Editing Template:Scenario

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<includeonly><span style="float:right; padding-right:1em;">__TOC__</span>
<includeonly>{{{description}}}
{| border=1 style="background-color: #{{Blue 1}}; color: white; border: 1px solid #{{Blue 2}}; text-align:left; {{Sans}}"
[[File:{{{scenario}}} map large.{{{image_type|png}}}]]
|- style="background-color: #{{Blue 1}};"
{{{no_underground|[[File:{{{scenario}}} underground map large.{{{u_image_type|png}}}]]}}}
! rowspan=6 {{#if: {{{Cmap|}}} |  | style="display: none;"}} | {{#invoke:cmap|cmap|{{{Cmap|}}}|400px|300px}}
! style="color: #{{Gold 2}}; {{Shadow}} height:10px;" colspan="2" |<!--Scenario Name:<br>--><span style="font-size:180%; {{Serif}}">{{{scenario|Name}}}</span>
| width="32px" style="text-align:center; vertical-align:center;"| {{#switch: {{{source|}}}| roe = [[File: Restoration of Erathia map icon.png|Restoration of Erathia|link=Expansions]] | ab = [[File: Armageddon's Blade map icon.png|Armageddon's Blade|link=Expansions]]| sod = [[File: Shadow of Death map icon.png|Shadow of Death|link=Expansions]]| hc = [[File: Heroes Chronicles map icon.png|Heroes Chronicles|link=Expansions]]| hota = [[File: Horn of the Abyss map icon.png|Horn of the Abyss|link=Expansions]]| }}
| width="32px" style="text-align:center; vertical-align:center;"| {{#if:{{{num_play|}}}|{{scenario player count|total={{#explode:{{{num_play}}}|/|0}}|human={{#explode:{{{num_play}}}|/|1}}}}}}
| width="32px" style="text-align:center; vertical-align:center;"| {{Underground map icon {{{underground|enabled}}}}}
| width="32px" style="text-align:center; vertical-align:center;"| {{{{{size|S}}} map size icon}}
|-
| colspan="6" width="500px" style="white-space:wrap; vertical-align:top;" |<!--<span style="color: #{{Gold 2}}; {{Shadow}}">Scenario Description:</span><br>-->{{{description|Scenario description goes there.}}}
|- style="height:10px;"
| width="250px" | <span style="color: #{{Gold 2}}; {{Shadow}}">Victory condition:</span><br>{{#switch: {{{victory|}}}| get_cr = [[File:Accumulate Creatures.png|link=Victory and Loss Conditions]] Accumulate Creatures | get_res = [[File:Accumulate Resources.png|link=Victory and Loss Conditions]] Accumulate Resources or Defeat All Enemies | get_res2 = [[File:Accumulate Resources.png|link=Victory and Loss Conditions]] Accumulate Resources | get_art = [[File:Acquire Artifact.png|link=Victory and Loss Conditions]] Acquire Artifact or Defeat All Enemies | get_art2 = [[File:Acquire Artifact.png|link=Victory and Loss Conditions]] Acquire Artifact | get_grail = [[File:Build a Grail Structure.png|link=Victory and Loss Conditions]] Build a Grail Structure or Defeat All Enemies  | get_grail2 = [[File:Build a Grail Structure.png|link=Victory and Loss Conditions]] Build a Grail Structure | get_town = [[File:Capture Town.png|link=Victory and Loss Conditions]] Capture Town or Defeat All Enemies | get_town2 = [[File:Capture Town.png|link=Victory and Loss Conditions]] Capture Town | def_all = [[File:Defeat All Enemies.png|link=Victory and Loss Conditions]] Defeat All Enemies | def_all_mon = [[File:Defeat All Monsters.png|link=Victory and Loss Conditions]] Defeat All Monsters or Defeat All Enemies | def_all_mon2 = [[File:Defeat All Monsters.png|link=Victory and Loss Conditions]] Defeat All Monsters | def_hero = [[File:Defeat Hero.png|link=Victory and Loss Conditions]] Defeat Hero or Defeat All Enemies | def_mon = [[File:Defeat Monster.png|link=Victory and Loss Conditions]] Defeat Monster or Defeat All Enemies | def_mon2 = [[File:Defeat Monster.png|link=Victory and Loss Conditions]] Defeat Monster | flag_cr = [[File:Flag All Creature Dwellings.png|link=Victory and Loss Conditions]] Flag All Creature Dwellings or Defeat All Enemies | flag_cr2 = [[File:Flag All Creature Dwellings.png|link=Victory and Loss Conditions]] Flag All Creature Dwellings | flag_mine = [[File:Flag All Mines.png|link=Victory and Loss Conditions]] Flag All Mines or Defeat All Enemies | flag_mine2 = [[File:Flag All Mines.png|link=Victory and Loss Conditions]] Flag All Mines | survive = [[File:Survive Until Time Expires.png|link=Victory and Loss Conditions]] Survive Until Time Expires | trans_art = [[File:Transport Artifact.png|link=Victory and Loss Conditions]] Transport Artifact or Defeat All Enemies | trans_art2 = [[File:Transport Artifact.png|link=Victory and Loss Conditions]] Transport Artifact | up_town = [[File:Upgrade Town.png|link=Victory and Loss Conditions]] Upgrade Town or Defeat All Enemies | up_town2 = [[File:Upgrade Town.png|link=Victory and Loss Conditions]] Upgrade Town | }}{{#if:{{{victory_hint|}}}|<nowiki>:</nowiki> {{{victory_hint}}}}}
| colspan="5" width="250px" | <span style="color: #{{Gold 2}}; {{Shadow}}">Loss condition:</span><br>{{#switch: {{{loss|}}}| all = [[File:Lose All Your Towns and Heroes.png|link=Victory and Loss Conditions]] Lose All Your Towns and Heroes | hero = [[File:Lose Hero.png|link=Victory and Loss Conditions]] Lose Hero | town = [[File:Lose Town.png|link=Victory and Loss Conditions]] Lose Town | time = [[File:Time Expires.png|link=Victory and Loss Conditions]] Time Expires | }}{{#if:{{{loss_hint|}}}|<nowiki>:</nowiki> {{{loss_hint}}}}}
|- style="height:10px;"
| Allies: {{{allies|{{red}}}}}
| colspan=5 | Enemies: {{{enemies|}}}
|- {{#if: {{{difficulty|}}} | style="height:10px; text-align:center;" | style="display: none;"}}
| colspan=4 style="text-align:center;" | '''Choose a bonus:'''<br><!--<span style="float:left;">-->{{{bonus|{{-}}}}}<!--</span>-->
| colspan=2 align="center" | {{#ifeq:{{{difficulty|}}}|||{{{{{difficulty|Normal}}} difficulty}}}}
|- {{#if: {{{carry|}}} | style="height:10px; text-align:center; vertical-align:top;" | style="display: none;"}}
| colspan=4 | <span style="color: #{{Gold 2}}; {{Shadow}}">Carried to next scenario:</span><br>{{{carry|}}}
| colspan=2 | <span style="color: #{{Gold 2}}; {{Shadow}}">Max level:</span><br><span style="font-size:140%;">[[File:Exp2.gif|40px]]{{{max_lvl|}}}</span>
|}
{{clear|left}}<span style='float:left;'>
{| {{exists|page=File:{{{imagelink|{{{scenario}}}}}} map {{{image_size|auto}}}.{{{image_type|png}}}|then=border=1 style="background-color: #{{Blue 1}}; 1px solid #{{Blue 2}};"|else=style="display:none;"}}
|- {{exists|page=File:{{{imagelink|{{{scenario}}}}}} map {{{image_size|auto}}}.{{{image_type|png}}}|then=style="vertical-align:top; background-color: #{{Blue 1}};"|else=style="display:none;"}}
| {{exists|page=File:{{{imagelink|{{{scenario}}}}}} map {{{image_size|auto}}}.{{{image_type|png}}}|then=[[File:{{{imagelink|{{{scenario}}}}}} map {{{image_size|auto}}}.{{{image_type|png}}}|170px]]|else=}}
|}</span><span style='float:left;'>
{| {{exists|page=File:{{{imagelink|{{{scenario}}}}}} minimap.png|then=border=1 style="background-color: #{{Blue 1}}; 1px solid #{{Blue 2}};"|else=style="display:none;"}}
|- {{exists|page=File:{{{imagelink|{{{scenario}}}}}} map {{{image_size|auto}}}.{{{image_type|png}}}|then=style="vertical-align:top; background-color: #{{Blue 1}};"|else=style="display:none;"}}
|  {{exists|page=File:{{{imagelink|{{{scenario}}}}}} minimap.png|then=[[File:{{{imagelink|{{{scenario}}}}}} minimap.png|170px]]|else=}}
|}</span><span style='float:left;'>
{| {{exists|page=File:{{{imagelink|{{{scenario}}}}}} underground map {{{u_image_size|auto}}}.{{{u_image_type|png}}}|then=border=1 style="background-color: #{{Blue 1}}; 1px solid #{{Blue 2}};"|else=style="display:none;"}}
|- {{exists|page=File:{{{imagelink|{{{scenario}}}}}} map {{{image_size|auto}}}.{{{image_type|png}}}|then=style="vertical-align:top; background-color: #{{Blue 1}};"|else=style="display:none;"}}
|  {{exists|page=File:{{{imagelink|{{{scenario}}}}}} underground map {{{u_image_size|auto}}}.{{{u_image_type|png}}}|then=[[File:{{{imagelink|{{{scenario}}}}}} underground map {{{u_image_size|auto}}}.{{{u_image_type|png}}}|170px]]|else=}}
|}</span><span style='float:left;'>
{| {{exists|page=File:{{{imagelink|{{{scenario}}}}}} underground minimap.png|then=border=1 style="background-color: #{{Blue 1}}; 1px solid #{{Blue 2}};"|else=style="display:none;"}}
|- {{exists|page=File:{{{imagelink|{{{scenario}}}}}} map {{{image_size|auto}}}.{{{image_type|png}}}|then=style="vertical-align:top; background-color: #{{Blue 1}};"|else=style="display:none;"}}
|  {{exists|page=File:{{{imagelink|{{{scenario}}}}}} underground minimap.png|then=[[File:{{{imagelink|{{{scenario}}}}}} underground minimap.png|170px]]|else=}}
|}</span>


{{clear|left}}
== See also ==
* [[List of maps]]
* [[List of maps (HotA)]]


{{#if: {{{difficulty|}}} | [[Category:Campaign scenarios]] |
[[Category:Maps]]</includeonly><noinclude>
[[Category:Single and Multiplayer Scenarios {{#ifeq:{{{source|}}}|hota|(HotA)|}}]]}}{{#ifeq:{{PAGENAME}}|Scenario||{{hide page title}}}}</includeonly><noinclude>
==Lazy Variables==
* image_size: small, huge, etc. (default is auto)
* u_image_size: small, huge, etc. (default is auto)


{{ScenarioVars table}}
==Variables==
* scenario
* description
* no_underground
* image_type
* u_image_type


==Examples==
==Usage==
===Single Scenario===
<pre>{{scenario
{{scenario
|scenario=Emerald Isles
| scenario       = Emerald Isles
|description=The Emerald Isles lie along a major shipping route, which several Barons each seek to control for themselves. You have been chosen to 'persuade' the others to give up their claims.
| description   = The Emerald Isles lie along a major shipping route, which several Barons each seek to control for themselves. You have been chosen to 'persuade' the others to give up their claims.
|no_underground=
| num_play      = 4/4
}}</pre>
| size          = M
| source        = roe
| victory        = def_all
| loss          = all
| allies        = {{red}}
| enemies        = {{blue}}{{tan}}{{purple}}
| underground    = disabled
}}
===Campaign Scenario===
{{scenario
| scenario      = Savaging the Scavengers
| description    = Obliterate your opponents, but once again do not lose the hero Mutare. To do so would mean instant destruction. Mutare will be limited to eighteenth level, but will carry over the Dragon Scale Shield to use in the next scenario.
| num_play      = 3/1
| size          = L
| source        = ab
| victory        = def_all
| loss          = hero
| allies        = {{red}}
| enemies        = {{tan}}{{green}}
| bonus          = {{BonusArt|Quiet Eye of the Dragon}}{{BonusArt|Dragon Wing Tabard}}{{BonusCr|Medusa|4}}
| difficulty    = Hard
| Cmap          =
}}


Use <span class=plainlinks>[https://tinypng.com/ TinyPNG.com]</span> to compress the map images before uploading.


{{scenario
| scenario      = Little Timmy's Campaign Map
| description    = Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
| underground    = disabled
| num_play      = 5/3
| size          = XH
| source        = sod
| victory        = get_cr
| victory_hint  = 1 {{Cn|Peasant|noname=}}
| loss          = time
| loss_hint      = 6 months
| allies        = {{red}}{{green}}
| enemies        = {{blue}}{{tan}}{{purple}}
| difficulty    = impossible
| bonus          = {{BonusCr|Wyvern Monarch|3}}{{BonusArt|Skull Helmet}}{{BonusR|Gold|5000}}{{BonusB|Castle|Stables}}
| carry          = {{Hn|Dracon|noname=}}{{An|Shield of the Yawning Dead|noname=}}<br>{{carry|3}}
| max_lvl        = 13
| Cmap          = [[File:Campaign map - colored province.png|400px|Beat the bad guys before they do the bad stuff!]]
}}
Use <span class=plainlinks>[https://tinypng.com TinyPNG.com (<5MB)] or [https://compresspng.com compresspng.com (>5MB)] or [https://www.iloveimg.com/compress-image iloveimg.com (>50MB)]</span> to compress the map images before uploading. (The author of [https://github.com/FreeHeroes FreeHeroes] is working on a method of auto generating map images. So as soon as that is done we will be able to easily complete this without manually uploads anymore.)
__NOTOC__
[[Category:Map templates]]</noinclude>
[[Category:Map templates]]</noinclude>
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