Summon Water Elemental
Jump to navigation
Jump to search
Summon Water Elemental | |||||||||||||||||||||||||
School: | Water Magic | ||||||||||||||||||||||||
Level: | 5th | ||||||||||||||||||||||||
Cost: | 25/20 | ||||||||||||||||||||||||
Duration: | combat | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Advanced effect | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Expert effect | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Probability of occurrence (%): | |||||||||||||||||||||||||
|
Water Elemental
8
10
3–7
30
5
Move
Ground
Size
2
Growth
6
315
315
Cost Per Troop
300
Elemental. Immune to Ice Bolt and Frost Ring. Vulnerable to Armageddon, Fireball, and Inferno. 200% Base Damage to Fire Elementals and Energy Elementals.
It summons Water Elementals. Only one type of Elementals may be summoned at the time, which means that as long as another type of summoned elementals are present at the combat, no other type of elementals can be summoned (restriction removed in Horn of the Abyss ).