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{{buildings}}
{|cellspacing=3 style="border:1px solid grey; font-size:90%; width:150px; margin: 0 1em 0 0; float:left"
{|cellspacing=3 style="border:1px solid grey; font-size:90%; width:150px; margin: 0 1em 0 0; float:right"
| align=center | [[File: Tavern.gif]]
| align=center | [[File: Tavern.gif]]
|-
|-
| Tavern as seen on [[adventure map]].
| Tavern as seen on [[Adventure Map]].
|}
|}


{| border cellpadding="4" style="border:1 solid; text-align:center; background-color:#{{Purple 4}}; margin-right:20px; margin-bottom:10px; float:left;"
=== General purpose ===
| [[File:Adventure Map Castle fort.gif|x75px|Castle|link=Castle]] || [[File:Castle tavern (outline).gif|border|150px]]
Tavern is a building where a player may hire [[heroes]], visit Thieves' Guild and hear [[rumor]]s. It also increases [[morale]] of the defending hero's army by +1. Additionally, Taverns can also be found on [[Adventure Map]], where they have the same functions except the morale increase. In original {{roe}}, the heroes available for hiring in a Tavern on Adventure Map were different than the ones in towns' taverns. However, this was changed somewhere along the updates.
|-
| [[File:Adventure Map Rampart fort.gif|x75px|Rampart|link=Rampart]] || [[File:Rampart tavern (outline).gif|border|150px]]
|-
| [[File:Adventure Map Tower fort.gif|x75px|Tower|link=Tower]] || [[File:Tower  tavern (outline).gif|border|150px]]
|-
| [[File:Adventure Map Inferno fort.gif|x75px|Inferno|link=Inferno]] || [[File:Inferno tavern (outline).gif|border|150px]]
|-
| [[File:Adventure Map Necropolis fort.gif|x75px|Necropolis|link=Necropolis]] || [[File:Necropolis tavern (outline).gif|border|150px]]
|-
| [[File:Adventure Map Dungeon fort.gif|x75px|Dungeon|link=Dungeon]] || [[File:Dungeon tavern (outline).gif|border|150px]]
|-
| [[File:Adventure Map Stronghold fort.gif|x75px|Stronghold|link=Stronghold]] || [[File:Stronghold tavern (outline).gif|border|150px]]
|-
| [[File:Adventure Map Fortress fort.gif|x75px|Fortress|link=Fortress]] || [[File:Fortress tavern (outline).gif|border|150px]]
|-
| [[File:Adventure Map Conflux fort.gif|x75px|Conflux|link=Conflux]] || [[File:Conflux tavern (outline).gif|border|150px]]
|-
| [[File:Adventure Map Cove fort (HotA).gif|x75px|Cove|link=Cove]]{{-wh}} || [[File:Cove tavern (outline).gif|border|150px]]
|-
| [[File:Adventure Map Factory fort (HotA).gif|x75px|Factory|link=Factory]]{{-wh}} || [[File:Factory tavern (outline).gif|border|150px]]
|}
 
'''Building cost:''' 500 {{G}} 5 {{wood}}.<br>
'''Buildings required:''' none.
 
'''General purpose'''<br>
'''Tavern''' is a building where a player may hire [[heroes]], visit [[Thieves' Guild]] and hear [[rumor]]s. It also increases [[morale]] of the defending hero's army by +1. Additionally, Taverns can also be found on [[adventure map]], where they have the same functions except the morale increase. In original {{roe}}, the heroes available for hiring in a Tavern on adventure map were different than the ones in towns' taverns. However, this was changed somewhere along the updates.
 
'''Hiring heroes'''<br>
Heroes can be hired to the service of kingdom at the price of 2500 {{G}}. There are always two new heroes available for hire, and if one is hired, a new one will appear. However, at the beginning of each week (including the beginning of the map) the two heroes have a random number of creatures with them associated with the town type they represent. After either one is hired, the new hero appearing will only have one non-upgraded first level creature in his army. Additionally, at the beginning of each week, at least one of the heroes (left one) will be from the town the player represents. In original {{roe}}, heroes always had a new set of creatures with them, which lead to tactics where players hired several heroes in order to speed up the beginning.
 
'''Hearing rumors'''<br>
In the tavern screen above the heroes is a small rectangle where bar keeper whispers [[rumor]]s. The game has a bunch of built-in rumors, but the map-maker can enter own rumors as many of as he sees fit. This in mind, rumors can be extremely helpful or completely nonsense. Default rumors can, for example, reveal the [[terrain]] of which the [[grail]] is buried or which player has the most artifacts.
 
'''Adventure map troop estimates'''<br>
The number of Taverns you control determines what you see when you check on an enemy town/garrison (as far as troop types/estimated numbers go).
** 0 Taverns - The town/garrison will look empty, even though it is not.
** 1 Tavern - The town/garrison will show troop types, but no estimated sizes.
** 2 (or more) Taverns - The town/garrison will show troop types and estimated sizes.
 
== [[HD mod]] ==
[[Thieves' Guild]]'s information can be checked by pressing 'G' hotkey without even opening a town window.
 
You can now invite heroes in taverns. For that, <UI.Tavern.InviteHero> should be set to 1 in the 'Tweaks' tab.
**The feature only available in single player game.
**The invited hero appears available for hire after hiring another hero.
[[file:invite-a-hero.gif]]


== {{hota}} ==
=== Hiring heroes ===
In {{hota}} a variant of Tavern for [[terrain|water terrain]] was added. Hired hero appears in a boat.<br>
Heroes can be hired to the service of kingdom at the price of 2500 {{G}}. There are always two new heroes available for hire, and if one is hired, a new one will appear. However, at the beginning of each week (including the beginning of the map), the two heroes have a random number of creatures with them associated with the town type they represent. After either one is hired, the new hero appearing will only have one non-upgraded first level creature in his army. Additionally, at the beginning of each week, at least one of the heroes (left one) will be from the town the player represents. In original {{roe}}, heroes always had a new set of creatures with them, which lead to tactics where players hired several heroes in order to speed up the beginning.
[[File:Tavern (water).gif]]


== Named Taverns in the campaigns ==
=== Hearing rumors ===
* Wingtail Tavern - A tavern in [[Avauntnell]] where {{Hn|image=Sandro (Before)|Sandro|0=}} would meet with {{Hn|Crag Hack|0=}} to assign him missions.
In the tavern screen above the heroes is a small rectangle where bar keeper whispers [[rumor]]s. The game has a bunch of built-in rumors, but the map maker can enter own rumors as many of as he sees fit. This in mind, rumors can be extremely helpful or completely nonsense. Default rumors can for example reveal the [[terrain]] of which the [[grail]] is buried or which player has the most artifacts.
* Shark Chowder Inn - A tavern in [[Krewlod]] where {{Hn|Bidley|0=}} started down his path towards the [[Horn of the Abyss (artifact)|Horn of the Abyss]].
* The Black Mark - A smelly little hole of a tavern where {{Hn|Bidley|0=}} met with {{Hn|Jeremy|0=}} and {{Hn|Casmetra|0=}}


== Gallery==
=== [[Thieves' Guild]] ===
[[File:RoE 1.0-Data-VIDEO VID-TAVERN.png]]
[[Image:Thieves_Guild.png‎|thumb|right|300px|In game footage of the thieves' guild. Player has acquired four towns and thereby unlocked eight different statistics. (Note: five towns are required to see income statistics.)]]
Thieves' Guild is in-build part of the tavern. It provides information on the relative strength of all the players and heroes. Each player is portrayed by a flag of their color which is placed further to the left depending on their rank regarding listed information. The information available in Thieves' Guilds are dependent on the number of towns a player controls.


{{clear|left}}
{{Thieves' Guild information levels}}


==See also==
Heroes stationed inside towns, are not included in the best hero category. However, this is not true in the strongest monster category.
* [[Thieves' Guild]]
{{map objects 'see also'}}</div>


{{morale navigational box}}
The number of taverns you own modifies what you can see when right-clicking an opponent's town on the adventure map.  If you have no taverns, an opponent's town will appear to have no garrisoned creatures.  With one tavern, the creature stacks are shown but not their numbers.  With two taverns, the creature stacks and their approximate numbers are shown.
{{water object navigational box}}


[[Category: Buildings common to all towns]]
[[Category: Buildings common to all towns]]
[[Category: Adventure Map]]
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