptor's Wings]] increases gargoyles' growth by 4 per week. == Special Ability: Non-living (Bloodless{{-wh}}) == Though Stone and Obsidian Gargoyles are considered as non-living, they are still affected by [[morale]] and [[mind spells]]. In [[Horn of the Abyss]]{{-wh}}, they are called "Bloodless" instead of non-living. == Heroes with a specialty == *{{H|Piquedram|Alchemist}} has gargoyles as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any stone or obsidian gargoyles for each level attained after 2nd level, and gives them a [[speed]] bonus of 1. {{Fanopinion| Their stats are considered to be pretty low for a level 2 unit, but they are usually used as cannon fodder to protect the [[Gremlin and Master Gremlin|gremlins]] in the early game anyway. Unfortunately, Gargoyles are immune to [[Resurrection]] and cannot be risen by [[Animate Dead]] as they aren't [[undead]]. Despite their average [[Attack]] and [[Defense]], only 2-3 [[damage]] and mediocre 16 [[health]] they are quite fast after upgrade, having [[Speed]] of 9. Obsidian Gargoyles can be used offensively to block enemy ranged troops or tie up melee stacks while your [[Master Gremlin]]s deal damage from distance. [[Bless]] and [[Curse]] have drastic effect on Gargoyles as despite just 1 point of damage range with 2-3 it means 1/3rd average damage more or less. When cast with Advanced [[Water Magic]] or [[Fire Magic]], Bless almost doubles their damage (2,5 to 4), and Curse more than halves it (2,5 to 1). The most important buff for Gargoyles should be [[Shield]] or [[Stone Skin]], as they are fragile but not particularly strong, so anything that helps them live and distract the enemy just a bit longer while your ranged stacks shoot at them is good. [[Non-living]] nature means some of the most debilitating spells and abilities will not work against Gargoyles. This includes [[Vampire Lord|life drain]], [[Ghost Dragon|aging]], [[Zombie|disease]], [[Wyvern Monarch|poison]]. However they have [[morale]] and [[mind spell]]s still work on them. Because they are relatively cheap, numerous, and fast, they make for good troops to overwhelm mainly ranged armies. They cannot keep up with real hard-hitters, though. Against [[Necropolis]] army, they can be used to stop [[Power Lich]]es from shooting, denying them their powerful death cloud attack, or soak up [[Vampire Lord]]s retaliation, similarly to [[Stone Golem and Iron Golem|Golems]] - Vampire Lords are not healed by attacking non-living target. Keep in mind that Gargoyles are not nearly as tough as Golems and are not likely to survive long in melee against powerful stacks like Vampire Lords. }}<!-- end of fan opinion --> {{creature 'see also'}} * [[Comparison of Level 2 Creatures]] [[Category: Creatures]] __NOTOC__
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