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{{campaign navigational box|roe=expanded|seedsofdiscontent=expanded}} {{CampaignScenario | scenario = {{PAGENAME}} | description = To win, the Ranger, Ryland, must reach the town of Welnin with the Grail, and build it a permanent home. | underground = disabled | num_play = 3/1 | size = M | source = roe | victory = Construct the Grail at {{gl|Welnin}}. | loss = Lose Hero {{gl|Ryland}} the {{gl|Ranger}}. | allies = {{teal}} | enemies = 1: {{red}}{{blue}} | difficulty = Normal | bonus = {{BonusB|Rampart|Mage Guild level 3|ext=png}}{{BonusR|Gold|5000}}{{BonusCr|Dendroid Soldier|3|loc=Ryland}} | carry = | max_lvl = ∞ | cback = roe sod 2 | region_text = The journey to Welnin has not been easy, but it is the last leg of the journey that will be the most difficult. The Ranger, Ryland, has the Grail, and must elude the forces loyal to Erathia and AvLee to reach Welnin. Once there, he must order the construction of a permanent home for the Grail. }} == Prologue == {{cvid|RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-SECRETB-smk-SECRETB|thumbtime=0:00|float=left}} {{town|Neutral|noname=}} Unnamed male general: Our cause is public. Ironically, many humans have joined the elfin population in our vision of an independent state. Already, factions loyal to [[Erathia]] and [[AvLee]] organize to stop us. We cannot continue without a strong base of operations. [[Faruk Welnin]], mayor of the town of [[Welnin]], has sent a messenger. He offers his protection and support. Our war for independence begins now. We must fight our way to [[Welnin]] and establish the [[Grail]]. When we have accomplished this, [[Welnin]] will become our foundation. {{clear|both}} == Scenario == === Timed events === {{TEheader}} {{TErow| 1 | Intro part 1| The town of [[Welnin]] awaits the arrival of the [[Grail]]. It is up to the [[Ranger]], [[Ryland]], to get it there. Do not stop to fight - that will come later. Good luck.}} |} === Objects === ==== Events ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Message |- | style="text-align:center;" | 5, 7, 0 | style="padding-left:7px; padding-right:5px;" | A scout tells you that some Swordsmen in this part of the woods might be sympathetic to our cause. |- | style="text-align:center;" | 10, 3, 0 | style="padding-left:7px; padding-right:5px;" | Scouts report that Dendroid Guards in the region might be sympathetic to our cause. |- | style="text-align:center;" | 13, 61, 0 | style="padding-left:7px; padding-right:5px;" | Scouts report some of the Monks in this area seem sympathetic to our cause. |- | style="text-align:center;" | 16, 54, 0 | style="padding-left:7px; padding-right:5px;" | Scouts report that some of the Wood Elves in the area are sympathetic to our cause. |- | style="text-align:center;" | 28, 63, 0 | style="padding-left:7px; padding-right:5px;" | A small order of Monks approaches, and the leader decides your cause is just and they will join you.<p><center>'''Contents:''' 40 {{Cn|Monk|name=Monks}}</center></p> |- | style="text-align:center;" | 36, 55, 0 | style="padding-left:7px; padding-right:5px;" | A small mercenary force of Swordsmen walk out of the nearby forest and ask to join your army (for a price).<p><center>'''Contents:''' -1000 {{g}} [[Gold]]<p>40 {{Cn|Swordsman|name=Swordsmen}}</center></p> |- | style="text-align:center;" | 51, 6, 0 | style="padding-left:7px; padding-right:5px;" | Scouts report some of the Wood Elves in this region are sympathetic to our cause. |- | style="text-align:center;" | 53, 31, 0 | style="padding-left:7px; padding-right:5px;" | A scout reports many of the Dwarves in this area are tired of an [[Erathia]]n and [[AvLee]] presence and are sympathetic to our cause. |- | style="text-align:center;" | 65, 11, 0 | style="padding-left:7px; padding-right:5px;" | A small pack of Unicorns approaches, and the leader of the herd steps forward and telepathically tells you they want to join your army.<p><center>'''Contents:''' 35 {{Cn|Unicorn|name=Unicorns}}</center></p> |- | style="text-align:center;" | 65, 23, 0 | style="padding-left:7px; padding-right:5px;" | Scouts report some Unicorns in this area might be sympathetic to our cause. |} ==== Towns ==== {{Town header}} {{Town row|60, 63, 0|teal|Rampart|[[Welnin]]|nofort=y}} {{Town row|11, 41, 0|red|Castle|nofort=y}} {{Town row|38, 15, 0|red|Castle|nofort=y}} {{Town row|36, 41, 0|blue|Rampart}} |} ===== Town timed events ===== {{TEheader}} {{TErow| 5 | loc={{blue}} {{town|Rampart|noname=}} (36, 41, 0)|freq=5|Bonus Resources| [[AvLee]] sending resources for the war effort|effect=+5 {{m}} [[Mercury]], +5 {{s}} [[Sulfur]], +5 {{c}} [[Crystal|Crystals]], +5 {{gem}} [[Gems]], +5 {{g}} [[Gold]]}} |} ==== Heroes ==== {{hero header}} {{hero row|2, 1, 0|teal|Ryland|Ranger}} {{hero row|60, 63, 0|teal|Random}} {{hero row|11, 42, 0|red|Edric|Knight}} {{hero row|38, 16, 0|red|Loynis|Cleric}} {{hero row|36, 42, 0|blue|Mephala|Ranger}} |} [[Category:Campaign scenarios]]
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