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Summon Water Elemental
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{{Water spells}}{{Spell|0|16|28|14|0|0|12|0|0|12|0|0 | school = Water Magic | level = 5th | cost = 25/20 | duration = combat | b_effect = A troop containing (power x 2) [[Water Elemental|Water Elementals]] appears on the side of the casting player. Only one type of elemental can be summoned. | a_effect = Same as basic effect, except that (power x {{gt|3}}) Water Elementals are summoned. | e_effect = Same as basic effect, except that (power x {{gt|4}}) Water Elementals are summoned. }} {{CreatureNew | name = Water Elemental | faction = Conflux | attack = 8 | defense = 10 | shots = | damage = 3β7 | health = 30 | speed = 5 | move = Ground | size = 2 | growth = 6 | aivalue = 315 | fightvalue = 315 | goldcost = 300 | resource = | rescost = | abilities = {{gl|Elemental}}. {{gl|Spell immunity|Immune}} to {{gl|Ice Bolt}} and {{gl|Frost Ring}}. {{gl|Vulnerability|Vulnerable}} to {{gl|Armageddon}}, {{gl|Fireball}}, and {{gl|Inferno (spell)|Inferno}}. 200% Base Damage to {{gl|Fire Elemental and Energy Elemental|Fire Elementals and Energy Elementals}}. }} Elementals are summoned to the first row of combat field; on casting hero's side. The stack will remain among the hero's army for the rest of the combat, or until killed. If you killed all enemies but lost all your army besides the summoned elementals, both sides lose the battle. Only one type of [[elemental|elementals]] may be summoned during combat (restriction removed in {{hota}}{{-wh}}). == Related spells == * {{Sn|Summon Air Elemental}} * {{Sn|Summon Earth Elemental}} * {{Sn|Summon Fire Elemental}} {{spell 'see also'}} [[Category: Spells]]
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