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Talk:Finneas Vilmar
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== Another epic fail == I have [[Talk:Event|reported]] a possible bug in the [[Master|previous scenario]], but there is another one even worse here. You start with a Necropolis, and right to the east, there is a [[Sawmill]] guarded by 20 elves. With artifacts and [[Death Ripple]], it's easy to murder them all in one turn with no losses. However, defeating these elves gives Sandro only one Lich! I have calculated the true amount of Liches raised: HP of a Lich is 30, and HP of any type of Elf is 15, thus efficiency is 50% (as if there were 10 creatures with 30+ HP). Expert Necromancy is raising 30%, and [[Cloak of the Undead King]] gives additional 30%. Thus, 60% of 10 gives '''6 Liches''', and I tested that exact situation using Map Editor, getting exactly 6 Liches. Going to the north from that place, Sandro defeated 17 Griffins and raised 6 Liches, so there should be something like a bug.--[[User:Dread Knight|Dread Knight]] ([[User talk:Dread Knight|talk]]) 23:36, 8 March 2021 (UTC) :interesting. you should get zero liches in this situation, cause necro calculations are stack-based in SoD, and you, as i can assume, went into the battle with the minimal army for the more proficient death-rippling. so u got 3+3+3+3+3+3+2 elves, not 20. 7+7+6 will give you 5 liches, and 10+10 - 6. --[[User:GroundhogYear|GroundhogYear]] ([[User talk:GroundhogYear|talk]]) 08:43, 9 March 2021 (UTC) :: ok, its the same 'one gratis skeleton just for the fight' necro mechanics, but the cloak gives you a consolation walking dead/wight/lich instead. --[[User:GroundhogYear|GroundhogYear]] ([[User talk:GroundhogYear|talk]]) 09:22, 9 March 2021 (UTC) ::: Wow, I didn't know. Thanks!--[[User:Dread Knight|Dread Knight]] ([[User talk:Dread Knight|talk]]) 12:00, 10 March 2021 (UTC)
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